My free #Godot cheatsheet viewer plugin along with all +14 free cheatsheets are now available!!
You can optionally buy the Ready-To-Go collection to support me and download all free cheatsheets in one go!
qaqelol.itch.io/cheatsheet-v...
#GameDev #Indie #GodotEngine #Free #Addon
Posts by Stéphanie Mader
Hello everyone!
We are organizing the International Conference on Entertainement Computing (ICEC) at CNAM Paris this year (6th - 9th October, 2026).
The call for paper for the conference track deadline is mid-April!
More infos there:
icec2026.cnam.fr/index.html
🤘 Pachinko X choice-driven visual novel X amazing artistic direction, let's give it a try 🤘
lol i think i’m getting spoiled using Unreal to make games. things are too easy now.
i need an unnecessarily difficult project to pull me back to reality.
gonna do some javascript.
Recrutement MCF dans mon équipe, n'hésitez pas à propager l'information.
Pour plus d'infos sur ILJ et le laboratoire CEDRIC, c'est par ici : cedric.cnam.fr/lab/equipes/...
Demain vendredi 29 novembre de 18h à 22h, la façade du 𝗠𝘂𝘀𝗲́𝗲 𝗱𝗲𝘀 𝗔𝗿𝘁𝘀 𝗲𝘁 𝗠𝗲́𝘁𝗶𝗲𝗿𝘀 à Paris s'illuminera de vidéomapping interactifs le temps d’une soirée.
+Infos sur le flyer ci-dessous et ici : enjmin.cnam.fr/cnam-enjmin/...
#videomapping #motiondesign #mapping #interactif #design #jeuxvidéo
Katharine is the industry’s best kept secret and one of the most influential leftists (anarchists?) in the game industry imo
Yeah, and for game research too, she wrote a very important phd thesis on game design tools (among other brilliant stuff she make).
Le dossier cité est tellement bien fait. Il ravive des souvenirs, nombreux. En 2004 je commençais ma (brève) carrière de webdev...
a picture of Stéphanie, medium sized, white, female, wearing a shirt, glasses and short hair, explaining with conviction the definition of play of Bernard Suits. The projected slides states the definition: "playing a game is the voluntary attempt to overcome unnecessary obstacles", then "To play a game is to attempt to achieve a specific state of affairs [prelusory goal], using only means permitted by rules [lusory means], where the rules prohibit use of more efficient in favour of less efficient means [constitutives rules] and where the rules are accepted just because they make possible such activity [lusorty attitude]," cited from Bernard Suits in his book "The Grasshopper: Games, Life and Utopia.
What is you prefered play/game definition?
Mine is from Bernard Suits' book (1978). It emphasizes that play is a subjective state of mind, you can't force someone to play. Plus, both concepts of unecessary obstacles and sub-optimal means are great ways to approach game design.