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Posts by Teddy Radko

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New map for #citiesskylines2
mods.paradoxplaza.com/mods/141828/...

1 hour ago 0 0 0 0
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Infrastructure is my pashion, good screenshot colors are not. #citiesskylines2

2 weeks ago 15 0 0 0
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New city

2 weeks ago 12 1 1 0
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new asset type: "Race Team" @teddyradko.bsky.social is now sponsoring motorsports 🏁 steamcommunity.com/sharedfiles/...

1 month ago 7 1 0 0
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Airport, small town, and countryside in adequate harmony.

#citiesskylines2

1 month ago 7 0 0 0
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@amipolizeifunk.bsky.social made the first ever advertiser asset for #citiesskylines 😎

steamcommunity.com/sharedfiles/...

1 month ago 5 2 0 0
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We still posting interchanges? #citiesskylines2

1 month ago 5 0 1 0

More than i would have expected so long after last update like this which would have been hotels and resorts 2023 iirc.

1 month ago 1 0 0 0

Yeah i hope so. I thought we were safe and wouldnt see any new codechanging updates like this. Steam workshop creators seam to have mobilized quickly in working on updates and taking over mods from creators that have moved along so thats positive.

1 month ago 1 0 1 0
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Yeah idk if i should have expected anything else :) #citiesskylines

1 month ago 5 0 1 0

Bridgeville. Its the village where the bridge is and where older bridges once were.

1 month ago 3 0 0 0
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Made my own hollywood sign sort of thing #citiesskylines2

1 month ago 7 0 0 0

I was hoping we wouldnt get any new game altering updates so that we could have the mods be stable and safe for the foreseeable future. while i also welcome new stuff im not sure i want it at this risk.

1 month ago 2 0 0 0

I am very concerned this might be a mayor disruption for modded CS1 players. There are many very important mods that could need significant updates and it is not reasonable to expect all hobby modders to come back and provide updates. IMHO PDX should offer to pay modders for this important work.

1 month ago 6 0 3 0
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Game patched. Graphics are different but I don't think I mind it.

#Citiesskylines2

2 months ago 10 0 0 0
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The ❄️ First Frost 🧊 has arrived, and Patch 1.5.4f1 brings with it many changes, updates, and fixes.

You can read Iceflakes first Patch Notes here: pdxint.at/FirstFrostPa...

2 months ago 57 15 2 1
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Hell no haha. 800 or so euros for 64 gb ddr5 πŸ˜…

3 months ago 0 0 0 0

Yeah it cost a boatload but atleast im good for forseeable future now

3 months ago 1 0 0 0
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Got myself a new pc for xmas. Cs1 och 2 run very good now and my wallet feels significantly lighter :)

3 months ago 19 0 3 0
Revisiting Cities: Skylines 1 in 2025... Does it Hold Up?
Revisiting Cities: Skylines 1 in 2025... Does it Hold Up? I haven't played Cities: Skylines 1 since loong before Cities: Skylines 2 came out back in 2023, so how does it hold up now, over two years since the sequel came out? ⬇ Links & More ⬇ - - - - - - - -…

I've been thinking a lot about #CitiesSkylines (the first one) recently, and whether or not it's still worth playing as we approach 2026, and after over two years since the sequel came out.

So rather than just thinking about it, I decided to jump in with some mods and see for myself!

4 months ago 6 1 0 0
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Behold the SkyveScraper by ELVIS
Now on PDX mods for #citiesskylines2
Design collaborators: TDW and myself

4 months ago 17 3 2 1
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A first is a first!
Happy to write the first of hopefully many posts about an Asset I released to PDXM!
πŸ›οΈ The City Hall of Augsburg is a splendid Renaissance building in the centre of the city - and now yours as well! ❀️

@citiesskylines.paradoxinteractive.com
mods.paradoxplaza.com/mods/126627/...

4 months ago 19 4 2 1
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Just published my first five ploppable #citiesskylines2 interchanges to PDX mods. Download link: mods.paradoxplaza.com/authors/Tedd...

4 months ago 18 2 0 0
A screenshot of a Paradox Forums announcement. The text reads: 
Tomorrow - Asset Mods will also become available for Cities: Skylines II. The free beta update to the Editor will allow modders to implement their own unique props and buildings, and share them with the Cities community through the Paradox Mods library.

This is the last thing on our Road Map for 2025, we will have a Developer Diary from Colossal Order about the Asset Modding tomorrow, so keep an eye out for that!

Official Cities: Skylines Account

A screenshot of a Paradox Forums announcement. The text reads: Tomorrow - Asset Mods will also become available for Cities: Skylines II. The free beta update to the Editor will allow modders to implement their own unique props and buildings, and share them with the Cities community through the Paradox Mods library. This is the last thing on our Road Map for 2025, we will have a Developer Diary from Colossal Order about the Asset Modding tomorrow, so keep an eye out for that! Official Cities: Skylines Account

Tucked away at the bottom of the launch comms for Skyscrapers and Supply Chains is confirmation that the Asset Editor will be arriving via an update tomorrow (04/12)!

Can't wait to see what you all create, make sure to tag us in your announcements.

4 months ago 11 3 1 0
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Ping @amipolizeifunk.bsky.social i think you might appreciate this read!

4 months ago 1 0 0 0

Great piece that really identifies what we could call the "city builder dilemma". @lexx.gr i think you got some great ideas and i hope to one day see them in action!

4 months ago 7 0 0 0

same :'(

5 months ago 5 0 1 0
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No bikes no buy graffitis now on pdxmods
mods.paradoxplaza.com/mods/124832/... #citiesskylines2

5 months ago 8 0 0 1
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The woke traffic engineer has to also think about how pedestrians can transit highway intersections 🀑 #citiesskylines2

5 months ago 9 0 0 0
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Your city’s waterfront is about to get a serious upgrade. Bridges & Ports, the next major expansion for Cities: Skylines II, launches October 29, 2025! πŸŒŠπŸŒ‰

With bridges, harbors, and ferries for your citizens, you’ll have more ways than ever to shape your city’s coastline.⛴️

6 months ago 72 15 5 4