Have you checked out the latest #Godot blog post on mobile improvements?
godotengine.org/article/godo...
Posts by Anish Kumar
I've released a Godot editor plugin: Android Device Explorer
github.com/syntaxerror2...
Explore and manage files on connected ADB devices right inside the editor.
You can monitor app private data, save/upload files, or just use it as file transfer tool for connected devices
#godot #editor #plugin
From a cursory check, Godot seems to have the most supported #OpenXR extensions, many directly in core and vendor specific ones in the vendor plugin.
Great job @mux213.bsky.social @dsnopek.bsky.social @devloglogan.bsky.social @m4gr3d.bsky.social!
Another maintenance release? No foolin'! 🤡
Featuring well over 100 regression fixes, #GodotEngine 4.6.2 is our most stable iteration yet. All 4.6 users are encouraged to upgrade to 4.6.2!
godotengine.org/article/main...
I hope it works for non-corporate logos too. I've always wanted to redesign the Godot logo 😄
Here's #GodotEngine 4.7-dev3, and it's feature-packed with great workflow improvements!
🧃 Control transform offset
🔎 PopupMenu search bar
🧲 3D editor vertex snapping
🖼️ Android Picture-in-Picture
📚 MeshLibrary editor
📸 Linux Wayland HDR
✨ And a lot more!
godotengine.org/article/dev-...
Support for picture-in-picture is coming to #Godot mobile games and apps in #Godotengine 4.7!
cc @adriaan.games
Godot Google Play Billing v3.2.0 is out!
- Updated to Google Play Billing Library v8.3.0
- Added support for multiple purchase options and discount offers for One-Time Products
- Improved documentation
Checkout release page for more details: github.com/godot-sdk-in...
#godot #android #sdk
For the past few days I've been working on the Godot Google Play Billing documentation.
It's now hosted on a dedicated docs site and is now more detailed, with a proper API reference. This should make it much easier to get started.
godot-sdk-integrations.github.io/godot-google...
#godot #android
It's been a long time since the last release. I haven't been able to spend much time on the project recently, so this update is relatively small.
The good news: I'm now back to actively working on the project again. Expect more improvements and more regular updates going forward.
VectorTouch app logo
VectorTouch Alpha 5 is out!
This release removes the need for storage permission, switches to the Storage Access Framework, and syncs with the upstream updates.
Release Page: github.com/syntaxerror2...
Download on Google Play:
play.google.com/store/apps/d...
#opensource #godot #android #vector
200 stars on the @sentry.io #godot SDK: github.com/getsentry/se...
Our first development snapshot for #GodotEngine 4.7 has arrived!
Virtual joysticks, drawable textures, Windows HDR support, Vulkan raytracing groundwork, and more are ripe for testing:
godotengine.org/article/dev-...
What do you mean " time for me to die" 😅
Screenshot of the Google meet screen during meeting.
We had our first #Godot India community meetup!
Since we are spread across different states, meeting in person isn't always possible, so this was extra special.
Thanks to @shadeygamedev.bsky.social for organizing this and putting in so much effort for helping build the Godot India community 💙
It's Good! But I've moved to 4.7 now 😏
#Godot 4.6 is out, and all about your flow!
This release puts you and your workflow first with a new theme, flexible docks, and dozens of UX improvements. And Jolt Physics by default, revamped IK, better reflections, and more.
Less wrestling with UI. More making games.
godotengine.org/releases/4.6
Do you have a #Godot 4.x game on #Android using Vulkan Mobile?
We recently fixed a number of Vulkan crashes for some mobile GPUs which will be in 4.5.2 and 4.6.
I'd like to figure out if there are more Vulkan crashes in the wild that we can prioritize.
I'm also on discord. My username is syntaxerror247.
Since it's related to plugin, you can create an issue report in its repo too github.com/syntaxerror2...
an overview of Rift Riff crashes, diminishing over time, even flatlining over the last week or so.
Rift Riff had a high crash rate on Android (3-5% of sessions, yikes) due to Godot's implementation of the Vulkan renderer. This throttled our game's discoverability on the algorithm-based Google Play; very bad, obviously.
So… we fixed all the crashes!👇🏼🧵 thread on HOW, below.
#godotengine #gamedev
Happy new year, everyone! 🥳
We're starting 2026 strong with our first development build of the year: #GodotEngine 4.6 beta 3!
godotengine.org/article/dev-...
Trying out Godot for real by making a Minicraft clone on an Android tablet.
#GodotEngine #GameDev #IndieDev
This is absolutely cursed.
As 2025 winds to a close, so too does our team for the holiday season 🎁
Before we head off, let us leave you with a parting gift: the final development build of the year, #GodotEngine 4.6 beta 2!
godotengine.org/article/dev-...
It's that time again, folks: #GodotEngine 4.6 is now ready for broader testing with its first beta snapshot! ⚗️
No new additions to showcase, as we were already in feature freeze, so we can jump straight into the main highlights of this new version:
godotengine.org/article/dev-...
I can't provide further details due to NDAs, but have just been given the green light to confirm Godot runs on Steam Frame. There will be a PR soon to address controller support, hopefully in time for 4.6, but in the mean time Frame works with the touch profile.
Support the development of Godot! Donate Now
This has been a great year for the engine, but there are still a lot of things we would love to do.
If each person visiting our website donated €5, we could hire 5 more developers to work on Godot full-time.
👉 fund.godotengine.org
Ok I promise no more #GodotEngine 'watch-dev' after this one.... For at least a day.
Playing with flow fields again 😄
Celebrate #BlackFriday with my #Android guitar app 'Robotic Guitarist'!
🆓🆓🆓🆓🆓
I've made it 100 % free. No ads, no purchases. All timbres, effects and skins included.
🆓🆓🆓🆓🆓
play.google.com/store/apps/d...
(Thread, 1/4)