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Posts by Albert Wei

Thank you for the shoutout, Adam! It's my honor and great experience working with you and on the gem!

4 months ago 2 0 0 0
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So much for 'translator's invisibility.'πŸ˜„5 out of 34 reviews gave clear thumbups to my work on a game. It’s been a while since I had full rein on a narrative-heavy game's Chinese script, and it feels great to know I did something right (again).

4 months ago 8 0 0 0

That I can confirm! They've been like angles!

5 months ago 2 0 0 0

He was actually grandfather of Vincius, one of the BRPT translators, and was very close to him and his family

5 months ago 1 0 1 0

... in markets using the non-source languages, so cost-effectiveness of localization is judged purely based on how many more copies a certain language brings. 4/4

5 months ago 0 0 0 0

... when everything else is done and the release is at the horizon, or some just give up on that and expect loc pros to do their best, which inevitably impact on the delivered quality. There're also cases where localization is seen as the sole driver or breaker for sales performance... 3/4

5 months ago 0 0 1 0

Apart from that, there're also situations that we are all too familiar and most non-source languages face, where localization is excluded from the planning of development so that it's an afterthought or ad-on, so devs need to revisit codes or time planning to squeeze time for loc... 2/4

5 months ago 0 0 1 0

Things definitley have bee improved a lot! However, improvements have been not quite equal across languages and cultures, like it's not uncommon to see insufficient i18n support for non-latin alphabets/writing systems, different date and numerical formats and such. 1/4

5 months ago 1 0 1 0
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I feel it could change a lot for better for devs, linguists, users and everyone, in terms of technicality, budgeting, time and process planning, if localization is seen as a part of development, when it can be considered much earlier during development

5 months ago 6 0 1 1
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A little sneak peek of my upcoming game, Dance of Theseus, a "glamorous monster dress-up life sim". Trailer and Steam store page available now :)
#indiegamedev #art

5 months ago 28 6 2 1

Just read a player comment on one game I handled, saying that "the Chinese localization reads more natural than writings in even some 'so called' Chinese-made games", and it got quite a few likes. It's a bit of "downward comparison", though I was still happy to see it.

6 months ago 4 0 0 0

Thank you for the ping and kind words, Concha!

1 year ago 1 0 0 0