Do you prefer elite armies or disposable ones?
Posts by Chain of Command™
Every long campaign started as a “quick one”.
Gold is easy to earn.
Keeping it is the hard part.
The fastest way to lose against Cataphracts is pretending they’re just heavy cavalry.
Still on the fence about Chain of Command?
✅ Morale wins
✅ Units with baggage
✅ Tactics that punish panic-clicking
✅ Permadeath with scars
No magic. No mercy. Just chaotic, calculated medieval war.
If that’s not for you… maybe war isn’t.
Medieval New Year’s resolution:
1) Don’t die of plague
2) Don’t get invaded
3) Don’t drink the water.
Which one are you breaking first in CoC™?
Ye have fought well, meme’d harder, and only occasionally fled in terror.
We raise our goblets to you and to the glorious chaos 2025 shall bring.
Rest now, for war resumes soon. ⚔️
We’re off for Boxing Day. Peasants get ½ day off too (we’re generous like that)
Loyal to the crown, even when the crown failed him.
All I asked for was peace. I got a crusade.
What’s your dream squad?
Flashback: Early peek at PvE Army Setup.
Humble beginnings. Rough edges.
Agony of picking between raw power & your beloved idiot units? Fully operational.
Army Cap: 400. Regrets: Unlimited.
🔍 WIP - Everything subject to change.
"You call it trespassing. I call it Tuesday."🏹
The Poacher; Outlaw-class chaos with a crossbow and zero respect for your walls.
No pumpkins. No costumes. Just bakes, ghosts, and guilt.
Happy Halloween from Chain of Command™.
Eat warm by candlelight while whispering the names of your dead.
Each bite buys them a moment’s peace.
🕯️ *Soul Cakes (makes 12)*
2 cups flour
½ cup butter
½ cup honey
2 egg yolks
2 tsp all spice
¼ cup milk
Raisins for the souls
Mix, shape, mark with a cross, bake 20-25 mins at 180°C.
In the 9th-14th centuries, poor folk went “souling.”
They’d knock on doors, sing for the dead, and beg for cakes in return.
Refuse them and your ancestors might linger.
**Medieval Recipe Drop 🍪**
This Halloween, we’re baking like it’s 1310.
Before candy, there were soul cakes. Offerings for the dead, eaten by the living.
Bake them right, or they might come back hungry.
When your commander says it’ll be a ‘quick campaign’…
and three deserts later you’re arguing with a camel about morale. 🐪🔥
#ChainOfCommand #MedievalProblems
Meet the Skirmisher
A hit-and-run menace built for ambushes, not endurance.
Fast, slippery, and infuriating to fight.
But with armor this light, even a peasant with a stick can end their career early. 💀
In CoC, morale breaks before bodies do.
A tactical retreat is smart — unless your army thinks you’re a coward and turns on you.
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⚔️ MEET WILLIAM MARSHAL ⚔️
Tourney champion. Kingmaker. Knight so loyal he served five monarchs and somehow died of old age.
Anchors morale, holds the line, and humbles reckless nobles.
Fight beside him or get flattened trying.
Other games: 💖 revive with a potion
Chain of Command™ : ☠️ amputate, bleed out, die of fever
Read how damage really works → [chainofcommand.game/news/tis-but-a-scratch-d...
#ChainOfCommandGame #HistoricalStrategy
🩸 High armor penetration
👣 Built for ambush
🛡️ Loyalty? Not guaranteed
💰 May raid you if unpaid. May still raid you if paid. Deploy him right... or find your camp looted.
This is an Outlaw-class mercenary — lowborn chaos in leather boots with a crossbow, zero remorse, and a grudge against taxes.
REVEAL: BANDIT CROSSBOWMAN
Silent. Shifty. Deadly.
He’ll shoot you from the shadows and rob your corpse before your body hits the mud. This isn’t your noble archer.
Think combat in Chain of Command™ is just swinging swords? Think again.
Every attack runs through:
⚔️ Accuracy
🛡️ Dodge & Block
💀 Damage, Wound, or Death
One bad roll and your commander’s fertilizer.
Full breakdown:
Everything you see is work-in-progress, subject to change, and possibly cursed.
If your favorite feature disappears, blame Quentin. He probably tripped over the dev build.
Orders ripple down the chain.
✅ Boosts & synergies for subordinates
❌ Dumb calls backfire spectacularly
Commanders follow hierarchy. Smart leaders win. Reckless nobles make history… as a punchline.
Meet the Commander System in Chain of Command™.
Control squads, companies, or whole armies.
Bluff, bait, fake charges.
Delay, flank, or panic and flee.
Your orders decide who lives, who dies… and who runs first.