Starting to make progress on the asset pack again. I had high ambitions for the first release, but I think I'm gonna reduce the scope a bit and update it over time. Should help me publish it faster.
#pixelart
Posts by ss1shadow
Gorgeous work my friend! ๐ฅ๐ฅ๐ฅ
Ayyyy so glad to see your work brother, great stuff as always! โค๏ธ
๐ฅ If you think it, you can build it!
A small phone sketch became a full stage in the room editor, something you'll be able to do as well XD
๐งฑ Build a stage..
๐ Fight with/against friends in it!
Curious what assets people would want in a tactical arena builder :3
#pixelart #indiegame #tactics
๐บ Plotting tiny points :3
My weekend isn't flashy - I'm triangulating a 2D tileset into real 3D geometry.
๐ Point-by-point topology
๐งฉ 2D sprite โ 3D form
โ๏ธ Lighting + normals
It looks boring. It builds everything XD
Curious what others dev first, fun features or foundations!
#pixelart #indiedev
Thank you very much! :D
๐ Happy New Year from the climb ๐
A quiet nighttime ascent through a winding labyrinth town, with small lights guiding the path like stars.
โจ Night climb with layered elevation
๐ฎ Town lights marking the ascent
Hereโs to steady climbs and brighter horizons.
#pixelart #indiegame #gamedev #gameart
โ๏ธUpdating diffuse map cutting..
..to include structures! ๐ก
๐ชจStructure pixels yeet'ed by asset collision
๐Improved layout visibility
This update is important so that wall/roof pixels inside other assets like the below don't show due to transparency!
#pixelart #indiegamedev #rpg #anime
Such an amazing art piece, much appreciation for @bananannertoast.bsky.social 's expertise when it comes to these tiles! โค๏ธ๐
Was working on another commission for @ss1shadow.bsky.social and I came up with a few different color schemes while making mockups. The palms are just some trees I had lying around from my free time, they're not part of his game.
#pixelart
๐ชจ Pick Up. Carry. Throw.
This clip shows the player grabbing a pot, moving with it, and hurling it on demand!
๐ช Objects are fully interactive
๐ฏ Aim/prediction matters
๐ฅ Almost everything is throwable!
Give players tools -- theyโll invent the mayhem! ๐
#gamedev #indiedev #indiegame #pixelart
Love this! 4 players is always such a blast ๐
๐ High-elevation descent update!
Jumping down from way up top -- now smoother, faster, and way more readable on the way down โฐ๏ธ
Still squashing a few edge-case glitchesโฆ
Next up ๐ multi-light support ๐กโจ
#gamedev #indiedev #pixelart #indiegame
๐๏ธ High elevation hits different
Jumping from way up high all the way down to ground level now feels wild ๐ค
โจ Full dynamic shadows are in
๐ Movement/visibility still getting tuned
๐ A few glitches left
Already a blast, and this system's only getting better!
#gamedev #indiedev #indiegame #pixelart
Love these colors! โค๏ธ
๐๏ธ Elevation experiment..
First pass at a high-elevation depth FOV parallax effect!
๐ Objects far below subtly scale and shift, giving real vertical depth without breaking the top-down view.
Still tuning it, but the sense of height already feels good! ๐
#gamedev #indiedev #pixelart #indiegame
๐ First pass at our underwater effect!
As your characterโs eyes dip below the surface, the world distorts and shifts ๐ซ๏ธ
Cross back above the waterline and the view snaps to normal!
Still early, but the transition feels decent!
๐ต Secret of The Forest ใพใฎๅ Remix
#gamedev #indiedev #indiegame #pixelart
๐๐๐โค๏ธ
๐งฑ Whatโs a diffuse map?
Since our game uses an under-the-hood 3D engine, this comes up a lot ๐
๐จ The diffuse map = the pixels you actually see
๐ฆ It includes all sides of a model, even hidden ones
โก๏ธ Shows how it reads in-game from a top-down view!
#gamedev #indiedev #pixelart #indiegame #3DArt
๐ฆ Light vs Shadow
Our cave and over/under system ties directly into the darkness mechanic!
โจ Dynamic lighting
๐ Layered over/under traversal
๐๏ธ Visibility shifting in real time
Details like this turn simple movement into strategy!
๐ต FF13 "Dust to Dust"
#gamedev #indiedev #indiegame #pixelart
โจ Cozy desert living gets an upgrade!
Our rich residential district just got a huge visual pass -
๐๏ธ Warm colors
๐ Layered spaces
๐พ TONS of tiny details!
Massive thanks to @lanawanderwood.bsky.social for helping bring this area to life! ๐ฟ๐
#pixelart #indiedev #gamedev #indiegame
๐ฑ It's the little things.
Sometimes gamedev isnโt glamorous --
๐ Zooming in 800 percent, fixing tiny model glitches, and nudging pixels no one will ๐ฆ๐ท๐ฆ๐ณ consciously notice lol
It's tedious... but it's also love โค๏ธ
#pixelart #gamedev #indiedev #indiegame
๐๐ฅ Mechanics showcase!
Time to whip out that popcorn ๐ฟ
๐ Save/replay your fights as a cutscene like this one!
๐ Shows our over/under + cave depth magic ๐โจ
Every new system is making the world feel more alive! ๐โค๏ธโ๐ฅ
#gamedev #indiedev #pixelart #indiegame
๐ It's a Tactics Arena Fighter RPG!
Animations heavily inspired by..
Falling+Wallsplat: Dead or Alive
Somersaults: Naruto Ninja Storm
Gatling-dodges: Solo Leveling
๐ต Music: "Penumbra Phantasm" by Toby Fox, remixed by Placek on YouTube โค๏ธ
๐ฅ Replay Mode will look like this! ๐ฟ
Save/watch your fights as seamless, cinematic cutscenes!
โธโถ๏ธ Pause & play
๐ Switch player views
๐ง Study tactics & movement
๐ฎ Perfect for breakdowns, content, and bragging rights!
Can't wait to see your craziest battles ๐
#gamedev #indiedev #indiegame #pixelart
Hahaha that code might actually be in the single player game ๐
โก Smooth movement glow-up!
New animations let your character pivot on a dime, and chain multi-dodges like a true arena fighter.
๐ Direction-switch transition
๐จ Rapid-fire dodges
Excited to finally see these in motion! ๐
#indiedev #gamedev #pixelart #indiegame
๐ Old-school stealth showcase!
Imagine Metal Gear-style peeking, letting you ๐ฑ๐ฆ๐ฆ๐ณ ๐ช๐ฏ๐ต๐ฐ ๐ข๐ฅ๐ซ๐ข๐ค๐ฆ๐ฏ๐ต ๐ต๐ช๐ญ๐ฆ๐ด and shift your line of sight like you're actually standing there!
Perfect for planning sneaky routesโฆ or jump-diving into houses like this ๐๐ฅท๐จ
#indiedev #gamedev #pixelart #indiegame
Thank you very much for the compliment! ๐๐