✨Voyagers of Nera is on sale right now until February 24th! ✨
Are you ready to dive in? Base game is 34% off, and the Founder's Pack is 20% off!
Buy on steam👇
store.steampowered.com/app/2686630/...
Posts by Ben
Great, thanks Matt!
@mattoztalay.bsky.social Nanite/World Partition question for you: in a fully Nanite world using WP, is it still recommended to generate HLODs? I feel like I've heard that 'Nanite takes care of LODs for you' and also 'HLODs improve performance'. Thanks!
Just wanted to follow up here: seems like I had an unrelated error that was giving me mixed results. Seems all sorted now- thanks for the reply!
@mattoztalay.bsky.social hello Matt! I was wondering if you knew anything about the function OtherChildren within the Nanite::BasePass task? I'm getting a high cost there while on Low graphics. Thanks!
📣 We’re moving our Early Access date to September 16th! #indiegames
Read more: store.steampowered.com/news/app/268...
🗓️ Mark your calendars. Voyagers of Nera is coming to Early Access on August 5th.
Play our Demo now: store.steampowered.com/app/2686630/Voyagers_of_Nera/ #PCGamingShow #NextFest
Thank you all for your submissions into our April 📸 In-Game Photo Contest. We received over 87 submissions TOTAL! 🏆Here are our winners:
Solo Category:
🥇 luvgrace.bsky.social
🥇 Kanis
Group Category:
🥇Violeta & Crew
#VoyagersOfNeraContest
PUZZIES INTENSIFYING
@blueprincegame.bsky.social is trying to trick me with these puzzies but I shan't be tricked!!
our art team is CRACKED
this would be a funnier April Fools if it wasn't on me to fix this bug 😫
fellas, what's stopping you from looking like this?
beach day
saturdays are for photo dumps
I worked on this enemy and I cannot tell you how immensely satisfying this scream is. Music to my ears!!!
New ocean enemies, magical resources and progression in The Embrace ✨🦈
📷 Be sure to save grab any screenshots or recordings locally BEFORE you update our patch on Wednesday! #indiegames #steamgames
White Lotus has been in a recession ever since they changed the theme song.
I have been trying to remember what setting this is for CENTURIES. thank you
wanted to follow up here- ShowMeshDrawEvents + profileGPU was so so helpful in locating the offending actors. Thanks so much for the tips!
okay great! will investigate- thanks!
@mattoztalay.bsky.social unreal question: Nanite/VSM/Lumen/SWRayTracing, if I have high ShadowDepths times, specifically the SW Rasterize (Triangles) process, would reducing the fallback mesh size help with that? Or is the fallback only for HW Raytrace? Thanks!
this book SLAAAAAAAAAAPS
Top 3 in NEW & TRENDING DEMOS!!!
Thank you everyone for your support so far in our demo launch! 🎊
#indiegames #WinterGamesExpo
the joy of marketing
Here’s a #UETip for you. Avoid setting render features in PPVs if you want to change them through any other method (like scalability settings or device profiles).
Ahh okay great! I'll put a comment on the video for any lost travelers in the future. Thanks for the reply Matt! Great video
Awesome, thanks! During this talk, setting the r.DynamicGlobalIlluminationMethod to 0 didn't disable Lumen as expected. You also mentioned that you knew a reason for this. Curious if you could explain! (not in a rush or anything if you're kickin' it on a Saturday) youtu.be/dj4kNnj4FAQ?...
@mattoztalay.bsky.social can I ask you a question related to one of your unreal talks?