Super cool to see! Thanks for the writeup 80lvl!
Posts by Megacrush Interactive
screenshot of a custom unity editor window for the Runtime Spawner - showing a list of samples that can be installed (individually or as a batch).
Almost done a complete refactor / rewrite of the Runtime Spawner package. Putting the finishing touches before I submit it and then off into documentation / tutorial land.
Sneak peak at the Sample installer / welcome window!
#unity3d #indiedev #screenshotsaturday
Unity included the Ambient City Collection in the 50% bundle sale - grab 113 characters & 397 animations for under $20 while the sale lasts!
assetstore.unity.com/packages/3d/...
#unity3d #assetstore #indiedev
Had the opportunity to chat with the folks at Reallusion to discuss @dystopiapunk.bsky.social and how I'm using their awesome tools to build out the game!
Check it out! Super cool writeup, was a fantastic opportunity!
#indiedev #cyberpunk
magazine.reallusion.com/2026/02/09/e...
Check out the awesome writeup with the folks from Reallusion talking about the game and how we've built out our character pipeline with their tools!
Fantastic writeup, was a great opportunity!
#indiegame #unity
Credits from Untamed: "Previs Services provided by Megacrush Interactive"
Seeing your work in credits never gets old
@megacrush.bsky.social #previs
A sneak peek at what's to come in 2026 and beyond from immensely talented Canadian game studios 🇨🇦
@lecatnipcollective.bsky.social @cosmicrungame.bsky.social @heartloopgames.bsky.social @mhdante.com @indigodoyle.bsky.social
The future of gaming is bright.
#MIGS25 #indiegames
New tutorial series for the Runtime Spawner is now live!
Walks through setting up a project from scratch, and showcases all of the main spawner types:
- global spawning
- local area spawning
- wave spawning
Youtube Playlist is here:
youtube.com/playlist?lis...
#indiedev #unity3d #gamedev
My holiday project - new addon for the Runtime Spawner - "Runtime Ambient AI"
So far it has:
- data driven animation remapping
- activity based
- 'social' system (they have chats)
- placement, anchors (interest points)
- queueing for vendors / etc
Coming soon™
Built on the Runtime Spawner core!