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Posts by 12 Floors to Burnout - Wishlist on Steam

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Novas animações de locomoção do jogador

#pixelart #indiegame #gamedev

5 months ago 7 1 0 0
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Sequencia de chutes!

#pixelart #indiegame #gamedev

5 months ago 6 1 0 0
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Uma sequencia de ataques enfurecidos!

#pixelart #indiegame #gamedev

5 months ago 8 4 0 0
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6 variações de animação Idle do jogador

#pixelart #indiegame #gamedev

5 months ago 14 3 0 0
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Novas animações e sistema de movimentação aperfeiçoado

#indiedev #pixelart #indiegame #gamedev #ドット絵 #毎日ドット絵 #ゲーム開発

5 months ago 12 4 0 0
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Resolvi voltar ao design antigo do protagonista (Ele tem mais carisma e o charme hehe...), mas agora estou refinando todas as animações.

Jump + Land

Adicione na lista de desejos da Steam🫶 store.steampowered.com/app/3940770/...

#WishlistWednesday #indiegame #pixelart #gamedev

5 months ago 17 5 0 0

Muito obrigado!

6 months ago 1 0 0 0

Muito obrigado!! São para o jogo que estou desenvolvendo

6 months ago 1 0 0 0
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Máquina de café!

#pixelart #indiegame #gamedev

6 months ago 16 2 2 0
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Maquina de vendas, em breve adiciono no jogo

#pixelart #indiegame #gamedev

6 months ago 18 5 0 0
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12 Floors to Burnout, um roguelike em pixel art. Você joga na pele de um programador a beira de um burnout. Destrua tudo no escritório e tente não ficar louco com tanto trabalho e exaustão!
Adicione na lista de desejos da Steam🫶 store.steampowered.com/app/3940770/...

#WishlistWednesday #indiegame

6 months ago 7 1 0 0

Muito bom!

6 months ago 1 0 0 0
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Recriei o personagem do meu jogo Roguelike, qual ficou melhor?
Animação Idle antes e depois

#pixelart #indiegame #indiedev #gamedev #roguelike #gamedevbr #GameDevBr

6 months ago 26 6 0 0
Preview
12 Floors to Burnout on Steam 2D action roguelike in pixel art with melee combat. Face metaphorical enemies, destroy environments, and ascend 12 procedurally generated floors. Core mechanics: melee combat, environmental destructio...

Indie game dev Br working on 12 Floors to Burnout, a roguelike side-scroller.
Wishlist on Steam🫶👉 store.steampowered.com/app/3940770

7 months ago 3 0 0 0
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I also redesigned the “Sad” enemy, as the old one looked like a ghost, which wasn’t exactly what I wanted. I’m spending quite some time on everything related to the game’s release on Steam. So I decided to pause the day counter since it’s been hard to keep up with daily posts
#pixelart #indiegame

8 months ago 12 3 0 0

Thank you very much for the tip! You are absolutely right

8 months ago 1 0 0 0
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Day 37/60 of developing a Pixel Art Roguelike! After a few days without posting, here are the last 5 days of work... I created the player HUD with a life counter and a representation of their smartwatch measuring stress levels

#pixelart #indiegame #gamedev #ドット絵 #毎日ドット絵 #ゲーム開発 #unity

8 months ago 33 6 1 0
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Day 32/60 of developing a Pixel Art Roguelike! I spent the last few days dealing with the bureaucratic part of publishing on Steam (still in progress), but now I'm back! You can now roll to dodge enemy attacks or move faster

#unity #pixelart #indiegame #gamedev #ドット絵 #毎日ドット絵 #ゲーム開発

8 months ago 26 4 0 0
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Day 31/60 of developing a Pixel Art Roguelike game!
New environments and objects! Destroying things is so satisfying...

#pixelart #indiegame #gamedev #ドット絵 #毎日ドット絵 #ゲーム開発

8 months ago 20 4 0 0
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Just enjoying the view...

#pixelart #indiegame #gamedev #ドット絵 #毎日ドット絵 #ゲーム開発

8 months ago 15 4 0 0
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Day 30 of my 60-day challenge to develop a Roguelike game!
Improving the procedural generation system! I left it looping through level generation just to test.

#pixelart #indiegame #indiedev #gamedev #roguelike #unityengine #unity #ゲーム制作 #ドット絵 #毎日ドット絵

8 months ago 15 5 0 0
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Day 29 of my 60-day game development challenge!
Implemented a procedural level generation system! It still needs some tweaking, but this is how it's looking so far.

#pixelart #indiegame #indiedev #gamedev #roguelike #unityengine #unity #ゲーム制作 #ドット絵 #毎日ドット絵

8 months ago 22 7 0 0
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Day 28 of my 60-day game development challenge!
Destructible objects and more particles!

Objetos destrutíveis e mais partículas!

#pixelart #indiegame #indiedev #gamedev #roguelike #unityengine #unity #ゲーム制作

9 months ago 29 7 0 0
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Day 27 of my 60-day game development challenge!
Just testing other particles and effects on the enemies.

Apenas testando outras partículas e efeitos nos inimigos

#pixelart #indiegame #indiedev #gamedev #roguelike

9 months ago 22 5 0 0
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Day 26 of my 60-day game development challenge!
Added a health bar to the enemies, and now they can be defeated!

Adicionado uma barra de vida aos inimigos e agora eles podem ser eliminados

#pixelart #indiegame #indiedev #gamedev #roguelike

9 months ago 17 4 0 0
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Day 25 of my 60-day game dev challenge! Testing the new enemy — added sound effects, music, and more visual effects!

Testes com o novo inimigo e foram Adicionados efeitos sonoros, musica e mais efeitos visuais!

#pixelart #indiegame #indiedev #gamedev #roguelike

9 months ago 19 2 1 0

Thank you so much! I checked out your work and really liked it — congrats, and I’m glad you enjoyed my art too!

9 months ago 1 0 1 0
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Day 24 of my 60-day game dev challenge! Reworked the enemies, and now here’s the attack animation for the first of the new ones!

#unity #IndieDev #GameDevBr #indiegame #pixelart #gaming #gamedev #gamedevelopment #animation #ゲーム制作 #ゲーム開発 #gamedesign #ドット絵 #毎日ドット絵

9 months ago 39 9 1 0
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Day 23 of my 60-day game dev challenge! These 4 enemies represent inner conflicts and feelings of a professional on the edge of burnout — can you guess what they are?

Representando conflitos e sentimentos de alguém beirando o Burnout.

#pixelart #indiegame #indiedev #gamedev #platformer #roguelike

9 months ago 15 4 0 0
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Before I was posting retroactively — sometimes combining two days into one post. That was just to reach the actual day I’m on. Now I’m officially on day 23, so from here on, the posts will be truly daily. Thanks for following along so far — I’ll keep posting each day until I hit the full 60
#gamedev

9 months ago 6 1 0 0