updated my list of Easy game making programs. every day it gets easier to *make little guy walk around*
docs.google.com/document/d/1...
Posts by charlesjpratt
NYU Game Center Presents: The Nine Lives of Games Journalism Chris Plante, Founder of Post Games, former Editor-in-Chief at Polygon 7pm, April 23rd, 2026 Room 202, 370 Jay St. Brooklyn, NY
Announcing:
NYU Game Center Lecture Series Presents Chris Plante
Thurs. Apr. 23rd, 7pm
RSVP: chrisplantelectureseries.eventbrite.com
(also live streaming at twitch.tv/nyugamecenter)
@plante.bsky.social will provide a guided tour through 50 years of games media!
Poster by @vor-bokor.bsky.social
I think this is not too far from the setting of Rain World
Look, I've never been in the military, nor am I a military historian, but when you attack another country for several weeks, accomplish nothing, and then "decide" to leave, I believe that is traditionally classified as a 'defeat' in the official records.
Looks like Hot Streak is the second @cmyk.games release where I'm going to have to buy a second copy because my daughter fell in love with the pieces
I have a theory that Crimson Desert is basically Genshin Impact for people who can't bring themselves to play a gacha game. It's the same quest structure and mini games, weightless combat, endless grinding, nonsense story, just with a generic 'western' art style instead of anime.
I didn't mean to suggest that you were saying an obsession with graphics was killing the industry. I don't think it's dying!
But I would maintain that one can't have an industry that takes its cues from indie devs, or Nintendo, without having an even smaller industry.
Hard to get solid numbers about who's working on dev directly, but it looks lile Nintendo has around 7300 employees, SEI has closer to 13,000 and MSFT has over 20,000 in games.
Even if everyone just started copying Nintendo you'd still have huge layoffs.
Again, this is an assumption I'm making, but it seems reasonable. I would love for someone to actually look at the numbers. Prove me wrong!
In the meantime, indie games are great, but they are just a different part of the industry. Unionizing the industry is likely the real solution.
The recent layoffs have been horrible, and I agree with the perspective that they are in large part due to mismanagement. But the industry's obsession with graphics, and cutting edge tech in general, is one of things that keeps huge numbers of people employed.
Maybe you'll say "But then those indie projects could scale up." Putting aside that lots of these projects don't make sense to scale up in terms of people (would more devs make Slay the Spire 2 better?), it would actually recreate the existing problem, just with different studio names.
EA could spend all the money they're going to put up for the next Battlefield game on a colossal number of indie projects instead, and, while I haven't run the numbers, I suspect that the result would be more people out of work by an order of magnitude.
I really understand the sentiment of posts like these, but it feels like the people who cheer it on have a heavy overlap with people that decry the huge amount of layoffs in the game industry recently, and those two positions seem incompatible to me.
The good news is that we can now play hard ball with GDC for some free passes, because if we get stricter about attendance we can bring their whole racket down
Based on my calculations much of that 40% is actually our juniors skipping out on their classes to go to GDC.
The way arts education should happen is that on the first day, when students meet their professor, the professor should just say: "Go. When you can explain to me why the CG in Matrix: Revolutions looks outdated and the CG in Kung Fu Hustle is still perfect you can return, and our work will begin."
The strangest thing is that this is also the crowd you cannot force at gunpoint to play a game made more than ten years ago
Spread the word, an ACTUAL replacement for Flash is on the horizon! Go support this project NOW!!!!!!!!
bill.newgrounds.com/news/post/16...
Death Stranding 3 - A Game by Hideo Kojima
One of the ways you can tell all these people never grew up is because this is how teenagers talk about what they want to do as a career. They think about the title they want as a status position, and not as the name given to people who do a kind of work in the world.
Poster by @cromsferatu.bsky.social! Did an amazing job!
They only get 8 dollars if they use the phrase "to say the least."
But they get a bonus on it if it is quite obviously not the least they could say!
Couldn't agree with this sentiment more! All these games are worth playing, but I'll give a shoutout to Tower of Druaga, which is a very fun and weird arcade game.
Always great to play video games from before everyone started to think they'd figured out how to make video games.
Video games often have floating platforms, but they don’t explain why the platforms are floating. That’s where game writers come in, to say that platforms are kept aloft by “ghostium” an invisible fog created by the souls of every dead person
The thing that no one is thinking through is that if AI is conscious then it is plagiarism to have it write your midterm paper.
And also, all these companies are going to owe it a lot of back pay. Engineers aren't cheap!
I do not have the necessary expertise to make this claim, but I have had a strong feeling over the last dozen or so years that the visual language of figure skating has been slowly transitioning from ballroom dance and musicals to Final Fantasy and anime.
The feeling just got a lot stronger...
In fairness, this isn't too far from the position of a lot of gamers as well.
I saw a video titled "The History of SegWit and Taproot with Peter Wuille", posted by someone called Isabel Foxen Duke, and thought "This is either about a UK children's book author I've never heard of, or some Silicon Valley thing."
Turns out it's about BitCoin
The NYU Game Center's hiring! A senior, tenure-track professor post for an experienced game designer, artist or industry pro with a notable body of creative work. Experience finishing games and mentoring/teaching more important than any kind of academic credential!
gamecenter.nyu.edu/were-hiring-...