Advertisement · 728 × 90

Posts by Bates

Post image Post image

Creative process in action: original design of Shard from a decade ago and a current revamp.

1 year ago 3 0 0 0

Very kind offer—I've always appreciated your insights. Good timing, too: I'm way too in the weeds on my current project and could use a fresh pair of eyes.

1 year ago 1 0 0 0

Feeling good about the tweak to the #ttrpg I'm designing that adds an XP system for the GM to parallel the PCs' XP rules. Now just gotta playtest it.

Thanks to @gregstolze.bsky.social and @kennethhite.bsky.social for giving me grief on it—I mean, inspiring me—recently.

1 year ago 7 1 0 0

That was discussed, too, though I remember that time as a whole big frantic excited rush. Still kinda surprised we ended up with something reasonably coherent and entertaining.

1 year ago 3 0 0 0

Heh; no worries. Was away from the hobby so long I wouldn't expect my name to ring a bell these days.

1 year ago 1 0 1 0

I forgot: we could've changed things even further. Ken was basically, "It's a new game line. Go for it." But design a new system from the ground up AND a brand new setting (AND need supplements in the pipeline before anything hits the street)? Would've been nuts.

1 year ago 2 0 1 0

The deconstruction was why I didn't take on development after the core book released (I'd've done both lines in the setting).

Tough call—walk away from a job creating worlds? Plus, was always a HUGE supers fan—but there was an underlying tone to the deconstruction that I just bounced off of.

1 year ago 3 0 1 0

The system revisions were my jam (props to many misspent years crunching Champions characters).

1s canceling successes never made sense (penalized for having more dice?!), and a lower difficulty than WoD felt appropriate given the genre.

1 year ago 2 0 1 0
Advertisement

A Rob Hatch pitch, actually.

One of my newbie mistakes was feeling I had to tie in all the "stuff that's gone before"—when we had very little idea what really had gone before and should've all known it'd change.

1 year ago 2 1 0 0

Yep. Separating by era made sense so the different genres didn't clash.

And pretty much everyone wanted to do pulp first (because two-fisted adventuring is the best), but the feeling was sci-fi was a stronger (read: more marketable) genre to establish a new line.

1 year ago 4 1 2 0

Makes sense. Adventure! had the clearest vision to begin with.

1 year ago 0 0 0 0

I'd left WW by then but was all for Ian taking this on. Though not without its flaws, it's a solid setting that deserved a second chance.

1 year ago 1 1 0 0

Really, d20 versions was mainly a moneymaker play.

I wasn't supposed to do anything other than port the system over, but I recall sneaking in some setting revisions for better cohesion.

(I think "Trinity Universe" was a Richard Thomas call.)

1 year ago 4 1 1 0

Dude! I thought Trinity worked fine under Storyteller; it just needed a new edition to fix the bits that didn't.

1 year ago 3 1 0 0

One of the many things I learned developing the game was to throttle back metaplot. A second edition would've been more about setting the stage with key threads players could follow or ignore as they prefer.

1 year ago 1 1 0 0

Good times. While in Europe for the launch at Essen Game Fair, I got a call (I think from Richard Thomas?)—"we need a new name!"

Transatlantic brainstorming on a new title was fun.

1 year ago 0 0 1 1

I think I still have copies of the original Æon plastic cover and this hardcover.

1 year ago 0 0 0 0

Now, that's a name I haven't heard in a long time…

1 year ago 0 0 0 0
Advertisement

Not to mention those who were disappointed it WASN'T "vampires in space."

(And, system-wise, many of the innovations made in Æon found their way into future iterations of the Storyteller System.)

1 year ago 1 0 0 0

Though very much a team effort. The entire WW stable dove into this project with verve.

1 year ago 0 0 0 0
Post image

Holiday art featuring Archie.

2 years ago 4 1 0 0
Post image Post image Post image

A few more of Archie and Mika being all kinds of photogenic.

2 years ago 1 0 0 0
Post image

More Star Wars art: Bounty hunter Zanoren Zan.‬ I might try this art style with other stuff.

2 years ago 1 1 0 0
Post image

Quick one of Archie and Mika from last year, in a rare moment between shenanigans.

2 years ago 0 0 0 0
Post image

Okay… Bolt Action. Pretty straightforward background: advance scout for an alien mechanoid race bent on galactic domination who was reprogrammed accidentally when a freak power surge overlaid a Weirdness Society technician's engrams onto their core processing system. So, yeah; standard stuff.

2 years ago 1 0 0 0
Post image Post image Post image Post image

Some random examples of Mika being photogenic.

2 years ago 0 0 0 0
Advertisement
Post image

New (Star Wars) art: Cavorak Tane, Selonian treasure hunter—that is, he's a Selonian who hunts for treasure.

(Since Selonians are basically space otters, I thought that'd be more fun than the usual cat-like look.)

2 years ago 1 0 0 0
Post image Post image

Mika was a little trouper and recovered from his transatlantic voyage, with a little help from a friend.

2 years ago 0 0 0 0
Post image Post image Post image Post image

Mika was from Malta originally. Here are some shots from there and his journey to the States…

2 years ago 0 0 0 0
Post image

Character design from yet another project in limbo: The Headless Huntsman.

Happy Halloween!

2 years ago 0 0 0 0