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Posts by Bruno de Figueiredo
For all the matchless hues, textures and wondrous things enclosed herein, it was the deft hand imbuing the stagnant cardboard with life - delectable life! - that confounded me the most. I could not envision a more adequate historical time for a project of so intrepid a nature to come to fruition.
Thank you! I played it when it was released and yet I forgot all about this mirror. I commend you for keeping the memory of this unique game alive with this celebratory thread. All the best.
My Inconcludable Tripitaka article aside, this may have been the best work I've submitted all year. It exacted nearly two of my decades to finally make the reclusive author's acquaintance and garner an above-middling result. I pledge to polish it to a mirror finish during my retirement years.
If reconstructions offer even a modicum of accurate insight into how Greek sculptures presented themselves to the ancient eye, we're in the presence of the supreme historical case in favour of the precept 𝑙𝑒𝑠𝑠 𝑖𝑠 𝑚𝑜𝑟𝑒. Our taste for art,too, is greatly indebted to the Romantic infatuation for decay.
Gadget Trips: Mindscapes
US laserdisc cover and liner notes
Created by Haruhiko Shono
Produced by Synergy
DIstributed by Image Entertainment, 1995
May 1995: the laserdisc for 'Gadget Trips - Mindscapes' was released in Japan, a 1h19m long feature composed exclusively of computer-generated graphics; making it the first full-length 3D CGI film in history - not Pixar's 'Toy Story', as the internet would have you believe.
I regret to say that this game needed more and certainly better play testing.
With the digipack now in my possession, I was also able to produce the high quality scans that my previous ISO disc image upload to Internet Archive deserved. (3/3)
archive.org/details/trip...
I also had the honour of interacting with the exceedingly recluse artist Yoshio Kiso whose unmistakable visual signature confounded Cosmology of Kyoto players for years. Our exchanges rekindled their desire to complete an unfinished project, possibly as an illustrated book. (2/3)
For the better part of the year, I have corresponded with SoftEdge studio founder and director Koichi Mori. As if that rare privilege wasn't enough, I was rewarded this week with one from a handful of existing copies of his self-published CD-ROM, TRIPITAKA 玄奘三蔵求法の旅. (1/3)
I searched the most common video hosting sites some weeks ago and couldn't find it. It did not even occur to me to check IA.
Cheers. Was it already available elsewhere?
I do need to work on those captions as soon as I can spare an hour or two.
Link to the video:
www.youtube.com/watch?v=ZrxJ...
To mark the hair-raising occasion I uploaded the Imabikisou making-of feature included the 2007 promotional Blu-Ray disc "Imabikisou: Seitan-hen". Notably, it includes segments where Haruhiko Shono is interviewed. Apologies for not finding the time to include proper captions⬇️
Fresh off the flatbed high-resolution scans of the SleepMan and Selen character artwork for the 1999 Dreamcast RPG EGG - Elemental Gimmick Gear, possibly authored by Hisashi Kubo.
Fresh off the flatbed high-resolution scans of the SleepMan and Selen character artwork for the 1999 Dreamcast RPG EGG - Elemental Gimmick Gear, possibly authored by Hisashi Kubo.
Arranging these items, it occurred to me that Shadow of the Colossus was the videogame that I anticipated the most. I yearned for it so ardently, and it was nevertheless able to surpass all my long-held expectations. Such an experience comes once, perchance twice in a lifetime.
20歳
GOAT recognises GOTY?
In case you missed it, the Katsuhiro Otomo Manben episode silently revealed that he keeps a Bloodborne statue in his studio next to his television screen.
super deformed figurines of the cast of Twin Peaks.
SD Twin Peaks figures made for an issue of Hobby Japan (issue unknown, but safe to say early 90s). Not my scan, so I gotta track down this issue.
The models were designed, sculpted and painted by Yūsuke Takayanagi and his team. Footage of the animation process can be found in the game's ending credits. He also designed the creatures for Maten Densetsu: Senritsu no Ooparts and the dragon maquettes for Panzer Dragoon Orta.
Neo Organic Bioform is a 1995 dungeon crawler exclusive to the 3DO. Unlike other Octagon productions, N.O.B. abdicated the anime look and embraced the gruelling complexities of stop-motion animation. The inspired mutant puppet roster is only coyly showcased by the insipid cover design.
Kitō's work for Wachenröder displays many stylistic similarities to the above piece. He is also credited as the designer of the airship featured in the Treasure Hunter G guide cover; as well as co-author of the seldom seen egg-shaped robot model from Elemental Gear Gimmick alongside Takayuki Takeya.
Glimpses of the additional - and if I may say so, rather exquisite - modelling and character design work for Baroque by Tony Kim and Noriaki Kaneko can be found in the pages of the 1999 "Distorted Delusions" guidebook.
Despite its stylish editing, I always suspected the cover for the original SS and PS Baroque editions featured an actual model, as opposed to a CG render. Today's Baroque-Ya press release made this pristine photo available. I have no reservations attributing this work to Eisaku Kitō.
The internet is guaranteed to remember Redford for that congenial Jeremiah Johnson zoom-in shot made meme. I, for one, have an entirely different zoom-in shot in mind.
All The President's Men
Alan J. Pakula
1976
(4x speed)
Couldn't get a firm grasp of Dreams of Another from its fleeting demo, which only piqued my curiosity. It finds no parallel with previous @baiyon.bsky.social / Pixel Junk collaborations. Except for some vague remembrance of Beyond Eyes and 11:11, it's quite unlike any other game I've ever played.
Spent a fair bit of time this weekend revisiting the episodes that birthed this most macabre horror game series. My unsubtle posture towards game remakes should now be known to all who follow me. And yet I would readily embrace a new rendition of Akai Chō, were it to be directed by Shibata-San.