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Posts by Jonathan Thomas

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Latest work on my #AtariSTE enhanced version of Lotus 2, now with a sky gradient similar to that featured in the #Amiga version. Still loads of work to do in various areas but it's looking good and performing well. ๐Ÿ‘ ๐Ÿš—

I'll probably release as a single stage proof of concept.

2 months ago 48 9 0 0

I don't know how you could tolerate the framerate Josh. ๐Ÿ˜€

2 months ago 0 0 1 0
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Spent several hours last night rewriting and optimising the 68k code that draws the rev counter on the #AtariST version of Lotus 2 to use the Blitter chip instead.

These are the lengths that us ST folks are willing to go to in order to compete with that other machine. ๐Ÿ˜‰

2 months ago 24 5 1 0

Thanks!

2 months ago 1 0 0 0
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Spent a couple of days progressing the #AtariSTE enhanced version of Lotus 2 using some of the knowledge and techniques gained while developing FaSTer.

Still some way to go, but much closer to the #Amiga version than before.

And yes, it's quite glitchy at the moment. ๐Ÿ˜„

2 months ago 50 9 1 0
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We had a magazine in the UK called INPUT in the mid 1980s that aimed to teach people how to program such things on the 8-bit micros. Your video instantly took me back to those days. ๐Ÿ˜€

2 months ago 5 0 0 0
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I guess I should probably stop messing around with demo effects on the high score screen and get back to writing the damn game. ๐Ÿ˜„

#CaveyTaxi
#AtariSTE

2 months ago 18 1 1 0
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Thanks to Atari-Forum user ThorN for this "STOT Players Favourite new ST Game" award for Faster! ๐Ÿฅณ

(STOT is the ST Offline Tournament - a high scores competition hosted on Atari-Forum and played using Atari ST games).

Download Faster for Atari STE from retroracing.itch.io/faster-atari....

2 months ago 15 2 0 0
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Cavey Taxi for Atari STE: high scores now being loaded from floppy and displayed on high score screen. Tons of raster time left, so I feel the urge to get a lot more colours on screen and more demo effects going on here. ๐Ÿ˜„

(Yes I'm aware of the glitch!)

#CaveyTaxi
#AtariSTE

2 months ago 10 1 1 0
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As suggested by Angus over on X - raster bars underlying the wavy logo. Who needs one of them "copper" things anyway? ๐Ÿ˜„

(excuse the artifacts - it's next on my list...)

#CaveyTaxi
#AtariSTE

2 months ago 10 1 0 0
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That's an excellent idea... lots of new stuff to see on the STE from the last 5 years. Including my own two previous works :)

2 months ago 1 0 0 0
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I'm supposed to be working on the core gameplay of Cavey Taxi for the Atari STE, but instead I've gotten caught up in creating this logo distorter for the high scores screen. ๐Ÿ˜„

Back to the game itself when I've got these demoscene urges off my chest!

#AtariSTE
#CaveyTaxi

2 months ago 19 1 0 0
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Cavey Taxi for Atari STE - game is now booting from floppy and I'm working on mundane stuff like title screens and high score tables.

I tend to implement things *very* roughly before going back to refine them - this video illustrates this idea very well. ๐Ÿ˜„

#AtariSTE
#CaveyTaxi

3 months ago 11 1 1 0
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Coming soon to an Atari STE near you, with another one of those tasty hi-colour title screens that does a great job of showing off the STE's 4096 colour palette. ๐Ÿ˜„

#CaveyTaxi
#AtariSTE

3 months ago 16 1 0 0
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Sometimes I get a bit bored of working on the game itself, and find myself going off on a bit of a tangent to add some demoscene-style magic into the mix. ๐Ÿ˜„

3 months ago 18 2 0 0
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"Cavey Taxi" for Atari STE: activated scoring system and added notifications to indicate how many passengers are remaining to be picked up.

At this rate of progress, I'll be looking for help with YM music and digital sound effects soon - please let me know if you'd like to help!

#AtariSTE

3 months ago 14 3 0 0

Excellent games on N64 - much more playable than the overrated (but very pretty) F1 World Grand Prix series.

The PC and Dreamcast versions were rather underwhelming though.

3 months ago 1 0 0 0
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2 minutes of gameplay from my upcoming Atari STE minigame "Cavey Taxi", running on real Atari STE hardware (with a badly calibrated modern monitor ๐Ÿ˜ž).

Look how effortlessly this powerhouse of a retro system handles that 2-layer parallax scroll and particle system!

#AtariSTE

3 months ago 22 2 0 0

Good to hear from you Scott. I contemplated the idea of an energy/shield bar, but I couldn't be bothered to go to the effort of working out the pinball-like physics of bouncing the ship off the rocks. So I'm afraid you'll have to settle for playing a game with difficulty turned up to 11. ๐Ÿ˜ˆ

3 months ago 2 0 1 0
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Ha ha! I messed up pretty badly there - it's a good illustration of how you have to pay non-stop attention to the craft at all times. I'm just glad I made the collision detection pixel perfect so I couldn't go blaming the game!

3 months ago 2 0 0 0

Not quite sure what you mean there - could you explain a bit further? ๐Ÿ˜€

3 months ago 0 0 1 0
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This is the latest build of the WIP Atari STE game I am now provisonally calling "Cavey Taxi".

Pick up passengers in a tight cave complex and drop them off elsewhere, fighting gravity, time and fuel consumption. With pretty parallax scrolling and particle systems.

What's not to like? ๐Ÿ˜€

3 months ago 11 2 2 0
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Continued work on this upcoming minigame for the Atari STE. The gameplay is shaping up to be a bit Crazy Taxi-esque - pick up passengers and drop them off elsewhere in the cave without running out of time or fuel.

Still lots of work to do but coming along nicely!

#AtariSTE

3 months ago 13 0 0 0

Ah well... at least the Blitter isn't as bad as everybody used to say. ๐Ÿ˜€

3 months ago 1 0 0 0
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Score/status display starting to take shape (yes, the masking around the timer isn't yet finished...).

Working with hardware scrolling can be pretty mind bending at times. ๐Ÿคฏ

#AtariSTE

3 months ago 11 2 1 0
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Mockup of status display, including countdown timer, fuel remaining, score and high score. Hoping to implement this in the game in the coming days.

#AtariSTE

3 months ago 6 0 0 0
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I have no idea at the moment - it's evolving rather organically. ๐Ÿ˜€

3 months ago 1 0 0 0
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Fixed colour palette and added pixel-perfect collision detection with foreground. Ship spawns back to a safe point when it crashes.

All STE features except DMA sound on show here - Hardware scroll, Blitter and Enhanced palette! DMA sound to come soon to complete things. ๐Ÿ˜€

#AtariSTE

3 months ago 15 4 0 0
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First signs of gameplay in this new Atari STE project - joystick left and right rotate the ship and up activates the thrusters. Gravity pulls the ship downwards.

The particle system is looking really nice - there aren't nearly enough ST/Amiga era games with particle systems. ๐Ÿ˜€

#AtariSTE

3 months ago 21 1 1 2
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Big thanks to
@zeropagehomebrew.com
for this exquisite award certificate and trophy for FASTER on the Atari STE!

(Amiga OCS/ECS version of FASTER is still in the works - please bear with me...๐Ÿ˜ƒ)

9 months ago 20 3 1 1