After three months of work, my presentation on the nCine job system is finally online.
Concurrency basics, atomics, acquire/release, false sharing, ABA, CPU topologies, ECS experiments, benchmarks & profiling.
encelo.github.io/nCine_JobSys...
#gamedev #cpp #multithreading #nCine #opensource
Posts by Encelo
The recording from my /dev/games 2025 presentation in Rome is on YouTube! 📽️
It's a one hour talk about the last 14 years developing the nCine, my open source and cross platform 2D game framework, with a lot of interesting challenges and technical aspects.
youtu.be/v70Ahl21TqI
#opensource #GameDev
Nice! 👏 If you have time, have a look at mine in the meantime: ncine.github.io 😉
Any plan of releasing it open source at some point? 😉
Hello Ghost, I'm very glad to see indie studios deploying their own technology. I, myself, have been working for many years on a 2D game framework. Keep the torch burning! 🔥
My game... is not a game. 😉
But I'm still a solo dev. 💪
ncine.github.io
Just like my personal site, the official nCine website has now migrated from Jekyll to Hugo with the Blowfish theme. 🚀 A fresh, faster, and more professional lift-off!
ncine.github.io
#Hugo #GameDev #OpenSource #IndieGameDev #nCine
I've recently migrated my website from Jekyll to Hugo and the Blowfish theme by Nuno Coração. 👏
encelo.github.io
I just published nCine Dev Update 22, covering the development from January to August 2025.
The job system is now stable, Crashpad is integrated, Array class got fixes, plus notes on the GGJ game, /dev/games talk & more!
👉 encelo.github.io/2025-09-21-n...
#nCine #GameDev #OpenSource #Cplusplus
CPU topology for Qualcomm Snapdragon 8 Gen 3, Intel i5-1235U, Apple M1, and AMD Ryzen 9 6900HS
Experimenting with CPU topology discovery for my job system, trying to choose smarter pool sizes and pinning.
Idea so far:
– spawn workers only on physical cores across tiers
– leave fastest core unpinned
– don’t pin main thread
– pin workers from 2nd fastest core onward
Any different strategy? 👀
Wet Paper main menu
Wet Paper is out!
An enhanced version of our #GGJ2025 game, made in C++ with the open source #nCine framework. The game itself is open source too!
Play in browser or download: encelo.itch.io/wet-paper
www.youtube.com/watch?v=jvhK...
#gamedev #indiegames #opensource #cpp
I’ve added support for a bunch of environment variables that you can set to override any run-time value in your AppConfiguration.
Things like fullscreen mode, VSync, output audio frequency, the data path, the log file name, and much more.
github.com/nCine/nCine/...
#nCine #GameDev #OpenSource
Leapfrog Probing for Hashmaps.
ncTracer, a multi-threaded CPU path tracer.
Me presenting with the nCine t-shirt.
Last Thursday I gave a talk at /dev/games in Rome about my 14-year journey developing nCine, a 2D cross-platform open-source framework.
If you're into solo engine development or open source, here are the slides:
encelo.github.io/nCine_14Year...
#nCine #gamedev #OpenSource #IndieGameDev
Leapfrog Probing for Hashmaps.
ncTracer, a multi-threaded CPU path tracer.
Me presenting with the nCine t-shirt.
Last Thursday I gave a talk at /dev/games in Rome about my 14-year journey developing nCine, a 2D cross-platform open-source framework.
If you're into solo engine development or open source, here are the slides:
encelo.github.io/nCine_14Year...
#nCine #gamedev #OpenSource #IndieGameDev
I've been making video games in some form for 20 years, so I wrote an article about my process - and why I don't use an engine.
noelberry.ca/posts/making...
My framework as well was initially inspired by XNA. 😉
We aren't many left writing our own tech, best of luck with your search!
Nice article! I can really appreciate your point of view, being an engine and rendering programmer in the industry who has always worked with custom technologies. 😉
Since 2011 I've been working on the nCine, my open source cross-platform 2D game framework. 💪
ncine.github.io
Now that the @jetbrains.com CLion IDE is free for non-commercial use, there aren't any excuses left not to try it with the nCine game framework. 👌
github.com/nCine/nCine/...
Next up is @encelo.github.io , Rendering Engineer that helped shipping titles like Starfield, Battlefield and many others. Angelo will be sharing his experience developing nCine, an open source game framework.
devgames.org/en/
More than 20 years of Linux in my case... 20 just with Arch. 😅
There was no meme back then, Arch wasn't trendy at all. 😂
My first thread on the #ArchLinux forum, exactly 20 years ago.
Still using it every day. ❤️
bbs.archlinux.org/viewtopic.ph...
After many years without a change, an update to the nCine readme file was long overdue.
It should now be both nicer and clearer. What do you think?
#gamedev #indiedev #opensource #floss
github.com/nCine/nCine/...
1,000 followers
I reached one thousand followers on Bluesky! 🦋
A screenshot of Papel Mojado, a game made with the nCine.
Our game from the Global Game Jam 2025, made with the help of @cominu.bsky.social and the power of the nCine! 💪
globalgamejam.org/games/2025/p...
At the Global Game Jam 2025 in Granada, making a game with @cominu.bsky.social using the nCine, which is also a sponsor!
A green and white coffee mug with the nCine logo.
Yesterday was just another hard day of #nCine development, but sipping coffee from this special mug can help.
#gamedev #indiedev #opensource
For sure one of my favourite modern demoscene productions. ❤️
In a user scenario the framework was crashing because the sorting was too unbalanced. 🥲