Happy new year y'all! Had a great time chatting with Mike on his Freaking Cool Indies podcast to close out the year - feel free to give it a listen if you're looking for some productivity ideas to carry into January. Hoping to see you all for a new devlog soon!
www.youtube.com/watch?v=w10B...
Posts by DevDuck
Hey folks! Hope everyone is gearing up for an enjoyable holiday season. Just dropped a new devlog, following part 2 of my refactor of Dauphin's combat system! This week I focused on new dodge, block and parry mechanics. Hope you dig it!
www.youtube.com/watch?v=KQSY...
New devlog out today! I've kicked off the first part of Dauphin's combat refactor where I hope to evolve my old placeholder system into something fun and rewarding for the player. Let me know what you think!
www.youtube.com/watch?v=cKDn...
Hey folks! Been a bit too busy lately for a full devlog, but I had a lot of fun this week putting together a little day-in-the-life video. Let me know if you dig this format!
www.youtube.com/watch?v=Vs9i...
New devlog out today! Worked super hard over the past few weeks to build out a big part of Dauphin's core "island tier" progression system. Hope you all dig the video, and I'd love to hear what you think about the system!
youtu.be/qVuftSfrWPw
Happy Saturday y'all! Been a while since I've posted... but excited to share a new devlog today as I get back into the groove! Hope you enjoy a week of progress working on an important part of Dauphin's foundational gameplay.
www.youtube.com/watch?v=0_HT...
Tomorrow's the day y'all! I'm excited and proud to release Range as my very first Steam game. If you're on the lookout for a simple gamified productivity timer, give it a peek and see if it's up your alley!
store.steampowered.com/app/3584150/...
Happy Friday folks! With Range's release just around the corner (next week!) I couldn't help but dive back into Dauphin after being away from the project for about 4 months. Needless to say, it feels great to be back! I hope you all enjoy the devlog.
www.youtube.com/watch?v=ChQh...
Does Range need full controller support? Probably not. Do we have it? Absolutely!
I'm very open to this! Will investigate.
And don't forget to check out Range on Steam and wishlist if you're in the market for a fun little productivity tool!
store.steampowered.com/app/3584150/...
Excited to share a new devlog with y'all today! It's perhaps the biggest project I've undertaken on my channel, representing my #gamedev journey from an empty #godotengine project all the way to Steam. Really hope you enjoy!
www.youtube.com/watch?v=R9Hx...
My favorite environment / vehicle combo I've found so far in Range. Excited to share this with y'all - builds submitted for review this morning! #godotengine #gamedev
It would be pretty amazing to be self-employed building games. If I could ever replicate the stability I have with my job now it would be hard to say no!
Right now I'm planning on $3 USD base price and launching it on sale. I'd be curious to hear feedback!
I am super excited that Range, my little gamified productivity timer side-project, is finally coming to Steam! Hopefully making the finishing tweaks to store page today. Here's a little teaser in the meantime! #godotengine #gamedev
All of Range's vehicles, accessories, and environments (for now) are complete! Time for some finishing touches before beta testing...
Going to start with desktop but certainly plan to explore mobile after!
This car looks so cool, I've had my eye on it! My buddy has an R1S that he loves. Range is designed for me to easily add more vehicles, so I'll jot this down!
At the end of 2024 I set out to complete a "short" challenge to rebuild and launch Range, my gamified productivity timer, on Steam. I'm happy to say we're on the home stretch! I have more vehicle & environment customizations to build, but after that, on to my first store page... #gamedev #pixelart
This is the “config” screen, before the timer starts. I plan to keep the timer screen much less distracting!
That is coming! That will definitely need to take place on separate screen. I'm thinking of a button with a "gear" icon above the vehicle to make that transition.
Making some progress on UI for Range! Is it looking too busy? I'd love for the player to be able to set up their tasks & timer AND change their background without having to jump through a bunch of screens... #gamedev #godotengine
That’s the idea! I’m really hoping to have it on steam early Q1 2025. We will see how it goes! Making good progress.
Happy Saturday y'all! New video this morning where I chat about how I set up my morning routine to give me a boost throughout the rest of my day. Hope it's helpful if you're looking to make a change in the new year! Happy holidays.
www.youtube.com/watch?v=Ciiw...
Title screen for Range, with some simple UI and a backdrop of a card driving on a mountainside road.
Keeping with my tradition of changing gears and working on a small fun project over the Winter holidays, I've set my sights on releasing last year's project, Range, to Steam! Excited to complete my original vision for this little gamified productivity app. #gamedev #godotengine
This is so good! Love it
Yes! I was kind of hinting at the same thing when I mentioned I had more work to do in my `select_organism` function - I want to build much more nuance when it comes to selecting the right organism for the right conditions. Thanks for the feedback, and for watching!
Happy Friday y'all! New #devlog just dropped, following my progress over the past week bringing new life to Dauphin's islands. Hope you enjoy! #gamedev #godotengine
www.youtube.com/watch?v=ZBC5...
Thanks for throwing me in there!