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Posts by Felix Leyendecker

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Catch my talk about DOOM:The Dark Ages at devcom today!

8 months ago 20 4 0 0
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Turret from #DoomTheDarkAges
Concept by Ethan Evans.

9 months ago 15 1 1 0
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9 months ago 2 0 0 0
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More of my art from #DOOMTheDarkAges:
The Atlan Cannon. Made for giant robots, this is a boat-sized shotgun that shoots cannonballs for pellets. Concept by the awesome
@teamcolin.bsky.social

9 months ago 13 1 2 0

Love these!

9 months ago 2 0 0 0
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More new art from #DoomTheDarkAges. This time, the slayer shield. Modeling this was pretty straightforward. But for the 1P view, the number and spacing of blades had to be custom, or the rhythm wouldn't look right. Lots of back and forth with
@emersontung.bsky.social
who concepted this <3

9 months ago 94 21 2 0

Thank you!

9 months ago 0 0 0 0
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More new art! Shredder from #DOOMTheDarkAges
modeled in MODO and textured in substance painter. Concept art by
@teamcolin.bsky.social

9 months ago 27 3 2 0
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New art! Impaler from #DOOMTheDarkAges
modeled in MODO and textured in substance painter. Concept art by
@teamcolin.bsky.social

9 months ago 66 13 1 0

Great video on all the cool tech we get to use!

11 months ago 8 1 0 0

Where are you based?

1 year ago 1 0 1 0
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New on bluesky! Looking to connect with other gamedev people. Currently working on DOOM: The Dark Ages @ id software
very outdated portfolio:
www.artstation.com/felixleyende...

1 year ago 169 37 5 1