The mature necrosite sports an exoskeleton of an almost rock like chitinous material. It is hard to penetrate but more brittle in nature.
The problem these nasty guys face, is wearing hats is pretty much out of the question with these irregular head shapes.
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Posts by Felix Tisch
Necrosites take over the brain of a freshly deceased or mentally incapacitated body and start using it as a resource. It’s like a gundam. Only that the young school girl is a homicidal bacterial culture and the mech is one of the more grotesque designs.
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As the change moves ahead, the necrosite develops a hard outer shell that presents quite beautifully in its disturbing way. Ridges and clefts form that ooze with tendrils and all kinds of alien biology.
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This is likely the most interesting/gross stage of the maturation process. The change from a endoskeleton build to an exoskeleton build will leave your joints with a huge problem. This leaves necrosites quite vulnerable in the early stages.
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Many Necrosite strands use other animals as transmitters and additional biomass for the transformation. That process is often referred to as a Cranial Coronation.
Yum! The Nyxlands of Havoc have it all for :D
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The Geothermal reactor was really fun to work on. The shape design is quite free and works well with all the molten rock and lava.
@brisbin.exr put his back into this one. We were quite close to our deadline, but made it through in the end :)
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I have always enjoyed these old school textbook looking designs. The Microbial Biome of the Terminus, the most normal, not haunted space station in the universe, was a great chance to play around with that style.
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Hey guys! Today is my B-DAY (36 already 🫠) so I would like to ask you for some reposts of this little sneak peek of my art!
Thank you all!!!
#illustration #art #fantasy #scify #warhammer #bloodborne #lordoftherings #doomthedarkages
Look at how happy that one guy is. The other guy is me.
Thanos Sotiriou endured my micromanagement until the 3D base was in place and then I slapped the paint on. Good fun, as long as you give me AC, or else I will cry like the man on the log.
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Check out this angry ass bot! Killing all the oppressors, before considering to move on. The Cageholders a vengeance incarnate! Check them out at @nyxlandsofhavoc.
I have been enjoying the fill lasso in Clip Studio Paint aaaand of course the screen recording feature!
My CD consults the forbidden texts and makes me peer into the void. Searching for answers I stumble, trip and faceplant into the eldritch embrace of unfathomable horrors. Once I return, I know I have been changed, but I can’t remember how.
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I yearn for simple, grounded briefs but @havoctcg is keeping me on my tippy toes.
Thank you fer the amazing 3D build @brisbin.exr ! By this point our concept → 3D → 2D Illustration already worked quite well.
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The Crystal Reactor grows in areas where the winds are the strongest.
This was the first larger project I did together with Thanos Sotiriou. I worked out the concept and directed him, as he built the 3D models. I painted over it and illustrate the card itself.
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The Stellar Reactor was too fun to work on! The brutalist look of the architecture and the weird formations are such a fun combination. The stellar biome of the Nyxlands is most certainly one of my favorites.
Thanos Sotiriou build the 3D base of my design.
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When considering the Nyxlands, the barren expanse of the space station Terminus, we aimed to combine organic form language, primitive seeming material and a foreboding feeling that you aren’t understanding what you are looking at.
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The Potent is a design by an alien intelligence, that has been out of touch for unknown periods of time. The form language bridges the gap of organic growth, transcendental design and unknowable secrete geometries.
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In January I started working with Nyx Studios as art director. The first thing we tackled was world building and establishing a pipeline for the art production for The Nyxlands of Havoc. It is such a pleasure to work with so many passionate professionals :)
I like to refer to Potents as wibbely wobblers. Cute little eldritch buggers! Designing alien technology is always fun, but trying to express corruption, otherness and a horrific sense of foreboding right there at the back of your mind, just makes my tear ducts bleed oh so good.
That is so nice to hear :D :D :D Is it really an illustration, if you didn't suffer because of it?
You got yourself some doom work, nice!
Watched half of it yesterday and can't wait to see the rest :D Vick is too much, I love it!
I like the tall boys in Frankfurt. It's 6 if you ask me. Has a nice high gothic touch to it. Especially if the tavern is close to the cathedral.
Eeahhhh, maybe after I had my pills and a nap.
It can't be that old. It would mean that I...... Oh no..
I would be more excited if they didn't right out steal art for their game.
Pew Pew pew! Pretty cool picture!
Thanks man :)
This looks very nice! I am a sucker for some good parallax :D
A slum Hanging from a huge elevator spralls through out the massive elevator shaft of hive Tertius.
I got to do another hive city shot. This time for Hive Tertius from the new Darktide tie in Wrath and Glory book. There is something about these tall images that's extra fun. Disorienting and fun.
Now this guy is hot! Looks great!