Does the process run multiple times per hour or once a week? If it's the latter you shouldn't be wasting your time doing that. If it's the former, well done!
Posts by Rich Woods
I had one of the weirder moments in a weird life last night when I realised that the Black Mirror episode Playthings was inspired by Creatures, a game I worked on in the 90s. Charlie Brooker reviewed it at the time, and apparently it stuck in his head.
That book, and laboriously typing in listings from books and magazines.
That may be due to how I've implemented Facebook audience network in my games, or it could be the way Admob mediates traffic to FAN. But the evidence is that using the Facebook ad network in my games hurt their visibility in the store. That could be a killer blow for many small studios.
I've had a stubbornly high ANR rate of about 0.7% in my recent games. Google have a "bad behaviour" threshold of 0.5% over which they will reduce the visibility of your app on the store. So I've done a test, I removed the Facebook ads SDK from the game, now the ANR rate is 0.26%, a nearly 70% drop!
Interested in making a mobile game but put off by all the jargon? Here's a hugely summarised description of how it all works: www.exobyte.net/articles/omg...
Sorry Clive, I support you as my local MP, but I think you're a bit too close to this subject to realise just what poor taste it was to post this.
Indie game devs! Worried you don't have a good publishing deal? May I present my firm's 2025 Publishing Agreement Data Report! Taken from 100+ actual Publishing Agreements ranging from 2017-2025, providing averages for rev share splits, advances, IP ownership and more!
indiegamepublishing.com
Great talk Courtney, I found it fascinating seeing the practical ways of using gamification in web sites. 🙏
I'm hosting a thing! On the internet!
The best thing about this is it reveals just how incredibly thin skinned these billionaires are, for all their money.
That's their weakness.
I remember these from when I was a kid, and carefully folding them up again ready for the next year.
Ooh which Indian is it? That looks lush. Happy birthday!
Check out "Paper Trail" by Newfangled games it's really cosy and the developers are lovely people.
When I followed this principle 12 years ago to learn Android Java coding. The single screen game I wrote went on to have over a million downloads on Google Play. I still maintain it in production and earn revenue from it to this day. That game was Cherry Chaser Slot Machine.
When learning to code, or even learning a new language, make your projects as tightly scoped as possible. A single screen game with basic dynamics that you finish will teach you far, far more than making a small part of a larger game that you may never finish.
DEC VAX/VMS printer header sheet for a basic game called ADVENT.BAS
One of the earlier games I created in my game development journey. This is the header sheet for a printout of a BASIC game that I inventively called ADVENT (short for adventure, we only had eight characters for file names.) This simple text based game was written on my college's VAX minicomputer.
I've used the LibGDX game framework for all my Android games but I'm now trialing moving to Godot for future games. So far it doesn't seem that it will save me much coding time, although that may come with experience. The main thing that attracts me is better potential for future collaborations.
Thank you, great update!
It's more believable when you understand just how much we've poisoned and abused our modern rivers and seas. That throwing nets by hand and pulling them back full of fish animation in Civ is not far from the truth of how fishing was in ancient times
I missed your posts on the other place when it stopped showing me stuff from people I follow and started showing me posts from sketchy billionaires instead. It's good to be back!
Minister of levelling up
Some elder gamers may remember a game called "Valhalla" by Legend software. It was visionary, far ahead of its time, and a great buzz formed when their next game was announced. That game was "The Great Space Race" but it was too visionary, too ahead of its time and the game never matched its vision.
You NEED a press kit for your game. And thankfully @ashleygwinnell.bsky.social built a 100% FREE TO USE one. This will allow you to share:
🎮Game description
🎮Gifs
🎮Videos
🎮Stills
🎮Team description
🎮Social media links
...and more!
You can access Press Kitty here: impress.games/press-kitty/
I grew up on these streets
2000 individually tagged video clips are now available on the Game UI Database! Remember, you can scrub through each one frame-by-frame to break down animations and learn from the pros.
The newly uploaded Astro Bot has some particularly great transitions 👌
www.gameuidatabase.com/gameData.php...
Our most recently published game is Lucky Journey Coin Pusher. Me and Jen worked very hard together on this together with Norwich based illustrator Andy Carolan doing the artwork. We're really proud of the result and if you like seaside style coin pusher games give it a go!