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Posts by Anish Kumar

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Godot Mobile update — April 2026 – Godot Engine April update from the Godot Mobile Team!

Have you checked out the latest #Godot blog post on mobile improvements?
godotengine.org/article/godo...

1 week ago 2 1 0 0
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GitHub - syntaxerror247/android-device-explorer: A Godot Editor plugin for exploring and managing Android device file system A Godot Editor plugin for exploring and managing Android device file system - syntaxerror247/android-device-explorer

I've released a Godot editor plugin: Android Device Explorer

github.com/syntaxerror2...

Explore and manage files on connected ADB devices right inside the editor.
You can monitor app private data, save/upload files, or just use it as file transfer tool for connected devices

#godot #editor #plugin

1 week ago 1 0 0 0

From a cursory check, Godot seems to have the most supported #OpenXR extensions, many directly in core and vendor specific ones in the vendor plugin.

Great job @mux213.bsky.social @dsnopek.bsky.social @devloglogan.bsky.social @m4gr3d.bsky.social!

1 week ago 44 4 0 0
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Maintenance release: Godot 4.6.2 – Godot Engine The second 4.6 maintenance release has arrived; no foolin'!

Another maintenance release? No foolin'! 🤡

Featuring well over 100 regression fixes, #GodotEngine 4.6.2 is our most stable iteration yet. All 4.6 users are encouraged to upgrade to 4.6.2!

godotengine.org/article/main...

2 weeks ago 355 48 5 3

I hope it works for non-corporate logos too. I've always wanted to redesign the Godot logo 😄

2 weeks ago 0 0 1 0
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Dev snapshot: Godot 4.7 dev 3 – Godot Engine A snapshot that will transform the way you design GUIs in Godot.

Here's #GodotEngine 4.7-dev3, and it's feature-packed with great workflow improvements!

🧃 Control transform offset
🔎 PopupMenu search bar
🧲 3D editor vertex snapping
🖼️ Android Picture-in-Picture
📚 MeshLibrary editor
📸 Linux Wayland HDR
✨ And a lot more!

godotengine.org/article/dev-...

3 weeks ago 496 80 13 11
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Support for picture-in-picture is coming to #Godot mobile games and apps in #Godotengine 4.7!

cc @adriaan.games

1 month ago 104 11 5 3
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Releases · godot-sdk-integrations/godot-google-play-billing Godot Android plugin for the Google Play Billing library - godot-sdk-integrations/godot-google-play-billing

Godot Google Play Billing v3.2.0 is out!

- Updated to Google Play Billing Library v8.3.0
- Added support for multiple purchase options and discount offers for One-Time Products
- Improved documentation

Checkout release page for more details: github.com/godot-sdk-in...

#godot #android #sdk

1 month ago 19 7 0 0
Overview - Godot Google Play Billing Godot Android plugin for Google Play Billing.

For the past few days I've been working on the Godot Google Play Billing documentation.

It's now hosted on a dedicated docs site and is now more detailed, with a proper API reference. This should make it much easier to get started.

godot-sdk-integrations.github.io/godot-google...

#godot #android

1 month ago 4 1 1 0

It's been a long time since the last release. I haven't been able to spend much time on the project recently, so this update is relatively small.

The good news: I'm now back to actively working on the project again. Expect more improvements and more regular updates going forward.

1 month ago 0 0 0 0
VectorTouch app logo

VectorTouch app logo

VectorTouch Alpha 5 is out!

This release removes the need for storage permission, switches to the Storage Access Framework, and syncs with the upstream updates.

Release Page: github.com/syntaxerror2...

Download on Google Play:
play.google.com/store/apps/d...

#opensource #godot #android #vector

1 month ago 3 1 1 0
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200 stars on the @sentry.io #godot SDK: github.com/getsentry/se...

1 month ago 4 1 0 0
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GodotCon Amsterdam 2026 April 23 – 24, 2026

🎟️ Get your tickets here: tickets.godotengine.org/foundation/g...

2 months ago 62 6 0 0
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Dev snapshot: Godot 4.7 dev 1 – Godot Engine All the colors of the rainbow (and more?)

Our first development snapshot for #GodotEngine 4.7 has arrived!

Virtual joysticks, drawable textures, Windows HDR support, Vulkan raytracing groundwork, and more are ripe for testing:

godotengine.org/article/dev-...

2 months ago 363 48 10 9
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What do you mean " time for me to die" 😅

2 months ago 0 0 1 0
Screenshot of the Google meet screen during meeting.

Screenshot of the Google meet screen during meeting.

We had our first #Godot India community meetup!
Since we are spread across different states, meeting in person isn't always possible, so this was extra special.

Thanks to @shadeygamedev.bsky.social for organizing this and putting in so much effort for helping build the Godot India community 💙

2 months ago 5 1 0 0

It's Good! But I've moved to 4.7 now 😏

2 months ago 2 0 0 0
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Godot 4.6 Release: It's all about your flow With the stability gained over the past five releases, it's time for polish and quality of life improvements for everyday development.

#Godot 4.6 is out, and all about your flow!

This release puts you and your workflow first with a new theme, flexible docks, and dozens of UX improvements. And Jolt Physics by default, revamped IK, better reflections, and more.

Less wrestling with UI. More making games.
godotengine.org/releases/4.6

2 months ago 1374 374 28 50

Do you have a #Godot 4.x game on #Android using Vulkan Mobile?

We recently fixed a number of Vulkan crashes for some mobile GPUs which will be in 4.5.2 and 4.6.

I'd like to figure out if there are more Vulkan crashes in the wild that we can prioritize.

3 months ago 51 15 2 0
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syntaxerror247/GodotFirebaseAndroid Godot Android plugin for Firebase. Contribute to syntaxerror247/GodotFirebaseAndroid development by creating an account on GitHub.

I'm also on discord. My username is syntaxerror247.

Since it's related to plugin, you can create an issue report in its repo too github.com/syntaxerror2...

3 months ago 0 0 0 0
an overview of Rift Riff crashes, diminishing over time, even flatlining over the last week or so.

an overview of Rift Riff crashes, diminishing over time, even flatlining over the last week or so.

Rift Riff had a high crash rate on Android (3-5% of sessions, yikes) due to Godot's implementation of the Vulkan renderer. This throttled our game's discoverability on the algorithm-based Google Play; very bad, obviously.

So… we fixed all the crashes!👇🏼🧵 thread on HOW, below.

#godotengine #gamedev

3 months ago 133 16 7 7
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Dev snapshot: Godot 4.6 beta 3 – Godot Engine New year, new build!

Happy new year, everyone! 🥳

We're starting 2026 strong with our first development build of the year: #GodotEngine 4.6 beta 3!

godotengine.org/article/dev-...

3 months ago 289 33 4 3
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Trying out Godot for real by making a Minicraft clone on an Android tablet.
#GodotEngine #GameDev #IndieDev

3 months ago 20 4 0 0

This is absolutely cursed.

3 months ago 1 0 0 0
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Dev snapshot: Godot 4.6 beta 2 – Godot Engine The final development snapshot of 2025!

As 2025 winds to a close, so too does our team for the holiday season 🎁

Before we head off, let us leave you with a parting gift: the final development build of the year, #GodotEngine 4.6 beta 2!

godotengine.org/article/dev-...

4 months ago 208 22 2 1
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Dev snapshot: Godot 4.6 beta 1 – Godot Engine Godot 4.6 enters beta!

It's that time again, folks: #GodotEngine 4.6 is now ready for broader testing with its first beta snapshot! ⚗️

No new additions to showcase, as we were already in feature freeze, so we can jump straight into the main highlights of this new version:

godotengine.org/article/dev-...

4 months ago 262 41 1 3

I can't provide further details due to NDAs, but have just been given the green light to confirm Godot runs on Steam Frame. There will be a PR soon to address controller support, hopefully in time for 4.6, but in the mean time Frame works with the touch profile.

4 months ago 127 25 8 1
Support the development of Godot! Donate Now

Support the development of Godot! Donate Now

This has been a great year for the engine, but there are still a lot of things we would love to do.

If each person visiting our website donated €5, we could hire 5 more developers to work on Godot full-time.

👉 fund.godotengine.org

4 months ago 750 289 12 20
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Ok I promise no more #GodotEngine 'watch-dev' after this one.... For at least a day.

Playing with flow fields again 😄

4 months ago 64 9 6 1
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Celebrate #BlackFriday with my #Android guitar app 'Robotic Guitarist'!

🆓🆓🆓🆓🆓
I've made it 100 % free. No ads, no purchases. All timbres, effects and skins included.
🆓🆓🆓🆓🆓

play.google.com/store/apps/d...

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5 months ago 11 5 1 0
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