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Game is available now for Nintendo Switch, Nintendo Switch 2, and Steam simogo.com/work/simogol...
Posts by Simon Sickle
I saw the writing on the wall when Google started omitting the pixel device trees on the AOSP releases, sadly :/
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Also I (think? The messages were annoying to parse so there may be dragons) I left the DOM alone for the user messages. Just the system messages I ripped them away 😅
When humans use them, I’m fine with them and they help me process things (ADHD jumping around). When LLMs use them they just feel over the top and unnecessary most of the time.
Most of the time it’s a complete sentence where it should be a semicolon on ChatGPT but I never see those 😂
@kau.sh on theme with your blog post (kau.sh/blog/reclaim...) I wrote a chrome / Firefox plugin to rip the dashes away from ChatGPTs grimy… tensor cores? (Idk)
github.com/simonsickle/...
Should be in the Mozilla and Chrome web stores in the next few days after reviews are done
I love trailing commas now that we’ve enabled the IDE and Ktlint formatter for it on my team. Now git diffs are cleaner on PRs (only the actual lines added show) and no comments arguing one way or the other about the optional trailing commas
Heavy Metal Alchemist is now available to play online at sicklestudios.itch.io/heavy-metal-...
I’m still making final touches before the game jam is over, and this is very much an alpha level build.
The game jam submission is finally coming together. All of this is powered by Godot and the recipes are defined by a custom visual editor plugin!
This actually sounds like a fun idea for GitHub’s game jam (currently going on until December 1). You could totally accomplish this in Godot with ResourceSaver too since it can save current game state.
Hi everyone 🙂, I just wanted to mention that we will be publishing these @godotengine.org shaders for free on our website 🎁. If you’re not subscribed yet, you can do so at the following link : www.jettelly.com/store/books/...
#godot #gamedev #indiedev
Whoah, @godotengine.org has some powerful abilities in the custom plugin realm. Now my team can help create recipes without me and I can focus on other areas! Now we can create recipes and elements with ease
#GameDev #GithubGameJam
Unless you mean the ide custom files? In that case you can create a new resource in a folder and set the resource type as your custom one.
I do it here (and am even loading all resources in a folder dynamically)
github.com/simonsickle/...
Check out ResourceSaver! Instead of using the "res://" prefix you can persist it to disk with "user://"
gdscript.com/solutions/ho...
docs.godotengine.org/en/stable/cl...
Saving state is crazy easy in @godotengine.org! Just setup a custom resource and add ~2 lines of code.
Custom Resources are certainly the way. I thought I was going to end up spending hours writing a custom save file parser.
It’s not much, but it’s finally coming along! This is my first game and soon to be submission for the @github.com game jam, Heavy Metal Alchemist.
github.com/simonsickle/...
Maybe I’m just too used to UI development in Android, but I’m really struggling to make what I want in Godot… or maybe that’s a sign that the UI system hasn’t been as big of a focus for them (yet)?
I’m currently working on an alchemy game and need to drag items over to another ui element
Just pushed up some modernization to the LibreSprite project for Android. Is anyone interested in me publishing this modern build targeting Android 15? I also fixed an insets bug for the UI.
Source at github.com/simonsickle/...
👋 I made a starter pack of past & present Android engs from Block (Square, CashApp..)
Ask us what we think about fragments 😜
If you want to be in this lost, you know what to do 😘 block.xyz/careers/jobs...
#AndroidDev
go.bsky.app/SLiJNP5