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Posts by Colin Brandt

Oh nice, asking because there was a game where I wanted very similar sized wood blocks, wasn’t sure how to go about it

2 months ago 0 0 1 0

Did you cut those wood pieces yourself? Looks nice and clean

2 months ago 0 0 1 0

I just played w the Allies expansion for the first time last night - I definitely recommend it once you’ve played the base game a few times.

4 months ago 1 0 1 0

Ahh your iconography and graphic design skills are so good! Yeah it seems like there’s a good distinction between up/down in this version

4 months ago 1 0 0 0

These components look so nice already

4 months ago 1 0 1 0
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I had a great time at PAX Unplugged (my very first board game convention)! Looking forward to the next one—considering PAX West next year since I’m on the west coast.

4 months ago 4 0 0 0

Ah I didn’t try that one but it sounds amazing

4 months ago 2 0 0 0

What’s the “PGMG” table? Is that in the Expo Hall?

5 months ago 1 0 2 0
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Wow the artwork is beautiful!

5 months ago 1 0 1 0

I’m aware of PlaytestPDX but haven’t made it yet, since I’m out in the gorge. Hoping to go someday though!

5 months ago 1 0 0 0

Yeah, I'm pretty far from Seattle (east of Portland, OR) but I'll definitely keep that in mind next time I'm up there. I'll definitely stop by and try your game if you're demoing it!

5 months ago 1 0 1 0

So cool! As a first-timer, how exactly does Indie Games Night Market work? Do the designers demo their games with attendees in addition to selling them?

5 months ago 3 0 1 0

The components look so good!

5 months ago 1 0 1 0
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🎲✂️ I’ll be handing out some business cards at PAX Unplugged, featuring a roll-and-write game where you’re a game designer racing against the clock. Let me know if you want one (or just want to meet up and play games)! #PAXU

5 months ago 9 0 1 0
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How the art is created for 52 Duels. Follow the game now on Kickstarter www.kickstarter.com/projects/pos...

5 months ago 26 3 2 2

Yeah it’s just called “Tabletop” - it’s far from perfect but might be handy for some things :)

5 months ago 1 0 1 0
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Agreed, Adobe products feel so clunky after switching to Figma. Also I made a plugin called Tabletop for digital playtesting in Figma if you want to try it out! It’s not perfect but has helped me w some designs.

5 months ago 3 0 1 0

Love the old-school line/vector art, reminds me of both classic arcades and Star Wars UI

6 months ago 1 0 1 0

Got my badge as well!

9 months ago 2 0 0 0

That seems like a sign of an experienced designer—you're able to reach a point where you feel like the game is the best version of itself.

10 months ago 1 0 1 0

So if you’re at a point where you’re making multiple copies of a prototype, do you consider the design locked (apart from any changes a publisher might want to make after signing it)?

10 months ago 1 0 1 0

😮 You’re a machine!

10 months ago 1 0 1 0

Wow that’s a ton of work represented in one photo. Good luck!

10 months ago 1 0 1 0
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The meeples are the best! On the first playthrough, the rules seem very intimidating because each faction/player has unique abilities. But fortunately you can mostly ignore the other factions' rules and just focus on your own.

10 months ago 1 0 0 0
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First time playing the physical version of Root last night! I was the Keepers in Iron (badgers). I found the relic retrieval mechanism pretty fun, although I struggled to expand too much beyond my initial starting area. The crows had a runaway victory as their plot tokens were unchecked for too long

10 months ago 3 0 1 0

Yeah I hear you, seems like good guidance. I have a prototype where there’s 6 total possible actions, which are all fairly simple in terms of complexity, but it still feels like a lot to explain. Now I’m considering ways to simplify and streamline, which is always a good design exercise.

10 months ago 0 0 0 0

Thank you @colewehrle.bsky.social for your talk about the game design process on the Zenobia YouTube channel!

I was wondering, when you mention allowing for around 4 actions in a mid-weight game, are you referring to total actions in a turn or action types to choose from?

10 months ago 0 0 1 0

Thanks for the detailed reply! Yeah I was curious if playtesting should be deprioritized in favor of pitching finished prototypes to publishers, since you probably want to take full advantage of that face time with people in the industry.

10 months ago 0 0 1 0

Q for published tabletop game designers—how do you spend your time at game conventions? I've never been to one and I'm curious how much time you spend:

a. Meeting with publishers (pre-planned)
b. Ad-hoc pitching to publishers
c. Playtesting
d. Playing games / meeting other gamers

🎲✂️

10 months ago 0 1 1 0
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Pretty excited about these 3D-printed pika pawns for my prototype! 🎲✂️

10 months ago 7 0 1 0