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Posts by elle. but gamedev

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progress on the battle system :3
#gamemaker #gamedev

2 months ago 13 1 1 0
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i can be trusted with my own game

2 months ago 5 2 0 0
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without the fixed palette shader

2 months ago 1 0 0 0

now with nineslice support (and further tweaks)
#gamedev #gamemaker #indiedev

2 months ago 4 2 1 0
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yummy health bar shader that i could drink up yummy yum yum
#gamedev #gamemaker #indiedev

2 months ago 16 5 0 1
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i'm awake i'm awake what did i miss

3 months ago 6 2 0 0

why do i keep getting Invalid Handle'd???

8 months ago 0 0 0 0
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qrt'ing this so i can pin it!!

8 months ago 0 0 0 0
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* it's like some king of...
* minesweeper
#gamedev #gamemaker

8 months ago 10 4 1 0
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the palette limiting and palette swap gamemaker shaders i made for my wip game are now available on my site to use in your own games

#gamemaker #gamedev #indiedev
ellestuff.dev/thingies

9 months ago 34 8 3 1
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i'll also be adding a rhythm game, inspired by friday night funkin, with real time palette swapping and multiple noteskins.

here, i'm showing a bit of that off, along with having the limited palette + dithering shader cover the whole game screen

9 months ago 5 2 0 0
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wip minesweeper implementation in my virtual desktop game thing

9 months ago 4 2 0 0

the window focus order isn't supposed to change like that, i don't know what's causing it. i'll look into it tomorrow lol :p

9 months ago 1 0 0 0
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the game now supports importing wallpapers, along with a custom shader to make them fit the game better,,

9 months ago 6 3 1 0
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Bringing back my old MarieOS project with a full rework! This one will have more direction and be a collection of games, like Last Call BBS & UFO 50

#gamedev #gamemaker

10 months ago 9 2 0 0

why do i keep getting invalid handle'd???

1 year ago 2 0 0 0
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more chart editor progress
#gamedev #fnfmod #gamemaker

1 year ago 8 2 0 0
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chat am i cooking

1 year ago 4 1 1 0
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we funkin.

#gamemaker #fnfmod #gamedev

1 year ago 8 4 0 0

idk what happened to the sound near the end. it may have to do with my laptop almost being out of storage idk

1 year ago 1 0 0 0
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another day, another progress update,,

i've added more efficient rendering for the spritesheet sprites (as i'm using the same sparrow v2 xml format as base fnf), and added a working song select, including alternate mixes. :3

#gamemaker #fnfmod

1 year ago 3 1 1 0
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oops i meant to attach the full vid

1 year ago 4 1 0 0
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spent all day totally-not-procastinating by adding the startup menu and spritesheet font rendering, with scaling support,,

#gamemaker #fnfmod

1 year ago 5 2 1 0
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oh right, here's some "gameplay" footage :)

#gamemaker #fnfmod

1 year ago 5 2 0 0

i'm gonna use this one lol

1 year ago 1 0 0 0
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actually i like this version more

1 year ago 2 1 1 0
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recently got animate to run on my laptop, so i'm returning to an old project of mine

#gamemaker #fnfmod

1 year ago 4 1 1 0
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here's what the json looks like, although not fully implemented yet

1 year ago 2 0 0 0
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switched from framerate-based animation timing to ms based,,

also the colours for that last node's fluid can now be set using json, with plans to allow for custom values in recipes (eg: fluid colour changing based off recipe result)

1 year ago 3 1 1 0
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here are some screenshots of the json / folder for a node, showing how you can customize it using pure json

1 year ago 0 0 0 0
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