Advertisement · 728 × 90

Posts by Zach Waugh

Thanks!

1 year ago 1 0 0 0
Video

Coming in the next @artifacts.app update, you can now (finally) swipe between items in the detail view. Added some nice touches like animating between the backgrounds and scrolling the collection view in the background so it will swipe down to the correct item

1 year ago 7 1 1 0
Preview
SwiftUI Tip: Using AnyShapeStyle How to use AnyShapeStyle to fix errors when combining different color/styles/materials

Wrote up a blog post about using AnyShapeStyle in SwiftUI which has tripped me up in the past

zachwaugh.com/posts/swiftu...

1 year ago 5 1 0 0
Post image

Working on improvements to link previews in @artifacts.app . For links without open graph images, it was pretty boring before. @jordanborth.bsky.social came up with getting the best icon we can from the site and use that with the average color. Really liking how this looks

1 year ago 7 0 0 1
Post image

Custom icons for collections coming in the next @artifacts.app update. This has been on the todo list since the very first designs but just haven't had a chance to implement it

1 year ago 5 1 0 0

Would be an obvious place to use an LLM, especially for images, and I wish Apple provided a local model we could use to keep it all on the device

1 year ago 0 0 0 0
Post image

Experimenting in @artifacts.app with automatically suggesting Tags and Collections based on the content. It's really simplistic now just matching your existing tags/collections against the content, but surprisingly useful. Here it is suggesting the "swift" tag for this post.

1 year ago 3 0 1 0
Advertisement

And also wasn’t modal and blocking, at least should be able to continue in the background

1 year ago 1 0 0 0
Video

Just released our 5th beta update with support for adding multiple items both in-app and from the share extension. This was one of our most requested features and is a big quality of life improvement

1 year ago 7 2 0 0

Just released the first @artifacts.app of the year, and probably the biggest improvement yet to the day-to-day usage of the app. Multi-select and bulk actions are - not surprisingly - crucial to using an app built around organizing

1 year ago 2 0 0 0

Having that mental model helps a lot, I wasn't really sure when to reach for it before. Are you using it for iOS and are you using Cursor or something else?

1 year ago 0 0 1 0

Treating LLMs as “a junior developer that you give tedious tasks to and can easily review" seems like it might be a sweet spot.

1 year ago 3 0 1 0

Trying out using LLMs for coding again. I haven't found much utility in the past, but recently seen a lot of iOS devs praise Cursor so I thought I'd give it a shot. I just had it port a somewhat complex UIMenu to NSMenu, and…it just worked. I'm impressed!

1 year ago 2 0 1 0

👋 oh cool, I didn’t realize you were in Baltimore also, nice to get some snow!

1 year ago 2 0 0 0

A delightful experience on the Apple TV, when you press the button to go back for 30s, it automatically turns on the captions just for that 30s period. Really nice touch when you went back because you didn't hear a piece of dialogue.

1 year ago 2 0 0 0

Oh nice, I never heard of that but looks great, thanks!

1 year ago 1 0 1 0

Based on the responses so far, I think I’m gonna try Godot, now I just need an idea

1 year ago 0 0 1 0
Advertisement

I’d like to try and make a game in 2025, but not sure where to start. Any recommendations for a game framework/engine? Main goal would be a puzzle type game distributed on iOS, but would like to be open to something that runs on other platforms too.

1 year ago 1 1 4 0

I’m jealous, this seems like such a fun project to work on, glad it has been successful!

1 year ago 1 0 0 0

NSScreen.visibleFrame reflects whether the dock is hidden or shown, so maybe could observe that with KVO or if it doesn’t support KVO, I guess just poll it?

1 year ago 0 0 1 0

Thanks for letting me know! I’ll get in touch with @buttondown.com and see what’s going on

1 year ago 1 0 0 0

Ha, the main app and navigation stack is SwiftUI, but really need a UICollectionView for this screen. The cells are SwiftUI though

1 year ago 2 0 1 0

Sure! This is a UICollectionView with the drag interaction/delegate methods implemented

1 year ago 1 0 0 0

Not here, this is a UICollectionView with the drag interaction/delegate methods implemented

1 year ago 1 0 0 0

A few people asked, this is a UICollectionView, so just need to implement the two main UICollectionViewDragDelegate methods that return the drag items

1 year ago 3 0 2 0
Advertisement

This is such a nice interaction and I wish I could take credit for it, but it was like 5 lines of code to add support for

1 year ago 9 0 3 0

I've done quite a bit of this when writing the Rewatch screen recorder for macOS, and it's definitely confusing with all the different coordinate systems. If you have a specific problem/example, I might be able to help

1 year ago 1 0 1 0
Post image

I still haven't found a lot of use in LLMs for coding with Swift. But doing Advent of Code in Python which I don't know well and it's incredibly useful. I just need to know how to do a thing in Python that I know how to do in other languages, way faster than looking each thing up:

1 year ago 1 0 0 0

You can use other IDEs in a hacky way with Xcode, but you still need Xcode really to compile and run the code efficiently, not to mention all the proprietary configurations and code signing and app store stuff

1 year ago 1 0 0 0

And the biggest thing is that at least when there are problems, I have some agency in fixing them. I really think it's time Apple starts moving away from their own weird proprietary way of doing everything and start aligning with industry at large.

1 year ago 0 0 0 0