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Posts by Adam Marrs

The Future of Path Tracing | Best Practices, Optimizations & Future Standards
The Future of Path Tracing | Best Practices, Optimizations & Future Standards YouTube video by NVIDIA Game Developer

youtu.be/0IrzX4LDIx8

2 weeks ago 25 3 0 1
What's New in RTX for Unreal Engine 5
What's New in RTX for Unreal Engine 5 YouTube video by NVIDIA Game Developer

Earlier in GDC, folks in our teams shared the latest progress of NvRTX branch of Unreal engine. The presentation is now public online
youtube.com/watch?v=so9l...

The source code for all the new hair pt work is available in our latest release of NvRTX as well
developer.nvidia.com/game-engines...

2 weeks ago 29 2 0 0

Routine
Still Wakes the Deep
Fort Solis

Although it’s technically a puzzle game, Maquette has a wonderful narrative

3 weeks ago 2 0 1 0
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Our Micropolygon pipeline (MPH) rendering the NVIDIA Zorah demo assets in #Anvil.

Zorah is composed of nearly 500 million triangles — but that doesn’t scare us 🙂

1 month ago 91 15 3 2
Advances in Path Tracing: New NVIDIA RTX Mega Geometry Foliage System
Advances in Path Tracing: New NVIDIA RTX Mega Geometry Foliage System YouTube video by NVIDIA Game Developer

Happy to work with a very cool team and contribute to the forest ray tracing project. youtu.be/RgpAc7U29BA Great collaboration with CD Projekt Red. We will open source the Vulkan sample later this year.

1 month ago 15 4 0 0
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This year at GDC, my peers Evan, Kelsey, and Richard will showcase the latest progress in the UE NvRTX branch, including LSS optimized hair strands path tracing, an area I’ve had the privilege to work on over the past couple of months.

schedule.gdconf.com/session/stat...

1 month ago 22 4 0 0
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Announcing Shader Model 6.9 Retail and New D3D12 Improvements - DirectX Developer Blog Today, we are pleased to announce that Shader Model 6.9 and other features have been officially released with Agility SDK 1.619 and complementary DXC 1.9.2602.16. Many of these features have been in p...

SER and OMM have now officially arrived in DXR 1.2! devblogs.microsoft.com/directx/shad...

1 month ago 6 1 0 0
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Fly through of part of a Keeper level directly in the Unreal Engine editor. Part way through I turn on all of the game objects the player doesn't see -- it takes a lot to make games work.

1 month ago 373 96 10 2
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I'd like to share @daqilin.bsky.social and I co-authored a chapter in the latest GPU Zen 4 book.

We cover the engineering details of implementing ReSTIR GI & PT in UE5's NvRTX branch, adopted in NVIDIA's Zorah project showcased at CES and GDC last year.

The book is now available on Amazon.

2 months ago 50 10 1 0

Very well deserved! As I’ve said, I love how alive the world feels. In addition to the “obvious” 😉 next steps, I’d love to see further enhancements to characters - specifically in facial animation and eyes.

Looking forward to seeing how the engine evolves!

4 months ago 1 0 1 0
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Everything about making video games is harder than you think.

5 months ago 2092 461 68 69
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We've made the content and project files for our new Bonsai demo freely available, so you can run it yourself.

Download the project, a developer guide, and even a binary executable of the demo here: developer.nvidia.com/game-engines...

5 months ago 12 3 0 1
Bonsai Diorama Demo | NVIDIA RTX Unreal Engine 5.6.1
Bonsai Diorama Demo | NVIDIA RTX Unreal Engine 5.6.1 YouTube video by NVIDIA Game Developer

Today we released a new demo showcasing RTX Mega Geometry, ReSTIR PT, and DLSS all running together in our NvRTX branch of UE 5.6.

www.youtube.com/watch?v=3qyo...

5 months ago 14 1 2 0
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Check out our webinar at 1pm EST / 10am PST

Richard, Kelsey, and I will chat about the latest updates to RTX Mega Geometry in NvRTX 5.6 and our upcoming Bonsai showcase.

Free for all. Recording available after.

Register here: nvda.ws/41BVLQR

6 months ago 3 0 0 0
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Checking out RTX Mega Geometry in NvRTX 5.6?

Download our Zorah Sample Content pack and you'll get three scenes (including the scene in this image) made by our Lightspeed Art team specifically for RTX Mega Geometry.

Get it here: dlss.download.nvidia.com/demos/zorah/...

8 months ago 12 1 0 0
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Happy Gamescom! We've pushed an update to NvRTX 5.6 that improves performance, adds new debugging features, and brings RTX Mega Geometry to the main branch.

Details and instructions on how to access NvRTX: developer.nvidia.com/blog/announc...

8 months ago 7 1 0 0

It’s really cool to see my talk freely available for everyone. I’m proud of the work our team accomplished, and it means a lot that it’s now accessible to a wider audience.
Huge thanks to the GDC team for putting it out there!

#AssassinsCreedShadows #GameDevelopment #GDC2025

10 months ago 89 17 5 0
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REAC: 2025 Conference.

Wow, the REAC Conference lineup is *stacked* this year! Looking forward to all the talks. enginearchitecture.org/2025.htm

10 months ago 6 1 0 0
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Path Tracing Optimization in Indiana Jones™: Shader Execution Reordering and Live State Reductions | NVIDIA Technical Blog This post is part of the Path Tracing Optimizations in Indiana Jones™ series. While adding a path-tracing mode to Indiana Jones and the Great Circle™ in 2024, we used Shader Execution Reordering (SER)...

New blog post: developer.nvidia.com/blog/path-tr...

11 months ago 65 14 0 0
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Path Tracing Optimizations in Indiana Jones™: Opacity MicroMaps and Compaction of Dynamic BLASs | NVIDIA Technical Blog The first post in this series, Path Tracing Optimization in Indiana Jones™: Shader Execution Reordering and Live State Reductions, covered ray-gen shader level optimizations that sped up the main path...

New blog post: developer.nvidia.com/blog/path-tr...

11 months ago 29 13 0 0
From The Ashes - DOOM: The Dark Ages (Original Game Soundtrack) OFFICIAL
From The Ashes - DOOM: The Dark Ages (Original Game Soundtrack) OFFICIAL YouTube video by Finishing Move Inc.

So stoked the Slayer is back! Rip and Tear...until it is done. www.youtube.com/watch?v=uq8s...

11 months ago 3 0 0 0

Congrats Brian! Very well deserved.

11 months ago 2 0 0 0
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Reservoir Sampling Choosing fairly when you don't know how many you're choosing from.

A nice, visual introduction to reservoir sampling: samwho.dev/reservoir-sa...

11 months ago 55 11 0 1
GDC 2025 | Path Tracing Nanite in NVIDIA Zorah - Full Session Replay
GDC 2025 | Path Tracing Nanite in NVIDIA Zorah - Full Session Replay YouTube video by NVIDIA Game Developer

Our #GDC25 talk on Path Tracing Nanite in UE5 is now available on YouTube: youtu.be/8AnVpcIczyk

11 months ago 14 5 0 0
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GDC 2025 | Scale Up Ray Tracing in Games With RTX Mega Geometry - Full Session Replay
GDC 2025 | Scale Up Ray Tracing in Games With RTX Mega Geometry - Full Session Replay YouTube video by NVIDIA Game Developer

Our #GDC25 talk on RTX Mega Geometry and how it was used in UE5 and Alan Wake 2 is now available on YouTube: www.youtube.com/watch?v=Kblm...

11 months ago 41 6 0 0

It's an astonishing achievement by a (relatively) small group. Keep on playing, there are great moments of levity and humor mixed in.

11 months ago 4 0 0 0
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AC Shadows is a remarkable real-time graphics showcase. The world feels natural, alive, and I regularly find myself stopping to just watch the weather system do its thing. Screenshots don't do it justice, so go play it 😄.

1 year ago 14 2 0 0
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NVIDIA RTX Kit Render game assets with AI, create game characters with photo-realistic visuals, and more.

The Zorah Sample Content is available here: developer.nvidia.com/rtx-kit

1 year ago 8 0 0 0
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NVIDIA RTX Branch (NvRTX) Shortens development cycles and creates more stunning visuals.

Instructions on how to access NvRTX, our branch of Unreal Engine, are here: developer.nvidia.com/game-engines...

Once you're setup, pull the nvrtx-5.4_zorah_experimental branch to try out the code.

1 year ago 2 0 0 0
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Scale Up Ray Tracing in Games With RTX Mega Geometry | Game Developers Conference (GDC) 2025 | NVIDIA On-Demand With 3D sculpting, photogrammetry, and generative AI, geometric complexity has exploded, forcing game engines to adapt

Our #GDC25 talk "Scale Up Ray Tracing in Games with RTX Mega Geometry" is now online, free to watch for all: www.nvidia.com/en-us/on-dem...

1 year ago 26 6 0 0