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Posts by Tom Krikorian ᯅ

Opus 4.7 used SceneKit in my visionOS project, even though I specifically enforce RealityKit in my AGENTS.MD and Skills. I’m really starting to think I live in a parallel universe to people who tell me Claude is better for them for visionOS development. Back to Codex it is…

1 day ago 1 0 0 0

Today was full of very good meetings 🔥 I feel like we’re finally onto something with @studiomeije

2 days ago 1 0 0 0
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Bevel knows new models are coming out today

2 days ago 0 0 0 0

Best way to improve a timeline is to be able to hide all the people who went from Crypto -> Web3 -> NFT -> Metaverse -> AI in their bio. We know what you are 😬

2 days ago 0 0 0 0
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Paris XR #19 : Dev WebXR et marché de l’emploi Dev, Thu, Apr 16, 2026, 7:00 PM | Meetup Rejoignez **Meetup Paris XR** au ArtifexLab. Un lieu à la rencontre entre Bar / Art / Technologie pour une soirée spéciale sur la réalité augmentée et l'intelligence artifi

Pas disponible cette fois pour y aller, mais je vous encourage à aller à Paris XR cette semaine !

meetu.ps/e/PXwLc/1fyS...

3 days ago 0 0 0 0

I hope not, it’s like they never gave the product a chance if they kill it now 🤪

3 days ago 1 0 0 0

Anyone can tell me what’s happening with AndroidXR? I don’t see much being posted about it, or there doesn’t seem like a committed developer community around it like we have for visionOS.

3 days ago 1 0 1 0
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Here we go again! First session for the new one 🔥

4 days ago 1 0 0 0

With visionOS 27 coming this year and a next-generation Vision Pro potentially landing within the next two years, the devs building now will be ready when the hardware catches up. (4/4)

6 days ago 1 0 0 0
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And keep in mind: this is only public App Store releases. Most of what's actually being built today is for enterprises and barely makes the news. (3/4)

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The launch surge in Feb 2024 was real, but so was the cliff right after. Since then, the ecosystem has settled into a steady cadence of ~20 to 45 new native apps per month. (2/4)

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If you're curious like me, here is the number of apps released per month made specifically for visionOS (so it does not include the thousands of 2D apps compatible with it). (1/4)

6 days ago 2 0 1 0

Du coup, le modèle d’Anthropic Mythos devrait plus s’appeler Mytho si je comprends bien 😄

1 week ago 0 0 0 0

#forallmankind and then #thepitt, do you want my heart to break this week? Can’t wait for the season finale next week 😬

1 week ago 1 0 0 0
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After Godot, we might get proper support of visionOS in Unreal Engine one day! A PR from the community has been opened recently to start the discussion at least. 🔥

For now, you can always use the Polyarc fork if you don't want to wait!

1 week ago 1 0 0 0
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visionOS <3 Codex plugins

Trying to release it next week!

1 week ago 1 0 0 0
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visionOS support in Godot will be improved soon! It looks like the PR adding support for building immersive experiences is on track to be merged soon. This support has been added by Apple themselves. Announcement during WWDC 2026?

Link to PR:
github.com/godotengine/...

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People doing agency / freelancing, how do you see the future when basically all clients are starting to vibe code themselves?

1 week ago 0 0 0 0
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Today was yet another reminder that Teams sucks! Honestly I'm starting to think that I'll only take clients that don't use Teams at this point 😅

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I should have watched Paradise way earlier. If you enjoyed Silo, you’ll enjoy it too, I think.

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It’s becoming very challenging to explain that not everything can be done with a single prompt 😅 it’s not because you can create a landing page with a prompt that you can do a Vision Pro app in one. And even if you try to explain that, people look at you like you’re trying to scam them now 🙃

1 week ago 1 0 0 0

Entrepreneurship is really a roller coaster 🎢
I was warned but not ready for it. Good thing I’ve got the best cofounders I could ask for to go through it.

2 weeks ago 1 0 0 0
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Didn't make the cut this year 😢

I'll still be around Cupertino for the community events, this year is going to be special for visionOS, I can feel it!

2 weeks ago 9 0 1 0
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Built OpenUSD v26.03 from source today just to check out the new 3D Gaussian Splats support. Converted a splat PLY to USD, opened it in usdview, and it worked with the sample hdParticleField renderer. Very fun to see this land in OpenUSD.

3 weeks ago 1 0 0 0
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I'm sorry to say that Reality Composer Pro doesn't read the new USD format with 3D Gaussian Splats support yet. No hidden support :p

Used that script: github.com/PixarAnimati...

3 weeks ago 1 0 0 0
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Announcing OpenUSD v26.03: Key Features and Improvements - The Alliance for OpenUSD (AOUSD) The new OpenUSD v26.03 release adds a new schema for 3D Gaussian Splats and entirely new deployment targets with WebAssembly build support.

Link to blog post: aousd.org/blog/openusd...

3 weeks ago 1 0 0 0
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OpenUSD v26.03 now supports 3D Gaussian Splats! Makes me confident we'll see it supported in the updated RealityKit at WWDC26 🔥

3 weeks ago 9 3 1 0

Now the question is: are we getting visionOS 27 or visionOS 54 during WWDC26?

3 weeks ago 0 0 0 0
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Now we pray 🙏 I feel this WWDC is going to be bigger for visionOS & RealityKit 👀

3 weeks ago 7 1 0 0
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Time for a new tattoo 😎

4 weeks ago 2 0 0 0