Posts by terrehbyte ππ
Making it so if you stun multiple enemies, you can execute them all at once for a big score bonus
#gamedev #screenshotsaturday
See those tiny little grass patches on the divider? I made it so that every blade of grass is animated, using this tutorial: docs.godotengine.org/en/stable/tu... and it's probably the stupidest thing I've spent time working on this week.
Added some debug vis for both instant and in-flight IO outputs today
Ease in vs Ease out, with a circ transition
#Godot #GameDev #Animation #UI
Here's some of the things you can do using light cookies (or masks)! They can be useful for creating flashlights, or window lights - or even water caustics!
New #gameassets β¨
I've created 150+ light cookies/masks compatible with all game engines that support this feature. Includes white on black, black on white and white on transparent backgrounds for each. CC0, public domain, all free!
kenney.nl/assets/light...
Epic Games just laid off over 1,000 people
www.gamingonlinux.com/2026/03/epic...
#EpicGames #Gaming #PCGaming
she can also make poses and take a selfie anywhere
One common comment we'd get from Management/Ownership was "I know it's temp, but why is it so bad?"
My memory of video game dev is: the dev team being surrounded by people trying to make the job of game dev harder, take longer, cost more.
Been working on AutoTile for GridMap in godot, and I think it is time to share the result. It works the same as AutoTile in Tilemap 2D, but you don't need to create 256 unique tiles in this case. Check it out here: github.com/damarindra/g... #GodotEngine #gamedev #indiedev
New scoop on unrealscoops.com, my website for hard-to-find Unreal knowledge: how to let an Editor Utility Widget respond to all editor undo/redo events, eg to refresh a widget to show the correct data post-undo
impromptu.zone/t/binding-to...
Hey folks! For the three of you who do wild things with the Godot editor, me and @gdquest.bsky.social have a new library (WIP) to ease your woes a bit.
Editor Interface Access is a library that enumerates ~380 editor nodes, so you can access them with just 1 LOC!
github.com/GDQuest/godo...
#godot
vertex colours and low-res textures my beloved π₯°
I've only seen clips but never entire episodes haha
Still wild to think that this happened but love that it did!
Implemented a lot of other actions to the player character
Still a lot of adjustments to be done but its starting to look good
#godot #gamedev
A screenshot of a mannequin with a blue debug arrow, indicating the direction they're looking in.
All that time in UE has really trained me to miss having an Arrow Component when working in Godot, so naturally I had to have one haha
(I was trying to debug AI shoot direction...)
My command line parameters:
qbsp -subdivide 0 -wrbrushes -splitspecial
light -nolighting -wrnormals
The latest BSP importer isn't updated on the Godot Asset Library yet, but you can grab it here: github.com/jitspoe/godo...
Also includes @venitstudios.bsky.social's Q2 and Q3 BSP importer rewrites.
TIL there's a Seattle Game Audio group!
www.seattlegameaudio.com
Ah yes, one of the times when -1 is not a good value to represent "unavailable" lol
The old Half-Life 1 mod Zombie Panic releases on Steam after 20 years!
After releasing on ModDB as a beta back in 2004, the mod finally gets a proper Steam version with new characters, fresh models, reworked map visuals, VA and much more.
JC has pink and purple hair and is wearing sunglasses, a black sleeveless hoodie, and a silver necklace with a pizza charm on it. She is in front of a bunch of flowers that look like they are exploding out of her head. The sky is blue behind her.
This is #WhatAGameDevLooksLike! Iβm JC, Iβve been a gamedev for 10+ years in AAA/indie, and I am currently lead producer and (NEWLY MINTED) COO at my studio, @twirlbound.com! I love making cool stuff with cool people, developing sustainable career paths, and of course yelling (lovingly) about Jira β¨
Made a Godot addon which enforces consistent, project-wide preview lighting with a custom light scene and environment resource. Also gives you *full* control over preview lighting! π‘
Grab it here: tinyurl.com/cozycubeaddons
#GodotEngine #gamedev #indiedev
I made an addon for you.
Shader Line Previewer: A real-time variable inspector for Godot.
new Steam publisher page is lookin' nice!
Was frustrated with typical collision workflows, so I added a "pins" feature to my SyncedCollisionShape3D addon. If you wanna effortless generate/tweak convex hulls, grab it here: codeberg.org/MajorMcDoom/...
#GodotEngine #gamedev #indiedev
the anime sfx-making tool! It's called ANIMEVOX, in big letters up top. Then there's the controls: In vertical pairs: Left: Pitch Rise Rise speed Reverb Room size On the right: Wobble Speed Wobble Amount Tone Brightness Volume Next is a row of keys: Randomize - randomizes the sound parameters UNDO/ REDO - go back to parameters you liked Export Wav - self explanatory, it saves a copy of the latest sound to your hard drive. Then the fun buttons, with cute art styles: IMPACT, sparkle, beam, powerUP, PON, BOOM, slash, woosh Each produces a preset sound, which then goes through the fx chain. Hope you enjoy it!
I made a tool that makes retro anime sound effects. Meet AnimeVox!
I made it for a game, but it's free to use.
I'm using the forgotten (but popular in 80s japan) Schroeder reverb algo, and some wobble.
If you find it useful consider supporting me on itch :)
castpixel.itch.io/animevox
Thanks to the great work of a contributor, the long-requested Lookahead functionality is now available for 2D scenes.
Another key change is a refactor of Framed Follow 2D, which should make it a lot more reliable.
3D counterparts of both are in the works for a future release.
#GodotEngine
Super Shiori Sunshine v.1.1.5 is out now! βοΈ
- Final level is finished (leaving the boss as is lmao)
- Bugfixes & QoL improvements
This might be the last version of the game for now while I think about its future.
Thanks for playing!
#ShiorinSketch | #GameDev | #IndieDev | #IndieGame