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Posts by Ben

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✨Voyagers of Nera is on sale right now until February 24th! ✨

Are you ready to dive in? Base game is 34% off, and the Founder's Pack is 20% off!

Buy on steam👇
store.steampowered.com/app/2686630/...

2 months ago 13 5 1 4

Great, thanks Matt!

3 months ago 0 0 0 0

@mattoztalay.bsky.social Nanite/World Partition question for you: in a fully Nanite world using WP, is it still recommended to generate HLODs? I feel like I've heard that 'Nanite takes care of LODs for you' and also 'HLODs improve performance'. Thanks!

3 months ago 0 0 1 0

Just wanted to follow up here: seems like I had an unrelated error that was giving me mixed results. Seems all sorted now- thanks for the reply!

7 months ago 1 0 0 0

@mattoztalay.bsky.social hello Matt! I was wondering if you knew anything about the function OtherChildren within the Nanite::BasePass task? I'm getting a high cost there while on Low graphics. Thanks!

8 months ago 0 0 1 0
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Voyagers of Nera - Dev Blog #24 - Early Access Update and The Greatwood Preview! - Steam News Hello Voyagers! Michael / Spacenorth here with an important update about our Early Access timeline and some exciting progress to share.Important Early Access UpdateWe're moving our Early Access launch...

📣 We’re moving our Early Access date to September 16th! #indiegames

Read more: store.steampowered.com/news/app/268...

9 months ago 13 4 0 3
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🗓️ Mark your calendars. Voyagers of Nera is coming to Early Access on August 5th.

Play our Demo now: store.steampowered.com/app/2686630/Voyagers_of_Nera/ #PCGamingShow #NextFest

10 months ago 65 54 5 5
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Thank you all for your submissions into our April 📸 In-Game Photo Contest. We received over 87 submissions TOTAL! 🏆Here are our winners:

Solo Category:
🥇 luvgrace.bsky.social
🥇 Kanis

Group Category:
🥇Violeta & Crew
#VoyagersOfNeraContest

11 months ago 8 2 0 2

PUZZIES INTENSIFYING

1 year ago 2 0 0 0

@blueprincegame.bsky.social is trying to trick me with these puzzies but I shan't be tricked!!

1 year ago 3 0 1 0

our art team is CRACKED

1 year ago 2 0 0 0

this would be a funnier April Fools if it wasn't on me to fix this bug 😫

1 year ago 4 0 0 0
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fellas, what's stopping you from looking like this?

1 year ago 3 0 0 0
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1 year ago 3 0 0 0
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beach day

1 year ago 2 0 1 0
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saturdays are for photo dumps

1 year ago 0 0 0 0

I worked on this enemy and I cannot tell you how immensely satisfying this scream is. Music to my ears!!!

1 year ago 1 0 1 0
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New ocean enemies, magical resources and progression in The Embrace ✨🦈

📷 Be sure to save grab any screenshots or recordings locally BEFORE you update our patch on Wednesday! #indiegames #steamgames

1 year ago 12 5 0 0

White Lotus has been in a recession ever since they changed the theme song.

1 year ago 0 0 0 0

I have been trying to remember what setting this is for CENTURIES. thank you

1 year ago 0 0 0 0

wanted to follow up here- ShowMeshDrawEvents + profileGPU was so so helpful in locating the offending actors. Thanks so much for the tips!

1 year ago 1 0 0 0
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okay great! will investigate- thanks!

1 year ago 0 0 0 0

@mattoztalay.bsky.social unreal question: Nanite/VSM/Lumen/SWRayTracing, if I have high ShadowDepths times, specifically the SW Rasterize (Triangles) process, would reducing the fallback mesh size help with that? Or is the fallback only for HW Raytrace? Thanks!

1 year ago 0 0 1 0

this book SLAAAAAAAAAAPS

1 year ago 0 0 0 0
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Top 3 in NEW & TRENDING DEMOS!!!

Thank you everyone for your support so far in our demo launch! 🎊

#indiegames #WinterGamesExpo

1 year ago 15 2 1 1

the joy of marketing

1 year ago 0 0 0 0

Here’s a #UETip for you. Avoid setting render features in PPVs if you want to change them through any other method (like scalability settings or device profiles).

1 year ago 6 2 0 0

Ahh okay great! I'll put a comment on the video for any lost travelers in the future. Thanks for the reply Matt! Great video

1 year ago 1 0 0 0
Optimizing UE5: Advanced Rendering, Graphics Performance, and Memory Management | Unreal Fest 2024
Optimizing UE5: Advanced Rendering, Graphics Performance, and Memory Management | Unreal Fest 2024 YouTube video by Unreal Engine

Awesome, thanks! During this talk, setting the r.DynamicGlobalIlluminationMethod to 0 didn't disable Lumen as expected. You also mentioned that you knew a reason for this. Curious if you could explain! (not in a rush or anything if you're kickin' it on a Saturday) youtu.be/dj4kNnj4FAQ?...

1 year ago 0 0 1 0
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@mattoztalay.bsky.social can I ask you a question related to one of your unreal talks?

1 year ago 1 0 1 0