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Posts by MALr

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but anyway, I've been working on the camera system, it now works a bit like how sonic cd handles its camera system, it's a bit jarring in places though so maybe I'll make it optional...

6 months ago 0 0 0 0

I don't know if I'll release rocket anymore or not, part of me wants to continue but I don't know if it will work out because it's just me making it. I'll still probably upload stuff as a portfolio piece but other than that I'm not sure about the future of this project anymore, I'll think about it.

6 months ago 0 0 0 0
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alot has changed from when i posted updates here, i've been working on a new level, "wild wildgarden". ofcourse, it's very much a wip.
#godot #gamedev #indiedev

6 months ago 10 3 0 0

Rocket is at this year's sage

7 months ago 0 0 0 0

Im at the point where im basically finished making a demo for ROCKET!!, it's a surreal feeling, having something once only imagined manifested into reality... I wonder if I can make it in time for this year's SAGE, probably not, but it's fun to think about.

8 months ago 0 0 1 0
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the answer was to just lump the whole thing together

8 months ago 0 0 0 0
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graphic design is not my passion...

8 months ago 0 0 1 0

I may change the UI/Titlescreen if I can, im not fully satisfied with it, but it's the best I can do thus far so oh well...

8 months ago 0 0 0 0
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I've been working on UI stuff as of late, though im not good at that kind of stuff... but I'm nearly done with the main foundations of ROCKET!!, after that, all i'll need to worry about is making the rest of the game/bug fixes (if there are still any)
#godot #gamedev #indiedev

8 months ago 12 4 1 0
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some small gameplay with small updates, there's less & less to show, and yet, there's still alot more to do...
#godot #gamedev #indiedev

9 months ago 22 4 0 0

...at least, I hope I did, I don't want to waste time debugging a timer............

9 months ago 0 0 0 0

I fixed it, the issue was it was a byte instead of an int.

9 months ago 0 0 1 0

There is a bug in my timer, it seems to happen after about 4-5 minutes, fixing it is probably simple, but I need to wait about 4-5 minutes to find out more about what exactly is wrong, pain.

9 months ago 0 0 1 0
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some new sprites, springs, checkpoints, & goal respectively
#pixelart #gamedev #godot

9 months ago 8 1 0 0
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smiley guys

9 months ago 0 0 0 0

This is only funny to me, but I'll share anyway,

There was this issue I thought was a collision bug where it went too fast to properly detect objects, but another bug that came about as I was trying to fix it showed me there was never any issue in the first place, I was just sliding under stuff...

10 months ago 0 0 0 0
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Frog boss, I'm not sure if I'm going to keep it in or not, but it's implemented
#godot #gamedev #indiedev

10 months ago 16 4 1 0
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no... he needs to be even more evil....

10 months ago 0 0 0 0
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evil frog

10 months ago 0 0 1 0
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I'm messing around with rigidbodies for bosses & such
#godot #gamedev #indiedev

10 months ago 26 3 0 0
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A momentum based platformer I'm developing
I like to call it "Rocket!!"
#godot #gamedev #indiedev

10 months ago 18 4 0 0
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They're implemented, I also gave them a little bounce effect when hit

11 months ago 0 0 0 0
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I made a guy

11 months ago 0 0 1 0
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primitive checkpoints, a primitive menu & other primitives has been implemented, really, most things here are primitive right now, but more & more it's starting to feel like a real game

11 months ago 0 0 0 0
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level transitions are roughly implemented, alot of things needs to be worked on though

11 months ago 0 0 0 0
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one more for now, I'm just testing godot's recording stuff

11 months ago 0 0 0 0
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a project of mine, it's rough around the edges, but it's getting there.

11 months ago 0 0 1 0
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O.o

11 months ago 1 0 0 0