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Posts by Tammer's Wasteland Workshop

Good job, Hungary! Make sure you take this opportunity to shore up your democratic institutions, so history does not repeat itself.

1 week ago 6 0 0 0

Less than a month to go before v6.3 drops, and the 15 new additions are locked in. I've also filmed and scheduled a video marking the occasion of my first ten years making mods. Hopefully, nothing happens to me between now and then, otherwise the video will drop but the files won't be uploaded 😅

3 weeks ago 13 1 0 0

That's too bad about the incompatibility, since the Someguy series is pretty popular. But like you said, my mods don't touch any vanilla records, and they certainly don't touch anything made by third parties, so I have no idea why they don't play nice on your system. Still, glad you got it sorted!

1 month ago 0 0 0 0

Hmm, I really don't know what to tell you, as I've never encountered this problem before. But yeah, the load order should be:

- New Vegas & DLC ESMs
- Mega-Pack ESM
- Vendor ESMs
- All other ESPs

1 month ago 0 0 1 0

You can try renaming them as ESPs, but you'll also need to rename the subfolders in the Data/Sounds/Voice folder to re-enable the voices.

Also, you're sure you put the vendor plugins AFTER the main mod in your load order?

1 month ago 0 1 2 0

ESMs and ESPs are mechanically identical, except for the ESM flag. I have no idea why some work and others don't, if unflagging them doesn't fix the issue.

1 month ago 0 0 0 0
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No idea, but you can try unflagging them as ESMs to see if that fixes it. Just follow these steps in reverse:

imgur.com/a/convert-pl...

1 month ago 0 1 2 0

There's no need, since this is a hobby that I enjoy doing. However, if you'd like to donate that amount to charity instead, it would benefit someone who needs it more than I do.

1 month ago 2 0 1 0
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We still use pressure switches like that today, but I didn't really feel like modeling it. I loosely based this one on the laser sight on Snake's Beretta from MGS2, which has no visible pressure switch.

1 month ago 1 0 0 0
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I made the Longslide .45 Auto Pistol moddable by adding a laser sight, mounted old-school style by clamping onto the trigger guard, like we had to do back in the days before Picatinny rails became a standard feature on pistols.

1 month ago 7 1 3 0

That's what I'm afraid of. I'm leaning towards generic as well.

2 months ago 0 0 0 0
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This gun is based on the Silverballer from the Hitman franchise, and is intended to complement the pseudo-WA 2000 in a new challenge. I'm not sure if this is special enough to be a unique, or if I should just make it a generic "Longslide .45 Auto Pistol"

2 months ago 9 0 2 0

Barring disaster, I intend to release the next update on April 25, 2026 -- to mark the 10th anniversary of the first mod I ever uploaded.

2 months ago 10 0 0 0
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I modeled a ZF4 scope for the Paratroop Rifle, and made the 20-round mag a mod as well. The default mag capacity will be lowered to 10 rounds.

2 months ago 6 0 0 0

After. I randomly decided to try the side-loading animation on the Dynamic Entry Carbine, and realized it could also be used to make an FG42.

2 months ago 1 0 0 0
Paratroop Rifle (FG42) Demo
Paratroop Rifle (FG42) Demo YouTube video by Tammer's Wasteland Workshop

The demo video:

2 months ago 1 0 1 0
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This FG42-inspired Paratroop Rifle took me three days to make, and now I'm tired...

"We do this not because it is easy, but because we THOUGHT it would be easy."

(Demo vid in the comments)

2 months ago 6 0 2 0

In that case, I'd probably have simply called it the Scrap Pistol, Makeshift Pistol, or Homemade Pistol 😉

2 months ago 0 0 0 0
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It would be thematically appropriate! 🤣 Although from what I can see from pictures, it looks like the Bastard is a harmonica gun, where the magazine gets pulled all the way through from one side to the other as you shoot.

2 months ago 1 0 0 0

In my head, I'm thinking it may have a hydraulic buffer system inside to absorb the recoil.

2 months ago 1 0 1 0

It's the cut-down pistol version of the M1 Carbine that I already showed off a few weeks ago. "Jungle Carbine Pistol" was too clunky a name, so I decided to call it the "Guerilla Pistol"

2 months ago 0 0 1 0
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I shortened the default magazine on the Dynamic Entry Carbine so that the longer one can be a mod. I also gave it a red dot sight and suppressor (Loud to Normal, not Silent)

2 months ago 6 0 2 0

Armors are not as interesting for me to show on video, because most of their features are passive and don't really have a visible effect. Most of the videos I make are for new things, and I don't think I've ever gone back to make a video about an old mesh unless I just updated it.

2 months ago 0 0 1 0

I made an optional cosmetic shield for my Captain America-inspired Patriot Uniform, but found that it blocks too much of the screen, so I never went any further with the idea.

2 months ago 1 0 0 0
Dynamic Entry Carbine Demo
Dynamic Entry Carbine Demo YouTube video by Tammer's Wasteland Workshop

Reciprocating barrels are cool, I don't care who you are.

2 months ago 3 0 1 0
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So, this gun ended up going in a VERY different direction from where it started. I originally wanted to unbullpup an ASh-12/ShAK-12, but one thing led to another and I ended up with this very ComBloc-coded 12.7mm Sterling SMG, essentially. (Vid in the comments)

2 months ago 8 0 3 0
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You can always manually overwrite the mesh with the older version 👍

2 months ago 1 0 0 0
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After my mad un-bullpupping spree, I wanted an easy one next. The True Norther is a unique Marine Service Rifle, modeled loosely after the Canadian Forces' C7. It provides a disposition buff, and passively heals your party during combat (Free healthcare for all!)

2 months ago 10 1 3 0

I like to think mine looks better 🤣

2 months ago 1 0 0 0

The Strikebreaker's reflex sight has not yet been added to the mega-pack. It's coming in the next update.

2 months ago 0 0 1 0