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Posts by Samuel Axon

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Why Civilization VII is the way it is, and how its devs plan to win critics back Firaxis' Ed Beach and Dennis Shirk talk major overhauls in "Test of Time" update.

I like Civilization VII. It's not my favorite in the series, but I appreciate its willingness to try new things.

Clearly, many folks did not agree. I spoke with the creative director and executive producer about the controversy and planned changes.

arstechnica.com/gaming/2026/...

2 months ago 1 0 0 1
language selection screen in Wipeout Pure

language selection screen in Wipeout Pure

track class selection screen in Wipeout Pure

track class selection screen in Wipeout Pure

league selection screen in Wipeout Pure

league selection screen in Wipeout Pure

team selection screen in Wipeout Pure

team selection screen in Wipeout Pure

playing Wipeout Pulse and saying hell yeah at every new screen it shows me

3 months ago 415 80 16 5

Sorry to hear this. All the best on your next move! Unity seems to be making some bad calls lately. Onward, but certainly upward!

3 months ago 2 0 0 0
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Anthropic launches Cowork, a Claude Code-like for general computing Users can give Claude access to a folder and tell it what to do for them.

I was already doing this sort of stuff with MCP, mostly just for fun. This makes that much more accessible (apart from the pricey plan limitation, of course) but I'm concerned most knowledge workers don't know the risks. They'll find out I guess!

arstechnica.com/ai/2026/01/a...

3 months ago 1 0 0 0
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Even Linus Torvalds is trying his hand at vibe coding (but just a little) But then I cut out the middle man—me."

When reading Torvalds' past comments on AI coding tools, I admit I was pretty surprised at such a nuanced stance from someone known for being pretty outspoken. But most of the time, Torvalds has pretty smart takes—even if his communication style can be brash.

arstechnica.com/ai/2026/01/h...

3 months ago 1 0 0 0
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Analogue 3D arrived!

3 months ago 0 0 0 0
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Hotel Infinity will launch on November 13, 2025 for #PSVR2 and #MetaQuest

It's a roomscale #VR game with impossible geometry, where you explore a hotel by actually walking

Here's a behind the scenes look at how we made the game: blog.playstation.com/2025/10/22/a...

Website: hotelinfinityvr.com

5 months ago 32 7 4 3
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What’s wrong with AAA games? The development of the next Battlefield has answers. EA insiders describe stress and setbacks in a project that’s too big to fail.

What’s wrong with AAA games? The development of the next Battlefield has answers. arstechnica.com/gaming/2025/...

9 months ago 3 2 0 1
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Indies - now is a *very* good time to put your Switch 1 game on sale.

The Switch 2 eShop loads for the first time with a very visible button saying how many of your wishlist games are on sale. eShop visibility is much better. Benefit from SW2 launch even without a native port!

10 months ago 84 15 1 0
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Assassin’s Creed Shadows is the dad rock of video games, and I love it It also proves AAA publishers should be more willing to delay their games.

Shadows is the most polished Assassin's Creed game in a long time. It's OK to delay games!

arstechnica.com/gaming/2025/...

1 year ago 8 4 0 1

If and when the US TikTok ban goes through, I’m pretty sure it will be the among the largest-scale destructions of art in human history, and maybe the biggest single-event loss of income for creative people ever. So, whatever you think of the other issues at play, that really sucks.

1 year ago 6 0 0 0

OK, I quit Twitter without replacing it and honestly felt that improved my life. But with the recent influx at Bluesky, I’m trying this one more time. If my feed devolves into people screaming into the void about politics again I’ll unplug it again though. Hoping things’ll stay positive and healthy!

1 year ago 7 0 1 0

Is anyone else’s comforting doomscrolling alternative tapping “Random Pick” on HomeOfTheUnderdogs.net? Just me!

Come on, MS-DOS, those were the days!

2 years ago 7 0 0 0

It's not enough to make me live here again—hell no. But there's no better place on Earth to disappear into the dark and not-so-lonely night with a drink in your hand, I will give it that.

2 years ago 1 0 0 0

You eat that pizza, and y'know what, I roll my eyes all the time at "only in New York" because that's never true. But this moment, this hyper-specific instant? Only in fucking New York...

2 years ago 1 0 1 0

and you just got a $1 slice of pizza. There's a roaring river of fellow drunkards from every imaginable life, every alternate reality's main character flowing around you; you're like the stone the river bends around. Yellow cabs flow by like it's 1999...

2 years ago 1 0 1 0

I don't like New York. Everyone knows I'm an LA guy. I feel like just about everything New York does, LA or Chicago does better, and with less trash and presumption.

But I will say this: it's 3 AM, you just closed out a bar, you're standing on the street in the East Village...

2 years ago 1 0 2 0

Cool! Feel free to send samples and pitches to my email listed here: arstechnica.com/author/samue...

2 years ago 1 0 0 0
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Sweet! Best way to get in touch is email me a few relevant samples and either a pitch or two or some statement as to what you'd like to explore covering that's a fit for Ars Technica's audience. You can find my work email on this page: arstechnica.com/author/samue...

2 years ago 1 0 0 0

Hi Brandon! Feel free to send pitches to my email listed here: arstechnica.com/author/samue...

2 years ago 0 0 0 0

Glad to hear I'm on the right track! 😆

2 years ago 2 0 0 0

Hi Emily! The samples I see on your Muckrack page are focused on indies or Nintendo. I think we're only interested in stuff that hearkens back to meaty PC gaming of the 80s/90s in some way; Baldur's Gate, space sims, etc. If you have samples in that area, let me know.

2 years ago 1 0 1 0

Hi! I had to dig a bit on your Kotaku author page to find suitable samples but some of your Baldur's Gate 3 stuff was maybe a fit. If you're interested in doing features on PC games like that, feel free to email me pitches at the email address found on my author page: arstechnica.com/author/samue...

2 years ago 0 0 1 0

Hi James! Always excited to seek out ways to bring OSS dev voices to Ars. If you have ideas and some of your old samples, shoot them to me at my work email found here: arstechnica.com/author/samue... Thanks!

2 years ago 1 0 0 0

Hi Timothy, unfortunately we're not interested in commissioning pieces on Nintendo or console games. If you have deep experience and samples on the PC/desktop side, let me know.

2 years ago 0 0 1 0

Hi! You can send writing samples to me at my work email (found at arstechnica.com/author/samue... ) along with some pitches if you're interested!

2 years ago 0 0 0 0

Hi Simon! This sounds really interesting. I've gotten a lot of interest on the gaming side but could really use some voices on software dev, so I'm interested. Send me some samples and a pitch or two at my work email found here: arstechnica.com/author/samue... Thanks!

2 years ago 0 0 2 0

Hi Damiano. Happy to see some pitches from you, especially since we've worked with you before! Feel free to shoot some to my work email listed here: arstechnica.com/author/samue... Thanks!

2 years ago 1 0 2 0
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Hi Carli! If you think you have some ideas suitable for the Ars Technica audience, please send writing samples and a pitch or to my work email listed here on my author page: arstechnica.com/author/samue... Thanks!

2 years ago 1 0 1 0

Hi Maggie! C64 articles could work for us potentially if the angle is strong. Send samples or pitches to the email address on my author page and we'll see if there are any opportunities here: arstechnica.com/author/samue... Thanks!

2 years ago 1 0 0 0