Introducing the The Fusion Trap and the Level Timer! Check out the latest and greatest on Drodian's (De)Fault!
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Posts by Drodian's (De)Fault
Blog post 7 is up for Drodian's (De)Fault!
* Getting in SFX
* New player sprite fully implemented (plus a fun bug)
* New secret objective in level 9
* Additional dials for level design
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Blog post 6 is up! In this, we talk about the inspiration of Drodian's (De)Fault, The Tower of Druaga!
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Thank you! 😊
Ha! Nah he's just missing his arms in that .gif - We got the new player sprite in there and made the lead engineer have to rework how we draw the sword and shield arms on there 😅
So, they're just missing for the moment, but he'll get his arms back soon.
Check out our latest blog post on the environment art of Drodian's (De)Fault!
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Blog post 4 is up! This round is about the character sprites 😁
"Our inspiration being The Tower of Druaga, I felt we needed a “classic” seeming hero type and paired with the world being more in the sci-fi cyber realm..."
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New blog post is up! Today we talk about player Energy, Upgrades, and most importantly, Wall Hacks!
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Blog post 2 is up! In this we talk about the player mechanics of Drodian's (De)Fault.
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