INTRODUCTION TO SPHERICAL HARMONICS FOR GRAPHICS PROGRAMMERS
finally done.
gpfault.net/posts/sph.html
Posts by Dihara Wijetunga
Behind the pretty frames of #PRAGMATA. Breaking down many tricks and hidden gems of the renderer behind CAPCOM's RE Engine.
i hope you enjoy & find this few months worth of freetime article useful...
mamoniem.com/behind-the-p...
Same, but I mainly use it to keep track of my own thoughts on movies I’ve watched haha.
These were from a second limited run from 2024. I had to cancel my original order from 2021 because GAME didn’t let me change my delivery address for some stupid reason lol.
Took quite a while but I finally received the @stalker2.bsky.social Collectors Edition!
Really wanted this in the collection!
likeness studies of Matt Johnson and Jay McCarrol from Nirvanna the Band (the Show (the Movie))
finally learning to draw the Nirvanna the Band boys after fifteen-odd years of staring at their faces #ntbts
Excited!
I would do the very same!
Very excited for these features! Will make life so much easier!
Materia that gives -50% chance of falling asleep on the couch after a long day
This reminded me of the mundane materia discussion from this weeks crew cast and got me laughing to myself again hahah
We've been making our game on and off for OVER 7 YEARS! Was it worth it? here, check out the devlog going over everything that the 2 of us went through to arrive at
@steampowered.com
#indiegamedev #gamedev #scifi
youtu.be/I6w-TjeYbKg
WE GOT BAGELS! WOOO!
Congratulations! And eagerly awaiting the return of Big Game Hunger!
A good friend of mine has been working on a SICK PvP sci-fi warship game and has a demo out on Steam NOW! Go check it out!
28 Years Later: The Bone Temple was fantastic! Less weird, experimental cinematography than the earlier film, but it’s way more focused. Also Samson rules.
Amazing stuff! Definitely a throwback to working on Brixelizer haha.
The video:
youtu.be/il-TXbn5iMA
Looking forward to hearing more about your dev process on a new Jayne Dev maybe? Hope you have a great holiday!
This is such awful news. RIP.
My "No Graphics API" blog post is live! Please repost :)
www.sebastianaaltonen.com/blog/no-grap...
I spend 1.5 years doing this. Full rewrite last summer and another partial rewrite last month. As Hemingway said: "First draft of everything is always shit".
Tired of twitchy dogfighters? It's time to command something with weight. 🚀
In Warfleet Captains, you don't fly a fighter jet—you take direct command of massive Frigates, Destroyers, and Battleships.
This is tactical, heavy-metal fleet combat.
#indiedev #gamedev #spacegames #scifi #steam
/noclip's YouTube discovery has dropped off a cliff in 2025 so just gonna keep posting this as it's one of our most anticipated projects in years. Also we're really proud of it. Check it out!
www.youtube.com/watch?v=eH6m...
The post on using spatial hashing with raytraced ambient occlusion attracted quite a bit of interest so I expanded it into a blog post to discuss how it works behind the scenes to both reduce the noise and its cost. interplayoflight.wordpress.com/2025/11/23/s...
Capsaicin is not just for tacos, it's also our developer rendering framework!
v1.3 is out now:
🌶️ Added heat with GI-1.2, which includes multiple-bounce indirect lighting.
🌶️ HDR support with spicier tone mapping.
And much, much more: gpuopen.com/learn/gi-1-2...
Only 26 minutes? Fiiiine, I’ll rewatch PsychOdyssey then.
I went to meet the 'Rockstar 31', the developers who were suddenly fired from their work on GTA 6 for what the studio has described as gross misconduct.
That's not what the workers call it though. They have another couple of words they prefer to use: union busting.
www.youtube.com/watch?v=c9nO...