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Posts by nnda

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Big Announcement! + HELP!! The rewritten version of Pitch on Firefox browser. Hello hello everyone. I am currently working on Pitch’s full rewrite. There will be lots of new and fun stuff coming (gradually. hopefully). And ho.....

something big is coming... 👀

hopefully

nnda.itch.io/pitch/devlog...
#itchio #indiedev

22 hours ago 9 2 0 0

so eepy

1 week ago 0 0 0 0
Screenshot of Pitch, showing the 'Info List' component page.

Screenshot of Pitch, showing the 'Info List' component page.

table of content!!... though, like half of the core stuff hasn't been implemented/migrated/rewritten yet

1 week ago 1 0 0 0

❌DON'T: Shame artists for using Ko-Fi

✔️DO: Shame Ko-Fi for allowing Gen AI content

You cannot in good conscience say that you are a platform for all creatives when you ban NSFW content but allow this

2 weeks ago 1413 739 16 6

yay! :D

2 weeks ago 1 0 0 0

I'm using just the Svelte + Vite

2 weeks ago 2 0 0 0

Found this gist in a Sublime Text forum post.

I think I'm fine with not having syntax highlighting for the HTML strings, rather than having to wrestle with the configs and settings lol

gist.github.com/subhaze/a754...

2 weeks ago 1 0 0 0
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Post image

Behold, built-in live HTML editor for each components in Pitch!!!!!!!!

3 weeks ago 1 0 0 0

Was able to get the syntax highlighting for the HTML strings inside the Svelte component's attribute through Sublime Text's custom syntax...

But now I lost the entire highlighting of the Svelte component. Which is kinda funny.

3 weeks ago 3 0 1 0

Yees, I'm rendering the children's HTML + showing said HTML's source code in the component.

3 weeks ago 0 0 0 0

Ouuww, good idea. I'll look that one up.

3 weeks ago 0 0 0 0

I've tried the render -> grab `.innerHTML` method. But the HTML got minified :/

3 weeks ago 0 0 1 0
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I'm trying to build a 'code snippet' component piece, like this one below. Which require the raw HTML source code/strings.

3 weeks ago 1 0 1 0
A snippet of Svelte component source code, reading:

  <!-- from this -->
  <CodeHTML>

      <ul class="custom-dot-leader">
        <li>
          <span>Base game</span>
          <span>$5</span>
        </li>
        <li>
          <span>Base game + bonus content</span>
          <span>$12.5</span>
        </li>
        <li>
          <span>Supporter Pack</span>
          <span>$16</span>
        </li>
      </ul>

  </CodeHTML>

A snippet of Svelte component source code, reading: <!-- from this --> <CodeHTML> <ul class="custom-dot-leader"> <li> <span>Base game</span> <span>$5</span> </li> <li> <span>Base game + bonus content</span> <span>$12.5</span> </li> <li> <span>Supporter Pack</span> <span>$16</span> </li> </ul> </CodeHTML>

A snippet of Svelte component source code, reading:

  <!-- to this... -->
  <CodeHTML html={`

      <ul class="custom-dot-leader">
        <li>
          <span>Base game</span>
          <span>$5</span>
        </li>
        <li>
          <span>Base game + bonus content</span>
          <span>$12.5</span>
        </li>
        <li>
          <span>Supporter Pack</span>
          <span>$16</span>
        </li>
      </ul>

  `}></CodeHTML>

A snippet of Svelte component source code, reading: <!-- to this... --> <CodeHTML html={` <ul class="custom-dot-leader"> <li> <span>Base game</span> <span>$5</span> </li> <li> <span>Base game + bonus content</span> <span>$12.5</span> </li> <li> <span>Supporter Pack</span> <span>$16</span> </li> </ul> `}></CodeHTML>

Turns out I can't just yoink the raw inner/children's HTML strings from a Svelte component just like that. So I have to do this instead. There goes my syntax highlighting.

3 weeks ago 5 0 6 0

The rewrite is shaping up great. Most of the main layout is done. Though, rewriting the old YAML-based components manifest files to `.svelte` component is kinda tedious.

3 weeks ago 4 0 0 0
A screenshot of IDE program "Sublime Text". On the sidebar to the right, its showing a file tree structures, of a typical Svelte project. On the text editor column on the right, it shows a `.svelte` file, of one of the Pitch's component's manifest + its documentation. And on the text editor column on the left, it shows a `.yaml` file, containing the same information and data.

The code snippets shows:
{

    name: "Accordion",

    scopes: {
      compatible: "project",
      partial: [
        "profile",
        "jam",
      ],
    },

    input: [
      {
        name: "Opened icon",
        id: "ACCORDION_OPENED",
        default: "▼",
        type: "string",
      },
      {
        name: "Closed icon",
        id: "ACCORDION_CLOSED",
        default: "►",
        type: "string",
      },
    ],

    inputVars: [
      {
        selector: ".custom-accrd",
        vars: {
          "ACCORDION_OPENES": "accrd-opn",
          "ACCORDION_CLOSED": "accrd-cls",
        },
      }
    ], 
  };

A screenshot of IDE program "Sublime Text". On the sidebar to the right, its showing a file tree structures, of a typical Svelte project. On the text editor column on the right, it shows a `.svelte` file, of one of the Pitch's component's manifest + its documentation. And on the text editor column on the left, it shows a `.yaml` file, containing the same information and data. The code snippets shows: { name: "Accordion", scopes: { compatible: "project", partial: [ "profile", "jam", ], }, input: [ { name: "Opened icon", id: "ACCORDION_OPENED", default: "▼", type: "string", }, { name: "Closed icon", id: "ACCORDION_CLOSED", default: "►", type: "string", }, ], inputVars: [ { selector: ".custom-accrd", vars: { "ACCORDION_OPENES": "accrd-opn", "ACCORDION_CLOSED": "accrd-cls", }, } ], };

Currently rewriting Pitch from the ground up. Migrating from webpack + Node.js + manual components build system stuff in TS, held together by tears and duct tape. To Vite, Svelte, and Bun (still with TS + SCSS).

The old version is an absolute nightmare to maintain.

3 weeks ago 2 0 0 1
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Circumstances have changed, and Im trying to raise 6000 USD.

I have an ongoing 20% off sale in my shop and a ko-fi.

I currently have emergency commissions up on ko-fi

I know times are tough for everyone, so all I can ask for is shares.

ko-fi.com/megglesart

www.etsy.com/shop/Meggles...

1 month ago 748 642 2 8
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Please don't use my assets for GenAI!

I know it's a losing battle, I'm trying to figure out a way forward. But the icon money pays for the roof over me and my family's head. So I cant be ok with AI 🥲

In the meantime, these icons are now in the main pack!
#gameassets #indiedev

4 weeks ago 59 9 0 0

@gameengines.bsky.social

I would like Godot label plzzz! 👉👈

4 weeks ago 4 0 1 0

yeaaah 😭

if you need help with re-nesting them again lmk!

4 weeks ago 1 0 0 0
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Profile Page Update: Little Updates Hello again. Its been another million eon since I’ve done any updates to my profile page, or any updates to any of my projects at all. Last month, itch app received quite a big update , where the El.....

Just updated my #itchio profile page!

itch.io/blog/1459365...
#css #webdev #devlog

4 weeks ago 5 2 1 1
a doodle of a guy floating in a void with some questions over thenm. “what do I make? is it art? is it content? is it authentic?”

“am I doing a good job?”

a doodle of a guy floating in a void with some questions over thenm. “what do I make? is it art? is it content? is it authentic?” “am I doing a good job?”

does it matter? i don’t know. the only thing you really have to make is yourself

1 month ago 316 98 3 2
Two different images posted by user "snow-kiss" about a month apart, claiming to be unique original pieces. They both show a seemingly pixel art rendition of a wizard in a robe and had, holding a cane and casting a spell. The sprites are remarkably similar, with only random variations made without a clear motivation. They also display pixels with mixed resolution, non-square pixels, off-grid pixels and diagonal lines that would be impossible at the suggested resolution. Beneath the images there are random characters added as supposed "alt text".

Two different images posted by user "snow-kiss" about a month apart, claiming to be unique original pieces. They both show a seemingly pixel art rendition of a wizard in a robe and had, holding a cane and casting a spell. The sprites are remarkably similar, with only random variations made without a clear motivation. They also display pixels with mixed resolution, non-square pixels, off-grid pixels and diagonal lines that would be impossible at the suggested resolution. Beneath the images there are random characters added as supposed "alt text".

Three separate posts by user "snow-pixe", showing very similar drawings of a pixel-art knight holding a sword in their right hand, and a round shield on their left. The knight dons full armor and has a red plume on their helmet, and all have the same pose in which they appear to be bracing for combat. The pictures differ mostly in color and resolution.

Highlighted in the post's texts are the strange terms used to describe the pictures: "pixel landscape", "pixel scene", and "legacy-inspired dot drawing".

Three separate posts by user "snow-pixe", showing very similar drawings of a pixel-art knight holding a sword in their right hand, and a round shield on their left. The knight dons full armor and has a red plume on their helmet, and all have the same pose in which they appear to be bracing for combat. The pictures differ mostly in color and resolution. Highlighted in the post's texts are the strange terms used to describe the pictures: "pixel landscape", "pixel scene", and "legacy-inspired dot drawing".

1. art w/ mixed resolutions, off-grid pixels, nonsensical diagonals
2. small variations of the exact same image
3. calling sprites "landscapes", senseless terms line "legacy-inspired dot art"
4. random chars used in the alt text (which i find PARTICULARLY evil)
5. about 270 posts every day (!!!)

2 months ago 104 20 3 1
Video

been working on a lil secret thing in my spare time
#gamedev #indiedev #pixelart

2 months ago 100 20 5 0
Video

i made a version of wikipedia you can doomscroll
xikipedia.org

2 months ago 10508 3083 158 286

Reminding everyone, PLEASE, DO NOT sub to your favorite content creators through phone apps as it not only charges you more, it also takes a higher % from us AND to top it all off blocks the money from being received for 30 fucking days for some goddamned reason.

2 months ago 5204 4355 40 26
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an often overlooked casualty of this whole scam is how gen-AI corpos have flattened "artificial intelligence" to mean LLM garbage

neural networks, behavior trees, freaking path finding!, were all once under the umbrella of "AI", before it became synonymous with IP pillaging & chatbot sycophancy

2 months ago 56 9 2 0
A JSON file, reading "{"slot":2}"

A JSON file, reading "{"slot":2}"

The dynamic slot count is basically just a shields.io badge, grabbing a JSON data from my public repo, that I still have to update manually, and accordingly to my slot availability...

I'm honestly not very sure if its any better than manually editing the HTML :/

3 months ago 1 0 0 0
The CSS commission section on Pitch itch.io page.

The title reading "Need Help With Your Page?"
And the main paragraph reading "Want your page to look like these??
Check out my itch.io CSS commission listing on Ko-fi!"

The CTA button, labelled "Order now!", has a sub title that reads "Slots open: 2", and a price tag of "$10" on the right.

A small paragraph at the very bottom reads "Follow me, and unlock the code ##### to get 15% off!"

The CSS commission section on Pitch itch.io page. The title reading "Need Help With Your Page?" And the main paragraph reading "Want your page to look like these?? Check out my itch.io CSS commission listing on Ko-fi!" The CTA button, labelled "Order now!", has a sub title that reads "Slots open: 2", and a price tag of "$10" on the right. A small paragraph at the very bottom reads "Follow me, and unlock the code ##### to get 15% off!"

Opening comms again. Also refactored the section on Pitch's page, with new ""follower exclusive"" discount code, and (somewhat) dynamic commission slots count.

3 months ago 3 0 1 0
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v3.0.0 Alpha 8 – Fixes & Improvements For: Collapsible User Tools, Profile Picture, & Speed Dial Another (very) tiny updates. Mostly bug fixes and improvements for existing components. General The web app now shows warning for user who clicked any Tweaks type component for the first time. Compone...

Still kinda sick, but here's some updates

nnda.itch.io/pitch/devlog...

3 months ago 3 0 0 0