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Posts by phoenix

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do not eat

4 days ago 133 39 1 2
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New gear (continued):

4 days ago 55 11 1 4
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New gear obtainable from various content, including (but not limited to) the Occult Crescent and Cosmic Exploration:

4 days ago 104 50 1 33
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New mounts (further continued):

4 days ago 111 35 1 34
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New mounts (continued):

4 days ago 83 27 1 20
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New mounts:

4 days ago 62 19 1 10
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The team demonstrates the particle effects of the new Phantom weapon upgrades:

4 days ago 50 10 1 3
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Fittingly, the behemoth's finisher action will see it rear onto hind legs and cast a massive meteor spell.

4 days ago 47 5 1 2
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The team demonstrates summoning a behemoth, including its largest [and cutest] size:

4 days ago 60 15 1 6
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The team demonstrates using a finisher from one beast, then using a battlehorn to switch to a behemoth:

4 days ago 28 5 1 0
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Entering Amdapor Keep, the team demonstrates the actions and job gauge related to Beastmaster while battling alongside a coeurl:

4 days ago 29 7 1 0
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The gear demonstrated here is available when a Beastmaster reaches level 50. This gear can be further enhanced [likely through the Crucible of the Unbroken.]

4 days ago 43 7 1 0
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At higher beastmaster levels, you will learn abilities that fill the gauges instantly, allowing you to connect multiple combos.

4 days ago 32 4 1 0
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When beastmaster & beast continue to use instinctual skills in succession, and even more powerful instinctual combo will be unleashed. Pay attention to the affinity of instinctual skills & perform them in a set order to increase the damage dealt by the resulting instinctual combo.

4 days ago 26 4 1 3
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When the Beastmaster and beast both reach 100 or more, they can be consumed in their entirety to allow the beastmaster & beast to perform instinctual skills simultaneously. Depicted is the job gauge with "Beastmaster" and "Beast" components.

4 days ago 36 7 1 0
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In this image, the Master's Bestiary displays the different action properties for each beasts. There is an overview that allows you see at-a-glance the actions of each of the beasts assigned to your three battlehorns.

4 days ago 34 6 1 0
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Beasts have their own actions:
• Finisher: Perform a powerful attack with a large AoE and leave the field.
• Trick: Instinctual skill, detailed later.
• Tempered Release: Perform an action unique to each beast.
• Nature's Gift: The BST draws power from the beast to perform an action themselves.

4 days ago 43 10 1 0
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You can also call a beast three different sizes. These sizes can be set individually or for all beasts. Notice how he become big.

4 days ago 93 24 1 18
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Once a beast is assigned to a battlehorn, you can also summon it to walk by your side. In sanctuaries, the cast/recast time is instant.

4 days ago 88 21 1 12
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Use your Master's Bestiary to review your captured beasts and select up to three to assign them to a battlehorn. You may only call upon one beast at a time during battle, but you can swap between the three beasts assigned to the three battlehorns.

4 days ago 53 7 1 0
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The team demonstrates a Beastmaster capturing a coeurl, which is recorded in the Master's Bestiary once successful:

4 days ago 70 17 1 1
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Capturing beasts happens in four stages:

① Use "gauge" to see if the beast can be captured.
② Reduce the beast's HP to have a better chance of capture.
③ Once you use "catch," go ahead and knock the beast out.
④ If successful, the beast is recorded in your Master's Bestiary.

4 days ago 74 14 1 4
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Beastmaster will be able to capture and call beasts to their side in combat or to walk beside them in field areas AND cities. It will prioritize a solo-leaning experience but there are objectives that can optionally be completed in parties—including monsters you can capture from alliance raids.

4 days ago 110 35 1 21
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To unlock Beastmaster, you must have a Disciple of War or Magic (combat job) of level 50 or above, completed the 2.0 main scenario quest and have the expansion pack 'Dawntrail' registered to your account.

4 days ago 62 14 1 3
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Onto the new limited job: Beastmaster. It will use a one-handed axe as a weapon and is classified as a melee DPS. It will start at level 1 and cap at level 50, and Beastmaster job quests will be available upon release.

4 days ago 75 17 1 11

[Here's the correct slide for this info!]

Gear from dungeons added from 3.0 (Heavensward) onwards will be eligible to store as outfit glamour. Individual pieces of gear will be able to be removed from outfit glamours.

4 days ago 47 21 1 4
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Two new color schemes for the game's user interface have been added: 'Clear Pink' and 'Clear Grey'. Yoshida notes that in the time that's elapsed since 2.0 user interface design sensibilities have changed a lot, hence why the initial user interface had a simplistic appearance.

4 days ago 169 45 1 49
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Companion chocobos will have new animation based on their companion rank and will now react to emotes "pet" and "poke".

4 days ago 429 161 4 59
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Regarding crafting: while on standby with the crafting log open, players will be able to perform the following actions: change class/job, consume food/potions, move items in your inventory, and join or leave a party, and operate linkshells. Yoshida notes the ARR-era code was adjusted carefully.

4 days ago 194 67 1 43
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The team demonstrates how you can select which pieces of an outfit glamour you want to restore from an outfit glamour set by checking a box next each piece:

4 days ago 68 17 1 0