If everyone loves you why is there still some space to the right?
Posts by Nora Jean Haynes | Double Summon Games
Damn leahs a good gm
Tbh me and iris are pacing around anxious (positive) as we watch from the "oh god this is gonna be crazy word of mouth" as we watch the vid.
Well need to clear our schedules to keep an eye on the community spaces haha.
Only just came out so I'm still watching it now. But this is incredibly exciting from a small creator perspective.
The rumored Perfect Draw! campaign with MBT, Luke Von Karma, and 2x Leah's is here: www.youtube.com/watch?v=7-Wu...
Chloe and her fits!
At this point my patience for “Kingdom Hearts is so confusing” jokes is at an all time low. Oh no, you have to play the games in a RPG series to understand the story? How wild
This is the funniest reason for a character in a romance game to be non-romanceable
Due to certain limitations I can't go into more detail, but if you want to be a part of the next Double Summon Games playtest please join the discord ASAP: discord.gg/Du39ugZpqU
We'll have more information there sometime this week.
study
Iris's hand pain has gotten a lot worse lately, but the upshot has been we've been doing a lot more board games together.
We've finished the new earthborne rangers campaign, gotten through half the sentinels of the Multiverse events, and played a silly amount of battlecon. It's been very fun
Oof.
This may just be the result of meta just kind of getting worse and worse every year. They want to show you good NUMBERS and will find any way to get around doing a good JOB to show it.
I've been pivoting to spending more on reddit ads for my spend recently for that reason.
Weird! I know facebook autoplays videos sometimes, so maybe its just that its "annoying" some number of people that otherwise would just let an image ad go by them?
Worst case I suppose adding interests like "anime" or "puzzle games" as unforced parameters may help avoid some?
Curious, what where your targeting parameters? These comments are suprisingly out of pocket in ways I don't usually see from ads in this space.
especially since some fans have made some way easier to understand guidelines since. But for now thats a couple years off haha)
If you have an effect that says "Destroy target warrior OR deal 1 damage" you are versatile because you are making the decision for what effect, and THEN versatile because you are choosing between targets. This is one of those things i'd love to make clearer in a 2nd edition
This is why its important that you assume two warriors in play by default for example since that's the average case. If you can "destroy target warrior" its versatile because we assume you are choosing which warrior to destroy.
(Ill also answer your question on the versatile thing. it is NOT how many effects it has, its how many decisions you make. One of the DECISIONS we count as a DECISION in the game is *what* you're targeting, and I think this is where it's getting tripped up.
I'd be really interested to see what you two thought of some elements if you ever get the chance to give the game a go!
For example, you cant actually remove cards from your deck very easily at all! And this does some cool things like requiring those asspull cards to be more versatile so they don't gum up your deck.
We obscure that intentionally to get players to have that "ooooooh" moment as they play!
Theres a lot of design in the game thats intended to get players working in very specific ways to match the "niche on a niche" genre. And to facilitate that. some somewhat obscure design that isn't very clear *why* it is what it is is there to create some fairly specific results!
of tools to overcome that and still succeed anyway was our main reason for doing it. Its a very non-traditional PbtA game in that sense and others, and it's why we try to call it "based in the PbtA framework" or call it a "PbtA-Lite" style game.
I will note something I think may be an interesting note!
We kind of *ended up* at PbtA rather then building it as a PbtA game to start. In our minds, PbtA is a system about failiure, and in shonen stories so that are so much about overcoming failiure using that system and then giving you a bunch
Hey! I'm the designer of the game. Really interesting listen and I'm glad you both came to like the game for what it is! I can say that it was definitely something we intended to be for a very niche audience (and honestly we didn't expect it to get the success it did).
Making it to the big times!!!
(* niche game designer with a lower middle class income)
We're currently working on a way to let people purchase the leftover copies! Hopefully we'll have news soon
the neopets ttrpg kickstarter is going great