We're currently making major changes to the UI.
We've changed the minimap to be always visible, removed buffs, added several new action buttons, and more.
The amount of information on the screen has increased again.
#indiedev #GameDev #Unity
Posts by Kジマ/EXRANGE
We’ve changed the battle system’s mechanics. Previously, attacks were executed only after targeting an enemy; now, attacks are triggered simply by moving the player character toward an enemy.
Removing the Battle button has slightly reduced the clutter on the screen.
#indiedev #GameDev #Unity
戦闘システムの仕様を変更。ターゲットを敵に合わせてから攻撃していたのを、プレイヤーキャラを敵に向かって当てると攻撃するようにしました。
Battleボタンが削除されたことで画面のごちゃごちゃ感がほんの少し改善。
#ゲーム制作
#Unity
Now that the game is somewhat playable, I’ve noticed a few issues with the controls.
I’m currently trying to figure out how to fix them.
#indiedev #GameDev #Unity
The basic combat mechanics are complete.
I’ve also changed the enemy sprites from plain colored squares to actual illustrations. These are still placeholders, but they’re starting to capture the right feel.
#indiedev #GameDev #Unity
I created a status window.
It's still just a rough design, but it looks something like this.
#indiedev #GameDev #Unity
Fixed enemy tracking. I made sure they no longer overlap with other enemies or players on the same tile.
I’ve been having trouble concentrating lately, so my progress has been really slow. I need to do something about this.
#indiedev #GameDev #Unity
I've started working on enemy movement logic.
Enemies will approach when the player enters their line of sight, but won't come if obstacles are in the way.
Created a test version to verify. There are areas needing adjustment, but the movement is generally good.
#indiedev #GameDev #Unity
戦闘システムを詰めつつ敵の移動処理にも手を加え始めました。
プレイヤーが敵の視界内に入ると向かってきて、間に障害物があると向かってこない、といった動作。
検証版を作成して確認。要修正箇所はあるけれど動きは概ね良し。
#ゲーム制作
#Unity
The long battle is over. Treasure chest-related processing is finally complete.
It took about a month, but I'm relieved it's finally done.
Now, I'll move on to the battle system.
#indiedev #Unity
長い戦いが終わりました。宝箱関連の処理がやっと完成。
一か月くらい掛かってしまったけども、なんとか終わって一安心。
さて次は戦闘システムに取り掛かります。
#ゲーム制作
I'm still working on the treasure chest-related tasks. Mainly fixing bugs.
I'm also fixing some of the hard-to-read code that's contributing to the issues, which is taking extra time.
I really want to finish this within this month...
#indiedev #Unity
まだ宝箱関連の作業をしていおります。主にバグと格闘中。
原因の一つになっている可読性の低いコードの修正も行っていて、余計に時間が掛かっています。
なんとか今月中には終わらせたい…。
#ゲーム制作
#Unity
The action of picking up/placing treasure chests is complete.
Progress has been slow these past few days due to being busy. I want to finish the treasure chest-related tasks quickly and move on to the next part.
#indiedev #GameDev #Unity
I was plagued by a bug in the treasure chest processing.
Even after several days, it remained unsolved. Just as I began considering rewriting the program for this process, inspiration struck, and I managed to resolve it.
This is what happens when the design is sloppy. I'm reflecting on it.
#GameDev
宝箱処理のバグ修正で四苦八苦。
数日かけても直らず、この処理の作り直しを考え始めたところでふと閃いて何とか解決。
設計が雑だとこういう事になるなあと反省。
#ゲーム制作
Managing treasure chests has become complicated due to the following specifications.
My head is spinning.
・Obtaining items from treasure chests
・Placing items you possess into treasure chests
・Obtaining the treasure chest itself
・Being able to place treasure chests anywhere
#indiedev #GameDev #Unity
以下の仕様から宝箱の管理が複雑になってきました。
いい感じに頭が混乱中。
・宝箱からアイテムを手に入れる
・宝箱に所持しているアイテムを入れる
・宝箱その物を手に入れる
・宝箱を任意の場所に置ける
#ゲーム制作
#Unity
Thank you!
I’m still working on adding more features, but I’ll keep doing my best to make the game even better!
I've added a minimap to the top-left corner of the screen in the game I'm currently developing.
I thought it would be easy to make, but it actually gave me quite a bit of trouble.
I'm glad I managed to get it done.
#indiedev #GameDev #Unity
現在制作中のゲームでミニマップを画面左上に表示出来るようにしました。
簡単に作れるかと思いきや結構手こずりまして、部屋に入ったときの部屋全体の開示、各階ごとのミニマップ情報のセーブとロード、この辺で躓きました。
完成出来てよかった。
#ゲーム制作
#Unity