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Posts by Scott Chipman

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Cool VFX chromatic aberration noise in Substance Designer:
2 distorted voronoi patterns at different scales. Invert them, levels and then blend them. Gradient map to map the greyscale back to color. RGBA split, transform the red channel Y (0.1) and do the opposite direction on the blue channel.

1 month ago 0 0 0 0
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Today's VFX doodle are a few different approaches to doing some stylized smoke effects, using meshes with erosion or flipbook particles with alpha erosion.
#realtimevfx #gamedev #unrealengine #vfx

1 month ago 7 1 0 0
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Today's effect is a simple burst effect that I incorporated some learnings from various korean VFX artists and their material workflows in UE5.
#realtimevfx #gamedev #unrealengine #vfx

1 month ago 10 1 0 0
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Today's effect is a holy flaming sword slash! Knight and animations are from the free Mixamo library, retargeted to the UE mannequin.
#realtimevfx #gamedev #unrealengine

1 month ago 6 0 0 0
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Trying to get in the habit of creating new visual effects daily in Unreal. These butterflies are simple vertex animated meshes driven by Niagara. #realtimevfx #gamedev #unrealengine

1 month ago 9 1 1 0
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Today we, a majority of video game workers at ZeniMax Online Studios and the workers behind ESO, are proud to announce the launch of our union with
@cwaunion.bsky.social! ✊

1 year ago 496 190 25 35