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Posts by Dihara Wijetunga

Introduction to Spherical Harmonics for Graphics Programmers

INTRODUCTION TO SPHERICAL HARMONICS FOR GRAPHICS PROGRAMMERS

finally done.

gpfault.net/posts/sph.html

1 week ago 269 82 8 2
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Behind the pretty frames of #PRAGMATA. Breaking down many tricks and hidden gems of the renderer behind CAPCOM's RE Engine.
i hope you enjoy & find this few months worth of freetime article useful...
mamoniem.com/behind-the-p...

1 week ago 83 23 0 2

Same, but I mainly use it to keep track of my own thoughts on movies I’ve watched haha.

2 weeks ago 1 0 0 0

These were from a second limited run from 2024. I had to cancel my original order from 2021 because GAME didn’t let me change my delivery address for some stupid reason lol.

3 weeks ago 1 0 1 0
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Took quite a while but I finally received the @stalker2.bsky.social Collectors Edition!

4 weeks ago 4 1 1 0
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Really wanted this in the collection!

1 month ago 2 0 1 0
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a man with a beard is smiling with the words i rike it above him ALT: a man with a beard is smiling with the words i rike it above him
1 month ago 3 0 0 0
likeness studies of Matt Johnson and Jay McCarrol from Nirvanna the Band (the Show (the Movie))

likeness studies of Matt Johnson and Jay McCarrol from Nirvanna the Band (the Show (the Movie))

finally learning to draw the Nirvanna the Band boys after fifteen-odd years of staring at their faces #ntbts

1 month ago 3530 501 40 2
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Excited!

1 month ago 1 0 0 0

I would do the very same!

1 month ago 1 0 0 0

Very excited for these features! Will make life so much easier!

1 month ago 6 0 1 0

Materia that gives -50% chance of falling asleep on the couch after a long day

2 months ago 2 0 0 0

This reminded me of the mundane materia discussion from this weeks crew cast and got me laughing to myself again hahah

2 months ago 2 0 1 0
We Spent 7 Years Developing Our Indie Space Game Demo – Was It Worth It? [Devlog]
We Spent 7 Years Developing Our Indie Space Game Demo – Was It Worth It? [Devlog] YouTube video by Iron Blood Games

We've been making our game on and off for OVER 7 YEARS! Was it worth it? here, check out the devlog going over everything that the 2 of us went through to arrive at
@steampowered.com

#indiegamedev #gamedev #scifi
youtu.be/I6w-TjeYbKg

2 months ago 10 5 0 0

WE GOT BAGELS! WOOO!

2 months ago 1 0 0 0

Congratulations! And eagerly awaiting the return of Big Game Hunger!

2 months ago 2 0 0 0
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A good friend of mine has been working on a SICK PvP sci-fi warship game and has a demo out on Steam NOW! Go check it out!

3 months ago 2 0 0 0

28 Years Later: The Bone Temple was fantastic! Less weird, experimental cinematography than the earlier film, but it’s way more focused. Also Samson rules.

3 months ago 4 0 0 0

Amazing stuff! Definitely a throwback to working on Brixelizer haha.

3 months ago 1 0 1 0
I'm making a game engine based on dynamic signed distance fields (SDFs)
I'm making a game engine based on dynamic signed distance fields (SDFs) YouTube video by Mike Turitzin

The video:

youtu.be/il-TXbn5iMA

3 months ago 218 58 20 15

Looking forward to hearing more about your dev process on a new Jayne Dev maybe? Hope you have a great holiday!

3 months ago 2 0 1 0

This is such awful news. RIP.

3 months ago 1 0 0 0
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No Graphics API — Sebastian Aaltonen Graphics APIs and shader languages have significantly increased in complexity over the past decade. It’s time to start discussing how to strip down the abstractions to simplify development, improve pe...

My "No Graphics API" blog post is live! Please repost :)
www.sebastianaaltonen.com/blog/no-grap...

I spend 1.5 years doing this. Full rewrite last summer and another partial rewrite last month. As Hemingway said: "First draft of everything is always shit".

4 months ago 469 192 19 12
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Tired of twitchy dogfighters? It's time to command something with weight. 🚀

In Warfleet Captains, you don't fly a fighter jet—you take direct command of massive Frigates, Destroyers, and Battleships.
This is tactical, heavy-metal fleet combat.

#indiedev #gamedev #spacegames #scifi #steam

4 months ago 16 5 1 0
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The Making of Disco Elysium - Part One: Foundations
The Making of Disco Elysium - Part One: Foundations YouTube video by /noclip

/noclip's YouTube discovery has dropped off a cliff in 2025 so just gonna keep posting this as it's one of our most anticipated projects in years. Also we're really proud of it. Check it out!

www.youtube.com/watch?v=eH6m...

4 months ago 905 240 11 8

The post on using spatial hashing with raytraced ambient occlusion attracted quite a bit of interest so I expanded it into a blog post to discuss how it works behind the scenes to both reduce the noise and its cost. interplayoflight.wordpress.com/2025/11/23/s...

4 months ago 102 29 4 1
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Introducing AMD GI-1.2 with multibounce indirect real-time rendering - AMD GPUOpen AMD GI-1.2, our real-time Global Illumination solution, is available now as part of the AMD Capsaicin Framework v1.3.

Capsaicin is not just for tacos, it's also our developer rendering framework!

v1.3 is out now:

🌶️ Added heat with GI-1.2, which includes multiple-bounce indirect lighting.
🌶️ HDR support with spicier tone mapping.

And much, much more: gpuopen.com/learn/gi-1-2...

5 months ago 34 8 0 1

Only 26 minutes? Fiiiine, I’ll rewatch PsychOdyssey then.

5 months ago 3 0 0 0
The Rockstar Workers Fired Before They Could Finish GTA 6
The Rockstar Workers Fired Before They Could Finish GTA 6 YouTube video by People Make Games

I went to meet the 'Rockstar 31', the developers who were suddenly fired from their work on GTA 6 for what the studio has described as gross misconduct.

That's not what the workers call it though. They have another couple of words they prefer to use: union busting.

www.youtube.com/watch?v=c9nO...

5 months ago 2109 1071 16 68
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Publications - AMD GPUOpen Discover our published publications.

See what our research teams have been up to with our latest papers:

📝 Joint Denoising and Upscaling via Multi-branch Network.
📝 Cardioid Caustics Generation with Diffusion Models.
📝 Geometric Integration for Neural Control Variates.

📥 View here: gpuopen.com/learn/public...

5 months ago 17 4 1 0