Comparison between a regular T-pose as used for other characters and Yoshi's unique pose
[Mario stands in a T-pose, Yoshi has an odd satisfied expression with nearly closed eyes]
Source: lemurboy12, models.spriters-resource.com/gamecube/ssbm/asset/296038
In Super Smash Bros. Melee, all fighters' default poses are a standard T-pose with arms out and open eyes, except for Yoshi. He has a unique default pose that gives him lowered eyelids that result in a smug or satisfied expression.
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i think the gamecube has the best logo of any console. just look at it. it's a cube that's a G and the negative space in the G is a C
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In the map screen in Super Mario Sunshine, a Yellow Yoshi in the Pinna Park brochure is seen saying something nearly unreadable:
[screenshot of unreadable text]
However, trying to enhance the image suggests, using the evidence provided, that he is congratulating someone named Shinko:
Please accept my best wishes for your marriage, Shinko!
Shinko Konishi is a map designer who has worked at Nintendo since 2000. In 2001, she worked with programmer Yoshitaka Takeshita on Animal Crossing:
Field Design
Jun Takamura
Shinko Konishi
Program
Masaro Sakakibara
Makoto Sasaki
Nobuhiro Sumiyoshi
Yoshitaka Takeshita
Hiroshi Umemiya
In Super Mario Sunshine, Yoshitaka Takeshita was not involved, and her name was still Shinko Konishi:
MAP DESIGN
Hiromu Takemura
Atsushi Miyagi
Shinko Konishi
Taeko Sugawara
However, in Super Mario 64 DS, they work together again (in the same roles), and now Shinko's last name is Takeshita:
MAP & LEVEL
DESIGN
MINI-GAME PROGRAMMING
JUN TAKAMURA
SHINKO TAKESHITA
EIJI MUKAD
YUJI SAHATANI
YUKARI SUZUKI
YOSHITAKA TAKESHITA
EIJI NISHIKAWA
This all is extremely strong evidence that Shinko was engaged to Yoshitaka during the production of Super Mario Sunshine. As the Yoshi image would have been made by someone on the map design team, they would have worked closely with Shinko and used this opportunity to congratulate her.
Source: YouTube user @Choa, Discord user "Andrat"
In Super Mario Sunshine, the Pinna Park map screen brochure features a Yoshi saying something nearly indecipherable. However, it turns out there is compelling evidence that he is congratulating a map designer on her upcoming wedding to a programmer at Nintendo.
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The jump in storage capacity from Nintendo 64 cartridges to GameCube discs allowed the developers to be astonishingly generous with the storage in comparison. A Super Mario Sunshine cutscene of a single image fading in and out is larger than the entirety of Super Mario 64.
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In Super Mario Sunshine, each plank of the Pianta Village bridge has separate collision for an unknown reason. This causes microscopic invisible gaps to form between the planks that extremely unfortunate players can slip through and die. Below is a compilation of such cases.
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Experimental Post: Crump's Snack
In a battle in Paper Mario: The Thousand-Year Door, Lord Crump runs backstage to seemingly eat a snack of 5 unseen items. I speculate on what his meal could have been, based on the amount of HP he recovered.
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Mario Kart: Double Dash contains a bizarre "eternal European pain" glitch whereby being burned when entering a pipe will cause the character to remain in pain indefinitely, but only in the European version.
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In Super Mario Sunshine, the differences between surfing Bloopers are presented as a tradeoff between speed and handling, appearing to not have any clear advantage over each other. However, this is not true, and the green Blooper is actually OBJECTIVELY SUPERIOR to the other two.
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In Mario Kart: Double Dash, heavy racers are objectively better when racing against the player. While it may seem random which CPUs are the best in any given race, on the highest difficulties, the top team is actually guaranteed to contain one of the five heavy characters.
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A Nintendo GameCube console and controller
The Nintendo GameCube was first released in North America 24 years ago today! (November 18th, 2001)
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In Super Mario Sunshine, Mario is immune to bees while talking. He will be pushed around by them, but not be harmed while he's engaged in conversation. Note that he is not simply immune to damage - e.g. he will still die to heat stroke while talking. It is specifically bees.
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A Nintendo GameCube console and controller
The Nintendo GameCube was first released in Japan 24 years ago today! (September 14th, 2001)
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In Paper Mario: The Thousand-Year Door, arbitrary many Super Appeal badges can be obtained. "Appealmaxing" by stacking 32 of them makes Mario so incredibly appealing that any audience, no matter how small (a mere 2 Goombas in the post) will cheer him on hard enough to fully restore his Star Power.
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Due to the forced diagonal-down perspective in Paper Mario: The Thousand-Year Door, a trick is employed whereby Mario actually walks faster towards/away from the camera than alongside the camera to create the illusion of smooth movement from that angle in particular.
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An obscure Super Mario Sunshine worldbuilding detail seen in extremely blurry writing on the map screen is that parts of Delfino Plaza are called "Mouth Bay" and "Nose Beach". This is due to Isle Delfino's dolphin shape, whereby the bay is at its mouth and the beach at its nose.
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In Luigi's Mansion, there are decorative leaking pipes on the ceiling of the Pipe Room. If Luigi shoots ice at them, they will stop leaking, presumably due to the water inside freezing over. There is no purpose to this interaction other than maximum realism.
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#CROCollection #34
The Paper Mario: The Thousand-Year Door remake for Nintendo Switch was revealed to the world for the first time... exactly 2 years ago today! Time moves so fast...
To celebrate, today's post features an assortment of promotional items made for the game, from different countries!
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A Nintendo GameCube console and controller
The Nintendo GameCube was released in North America 23 years ago today! (November 18th, 2001)
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