Hello :) Today's #gamedev post is really more of a question than sharing. What do you think needs to be done to improve Vulkan? And what do you think needs to be done to make Linux easier for gaming? If anyone is willing to answer these I would appreciate it
Posts by Fides
5. Game. I know its a minor example but it goes to show that they have a lot of work to do, and I doubt I will ever see that work start in my life time and that is sad to see because COD was a long time ago, a ground breaking game. Oh well. End thread
4. People like Tony at www.truegamedata.com#/home does make it easy for you to see the data yourself by comparing firearms. Either way.. Even if they fix all of that, COD #CDL will not improve in viewer retention because its the same boring thing where they ban and GA nearly every firearm in the
3. Unfortunately we will likely never see those changes because people don't bother to make themselves aware of that, and most people are going to buy the game no matter what. When The #COD devs are always getting money, they have no incentive to do better. The first part I find odd because
2. Omni Movement with BO 6 but in reality its a patch work job. They can and should do a lot more than this. I would personally like to see them start that process with the firearms. It doesn't take a mathematician to see that an AR with 30 meter effective range in a 500 meter square map is wrong
1. Hello :) For today's #gamedev post, I wanted to share my conversations with others on Call of Duty #BlackOps7 . The reason I avoid COD is because it has been a copy and paste game. They haven't done anything radically different to make it fun or interesting. People try to tell me they added
3. Part of your opponent. Tarkov sort of does this but not as well as I think it can be done. Or at the very least a few other things could be done. Example is to offer Level IV plate carrier and kevlar. Plate Carrier & Kevlar provide different methods of protection but Kevlar weighs more. Thoughts?
2. Of this post because I tried to make an educational post about the issues of the Police. I realized that perhaps for modern games, it would be possible to use IRL protection levels as a compass. For example a Level IV body armor would receive no damage from pistols. You have to aim for an exposed
1. Hello :) My last #gamedev post for the day. In a post from a long time ago, I attempted to have a conversation about what is the best equipment system for #videogames . The weight system of World War 3, the Platemail of War of the Roses and a few other examples were brought up. I was reminded
5. All over again. He removed anyone that tried to stop his progress just like last time. And just like last time, he was ready to put his life down for her. This is over summarized but hopefully you get it. Define the character's morals and will to live. Thats good writing #VampireTheMasquerade
4. Embraced as a vampire. To them life wasn't worth living because they were damned to eternity however.. One thing did give them some purpose and it was a Nun that they liked. In his mind it was his duty to protect that Nun and he did. He died for her (torpor). He was resurrected and did it
3. Of what they were doing at this time. This is an issue because when you are talking about a being that can live for thousands of years, there has to be some sort of motivation or driving factor with what they do. Take VTM Redemption as an example. The main character is a Crusader before being
2. Apparently the game uses a weird hybrid in which the character is fixed but you make the choices in terms of their story. They are not clear choices as well. If you pick the "I am a survivor" dialogue in the conversation, the character talks about the Witch Trials.. Watching kin burn. No mention
1. Hello :) Two more #gamedev posts. Starting with Vampire the Masquerade Bloodlines 2. In a past post I mentioned how it was a mistake to lock 2 of the clans/classes behind a 30 USD paywall. I am realizing now it may not be the only mistake and it is something other #videogames can learn from
4. Your greed and or scummy behavior. That is terrible for everyone. I hope that Studios/Companies learn from VTMR and the other greedy behavior because this is not how games should be. That is my take as always
3. You have destroyed the game and your PR all in one go when you do something like this. Angry Joe is one of perhaps 17 Youtube Channels I have seen covering this. I haven't sat down and done the math but that is easily over 5 million subscribers between all the channels. 5 million people who see
2. Pre Order. This is the highest edition for the game. I will let the videos explain why this is bad for the VTMR name and will instead focus on the DLC greedy that is becoming all too common. In this day and age you can't be greedy. Sure you may get a few people to buy your game but ultimately
1. Hello :) Ok now for the 2nd #gamedev post of the day. This time on #VampireTheMasquerade / #WorldofDarkness . There are a lot of angry videos like this one here youtu.be/awvx296jvZM?... about the $30 DLC. What they are referring to is 2 of the classes/clans are locked behind the $90 edition
Hello :) 500 error when trying to open this page but I can say I am not surpsied. As a formerly licensed Peace Officer for TX and OK, I am disgusted by ICE's behavior and lack of uniform. This is not what US law enforcement should be
3. I say that because a lot of people who watch movies, TV or even play games.. Most likely don't know the lore to that universe, or the history to that culture. Games are a way to teach people. By not doing that, you are missing an opporuntity. That is what I think of course
2. Because of the sword combat. That is very much an English Knight stance with the long sword in the trailer. I will say I am surprised they chose English Knight combat when this is Italy but I will give them credit that they are doing things the way I think it should of been done.. Historical
1. Hello :) Two #gamedev posts today. First one is a quick mention. One of the games revealed at Gamescom has an interesting story to it. This one: www.youtube.com/watch?v=dIg5... . Part of what makes this one interesting is because I was reading that they learned from HEMA. This is believable
Hello :) And to add to this, one of the things is missed.. Is journalists/press focuses too much on numbers. They continue to interview Social Media stars who are not experts of their field. If they interview true experts, a lot of issues would be brought to light
7. Wouldn't want it to be a large bonus because that should be given through Combat Skills or Training. That will do more for you than applied knowledge in itself. This is just my take as always
6. However if you create a skill for it.. Have it make sense for the game/gameplay. In this example I could see it being a Science skill. One that combines basic science and robotics.. Giving the player a small damage increase when using those creations and when attacking robots. Naturally you
5. Instruct the machinery or whatever it is. I will use Starfield as an example once again. It had a lot of flaws and missed opportunities. If you had mining robots that you could deply from your ship landing bay, this would give an alternative to outpost creation. I could see that requiring a skill
4. The only exception I am willing to make is if it is a complex recipe or blue print. Examples would include Coil or Rail Guns, chemical mixtures (less lethal grenades or the likes).. Then I can see a portion of the skill tree being devoted to that. Because then you would have to know how to
3. If your game is a modern period, then manufacturing and robotics for that. If it is futuristic in the sense that 3D and 4D Printing is common to a point where even civilians have one in their home.. Then I would like to see automation there. It can be AI, Robots, a Smart Home or something
2. If your game is a medieval fantasy type of game.. Then I would prefer to see a Black Smith you can hire. Or perhaps a spirit you can recruit to craft for you. Spirit Forges is not a new concept. I have seen this I believe twice in the past. If it is an MMO, then this would be an alternative
1. Hello :) In a past #gamdev post, I mentioned that I am annoyed with #videogames that put the player in a position where you have to expend a lot of skill points, and close to half of your passive tree is crafting. I decided to revisit this and make a larger list this time