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Posts by Donkulosis Labs

Oops! Sorry, I dropped this Steam key!

JZ6EL-YIN0I-7YZ3V

Sorry about that.

10 months ago 1 0 0 0
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Always been a rocket jumper, so wanted to put my own twist to it. Simplifying it but keeping the bits that are most fun to me.

#indiedev #indiegames #indiegame #gamedev #solodev #indie #games #tf2

10 months ago 15 5 0 0

Great idea. Add please! 🫡

10 months ago 1 0 0 0
Donkulosis Labs

I just launched a website revamp! Would you look at that.
donkulosislabs.com

1 year ago 0 0 0 0

Correct.

1 year ago 1 0 0 0

Awesome :D
Let us know how it goes

1 year ago 1 0 0 0

Like this, perhaps:
if shapecast.is_colliding():
for i in shapecast.get_collision_count():
var collider = shapecast.get_collider(i)
// collider.has_method(...), etc.

1 year ago 1 0 0 0

I see! Peeking at the docs, it says "one of the multiple collisions at index". Meaning, there can be multiple collisions simultaneously and you have to tell it which one you're interested in (by index). You could use get_collision_count() to find out how many, and loop over them.

1 year ago 1 0 2 0

Can you elaborate on "doesn't work" and "keeps crashing"? What solutions did you try and how don't they work?

I'd say don't give up! Shape casts should work.

1 year ago 1 0 1 0

I'm slowly working towards a bevy plugin to support 2D destructible terrain games, like Lemmings or Worms. So far it's more so on the terrain data manipulation end of things, including general tools for working with it (like this pathfinding bit), and less so rendering.

1 year ago 1 0 0 0
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Sure! I have a camera that represents the player's view, and then I have a position marker that is associated with the screen. When I interact with the screen, I create a temporary camera and interpolate the position and rotation from the player view to the screen marker. Happy to elaborate.

1 year ago 1 0 0 0

Wow, thank you! It was super fun to build.

1 year ago 0 0 0 0
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Bevy destructible terrain A* pathfinding!
#gamedev #indiedev #madewithbevy

1 year ago 19 1 0 0
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Bevy destructible terrain. You want to rotate a dang rectangle? I got ya.
#gamedev #indiedev #madewithbevy

1 year ago 5 0 0 0
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Bevy destructible terrain: more ray casting!
#gamedev #indiedev #madewithbevy

1 year ago 5 0 0 0
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My brain: "I would like to play a video game in which can I freak out in an office, and die by sticking a fork in a socket."
Me: Sir, you got it.
#gamedev #indiedev

1 year ago 5 1 1 0
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Bevy destructible terrain shape contouring! It uses dual grid, which is why the graph looks weird. :D
#gamedev #indiedev #madewithbevy

1 year ago 8 0 0 0
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Bevy destructible terrain physics collisions with Rapier2D!
#gamedev #indiedev #madewithbevy

1 year ago 7 0 0 0
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Bevy destructible terrain ray casting. 4k of 'em per frame, in fact!
#indiedev #gamedev #madewithbevy

1 year ago 6 0 0 0
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A silly video game idea. I like silly video game ideas.
#gamedev #indiedev

1 year ago 3 0 0 0

@darkzek.bsky.social As promised! 🥳

1 year ago 1 0 1 0
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Bevy destructible terrain! Quadtree visualization. This time with feeling (movement).
#gamedev #indiedev #madewithbevy

1 year ago 9 0 1 0

Thanks! I have a ton of animated gifs showing various features, but I just learned that's a limitation around here. I'll be capturing vids going forward, so I can share here! Stay tuned. :D

1 year ago 1 0 0 0
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Bevy destructible terrain! Quadtree visualization.
#gamedev #indiedev #madewithbevy

1 year ago 10 0 1 0
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First post, so I'm going to make it something that's important to me! You won't catch me pretending I created things I didn't.
#gamedev

#indiedev
(Use this! CC0)

1 year ago 4 0 0 0