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Posts by Star Signal Developer

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Added a full lib system for logic graphs. image 1 is a test function for the system.lib, and 2 is this function being called in an entirely difference graph. #gamedev #indiedev #ygame #lightfolds

1 day ago 8 2 0 0

Yes that is possible, as we have access to the full data.

1 day ago 1 0 0 0
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Added full video playback with synced audio(custom OpenAL) to the LightFolds engine. here is it playing a hd trailer full screen, full speed. #gamedev #indiedev #ygame #lightfolds

1 day ago 10 2 1 0
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Here's two gifs of the auto-clean feature. #gamedev #indiedev #ygame #lightfolds

2 days ago 11 1 0 0
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Here's two gifs of the auto-clean feature. #gamedev #indiedev #ygame #lightfolds

2 days ago 14 2 0 0
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Lots of graph improvements, including the new "Logic Graph" editor(Image 2). This is like blueprint, and you can have graphs for the game scene and nodes etc. #gamedev #indiedev #ygame #lightfolds

2 days ago 10 3 0 0
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And here's showing it's true advantage, the ability to pass the Scene Color directly to a pass further down the chain(The composite pass). #gamedev #indiedev #ygame #lightfolds

3 days ago 4 2 0 0
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Added Post Process Designer. This lets you chain Post Process Passes to form complex post processes. Image 1 ) is a post process, using image 2 and 3's passes. #gamedev #indiedev #ygame #lightfolds

3 days ago 6 2 0 0
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To better show the auto clean. image 1 is the graph I made, then image 2 is after auto clean. #gamedev #indiedev #ygame #lightfolds

4 days ago 4 1 0 0
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Added 'auto clean' - this basically remodels your entire graph to be as clean and well laid out as possible, using a score based 'hot map'. #gamedev #indiedev #ygame #lightfolds - Here's a few examples -

4 days ago 6 2 0 0
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Added new 'creative' node - gaussian blur. #gamedev #indiedev #ygame #lightfolds

4 days ago 5 2 0 0
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Now adding Post Process Pass material type. This will let users create their own post process passes, so they can make entire new post-process within the Y Editor themselves, no c#/C++ code needed. Here's a test image. #gamedev #indiedev #ygame #lightfolds

4 days ago 3 2 0 0
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Spent the morning implementing variables into the material editor. #gamedev #indiedev #ygame #lightfolds - the editor now outputs both a C# file with properties matching user variables. The CS class image is created automatically for you.

5 days ago 6 3 0 0
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Here's a normal PBR material with normal map. #gamedev #indiedev #ygame #lightfolds

6 days ago 5 2 0 0
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Here's a few more complex example. #gamedev #indiedev #ygame #lightfolds

6 days ago 9 3 0 0
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Material Editor now nearing complete node wise. #gamedev #indiedev #ygame #lightfolds

6 days ago 7 2 0 0
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Material editor is working and producing usable materials(including glsl shaders) #gamedev #indiedev #ygame #lightfolds

1 week ago 7 3 0 0
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Making good progress. #gamedev #indiedev #lightfolds #ygame

1 week ago 8 3 0 0
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Started work on the material editor. It will be graph based like most other material editors. #gamedev #indiedev #ygame #lightfolds

1 week ago 10 4 0 0
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ok final update to the nav system for now. It now avoids other nav agents. #gamedev #indiedev #ygame #lightfolds

1 week ago 6 2 0 0
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Here's to demo how the nav mesh includes slopes if they're not too big. #gamedev #indiedev #ygame #lightfolds

1 week ago 8 2 0 0
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adding influence mapping. these are nodes that repel or attract the pathfinding. so AI will avoid say 'fire' or 'the player' yet be attracted to 'pick up' or 'health kit' #gamedev #indiedev #ygame #lightfolds

1 week ago 7 3 0 0
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Implemented voxel based NavMesh/Agent for LightFolds(The engine's name). here it is working. second image is a debug visualization of the choosen path. #gamedev #indiedev #ygame #lightfolds

1 week ago 7 3 0 0
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Implemented SSGI - Image 1 is with it off, 2 is with it on. #gamedev #indiedev #ygame

1 week ago 8 2 0 0
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Implemented reflection/refraction for the water component. #gamedev #indiedev #ygame

1 week ago 9 2 0 0
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Implementing water component to the engine. #gamedev #indiedev #ygame

1 week ago 6 2 1 0
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Improved the motion blur post process with a more modern technique. #gamedev #indiedev #ygame

1 week ago 10 3 0 0
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Been trying to improve dof this morning. #gamedev #indiedev #ygame

1 week ago 11 2 0 0
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Improved DOF some more. #gamedev #indiedev #ygame

1 week ago 8 2 0 0
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Implemented Depth Of Field PP, with phyiscal lens etc. #gamedev #indiedev #ygame

1 week ago 8 6 0 0