I'm gonna say Gothic (by Piranha Bytes)
Posts by JoshingtonDev - CHIBI-TOMATIE! DEMO OUT NOW!
YAAAAAY I WON
Hanging with the flipper buddies, today!
#ScreenshotSaturday #pixelart #indiegame #gamedev #gaming
Currently finishing up the Tomb Trials minigame for Rog & Roll, which lets Rog race through previous levels against the ghosts of past heroes π»π
#screenshotsaturday #pixelart #indiegame #gamedev
Wishlist this game plz. (Btw, it's not on Steam yet. It's on itch.io: sproutkid.itch.io/chibi-tomatie
We have water dragons now :D #gamedev #pixelart #construct3
I ran into some little helicopters, today!
#ScreenshotSaturday #pixelart #indiegame #gamedev #gaming
Vandal Hearts
Happy #ScreenshotSaturday, everyone! I'm currently developing a fast-paced 2D precision-platformer in Construct 3 titled Chibi-Tomatie!
The Demo's currently available on itch.io: sproutkid.itch.io/chibi-tomatie
I mean, yeah, but if I would just add a few minigames (Or even one), I feel like that would add something, but put in more of a heavier workload for me.
I was hoping to add a Mirror Mode, but really, I was going to have the Records menu be accessible, to where you can see your best time, and how many deaths you've taken, and also the Credits.
Chibi-Tomatie is my biggest project to date, but don't want to overwhelm myself with unlockable features.
Oh yeah, Construct 3 CAN export to mobile devices, such as iOS and Android through Cordova. And thanks for the short-form tutorial on how to get something made in Construct 3 to mobile devices.
Thanks for supporting, @daoni.bsky.social! Though Chibi-Tomatie! isn't really supported for mobile devices, as the game is in a 640 x 480 resolution, so the screen size really only tailored for PC. And since this is my first Construct 3 project, I'm not really sure how to optimize games for mobile.
It's mostly level design and that you have to play all 50 levels until you beat the game.
Thanks! Since this was my first Construct 3 project, I took so much out of my time on Adobe Fresco to make both of these cover arts, and honestly, I prefer both. And really, Chibi-Tomatio is my MOST polished game yet.
The Chibi-Tomatie Demo is OUT NOW on itch.io: sproutkid.itch.io/chibi-tomatie. Thanks for the early support!
Oh, and I also made a new Ko-Fi account, so that I can reach $100 quicker to have Chibi-Tomatie! on Steam for wishlisting! #indiedev #gamedev #construct3 #demorelease #precisionplatformer
Reply down below: Which cover art for Chibi-Tomatie looks better? V1 (The one with Tomatie running) or V2 (The one with Tomatie shredding tears)?
#gameart #indiedev #gamedev #coverart
Can YOUπ«΅beat these two levels in under 10 seconds?
I'm making a fast-paced 2D precision-platformer titled "Chibi-Tomatie!" in Construct 3, alongside Super Clover World. It's going to have 50 levels. Wish me luck!
#construct3 #precisionplatformer #indiedev #gamedev #pixelart #platformer
ping pong β¨
#pixelart #indiegame #platformer #gamedev
Everyone, meet... this lil' 8-year-old sorceress, Witchie! The main antagonist of Super Clover World.
#pixelart #screenshotsaturday #indiedev #gamedev
Exploring some mysterious ruins in Rog & Roll... seems to have been built by a very spike-centric culture π€
#screenshotsaturday #pixelart #gamedev
After so many rehashes and tweaking, the Super Clover World Main Theme might (possibly) be finished. What do y'all think of it?
#gamemusic #indiedev #gamedev #indiegame #platformer #beepbox #jummbox
The specs are overkill
I just finished making the cover art for Super Clover World in Adobe Fresco. What do y'all think of it? Reply down below.
Also, I'm using Adobe Fresco for iPad drawing now.
#indiedev #gamedev #devlog #screenshotsaturday #coverart #platformer #gamedevelopment #gameart
Battling though the belfry ππ»
#screenshotsaturday #pixelart #gamedev
Also, this really has to be some of the simplest but cleanest platforming I've seen in a while, which is something I'm trying to achieve in my indie 2D platformer I'm working on.
I seriously hope this comes to Nintendo Switch instead of just PC and mobile.