lesbian lighthouse ive been slowly working on in brickadia based on the one from moomins (terrain not mine)
Posts by Brickadia π§± | Early Access Out Now! π
shooting brick grids here, but an actual projectile shooting wire gate will be real soon π
introducing: the Text Display wire gate! display text at any size, position and rotation on a players screen. color it, animate it, overlay multiple, display icons and more! another exciting addition to brickadia's next update.
here's a bunch of usage ideasβ¬οΈ π
finally revisited an old utility grenade we never finished! this smoke grenade will be included in the next update, for some extra difficulty in your combat games.π«οΈ
another feature we're sneaking in next update... hold Alt on a physics brick grid to change physical properties on the entire object!
adjust any object's mass and bouyancy, and even disable it's gravity entirely.
screenshot of brickadia teto and miku on da fuckin warthog. pic goes hard
i also met a player dressed like miku so obviously i got them to hop on the warthog to create the Hardest Pic Known To Mankind
Brickadia wire gate brick with a ":3" icon on it
New wire gate
Brickadia wire gate brick with a ":3" icon on it
New wire gate
here's another view that will help reveal why your FPS may be struggling... visualise all of the lights in your brickadia world!
outlines go from green to red depending on how many lights are overlapping - a lot of red may indicate an excess of lights in an area.
Brickadia screenshot of a build that is incredibly difficult to see because it is completely covered in bright red lines due to hundreds of lights being used.
please try not to go completely crazy with the amount of lights you use π
(yes there is a build behind these lines...)
here's another view that will help reveal why your FPS may be struggling... visualise all of the lights in your brickadia world!
outlines go from green to red depending on how many lights are overlapping - a lot of red may indicate an excess of lights in an area.
Interesting, Brickadia now uses the excellent VoxelCore Plugin by @phyronnaz.bsky.social for drawing debug markers.
It's a LOT faster than Unreal's own debug drawing feature. In the shown example it increases the framerate from around 1 fps to 136(!)
Brickadia's next big update is really exciting - scripting, voice chat, new wires features, performance improvements and more!
We've just posted a new blog post revealing a ton of details, read all about it! β¬οΈβ¬οΈ
A house built in Brickadia with overlaid wireframe shapes colored yellow, blue and red. Text in the center reads status, ownership and brick count of the highlighted entity, and text at the left of screen reads the world's active, sleeping, frozen and total entity counts.
A monorail train and surrounding futuristic city built in Brickadia with overlaid wireframe shapes colored yellow, blue and red. Text in the center reads status, ownership and brick count of the highlighted entity, and text at the left of screen reads the world's active, sleeping, frozen and total entity counts.
this post goes out to server admins: we're experimenting with a new entity view mode! π€
blue = frozen, yellow = unfrozen but sleeping, red = active and moving.
reduce active (red) physics entities for better server performance!
other views may be on the way...π
A house built in Brickadia with overlaid wireframe shapes colored yellow, blue and red. Text in the center reads status, ownership and brick count of the highlighted entity, and text at the left of screen reads the world's active, sleeping, frozen and total entity counts.
A monorail train and surrounding futuristic city built in Brickadia with overlaid wireframe shapes colored yellow, blue and red. Text in the center reads status, ownership and brick count of the highlighted entity, and text at the left of screen reads the world's active, sleeping, frozen and total entity counts.
this post goes out to server admins: we're experimenting with a new entity view mode! π€
blue = frozen, yellow = unfrozen but sleeping, red = active and moving.
reduce active (red) physics entities for better server performance!
other views may be on the way...π
the headache of losing all of your wire connections when trying to move bricks will be no more... we're adding a proper Move ability to the resizer tool!!
we are testing the most authentic 2007 potato-mic voice chatting experience...
Important Announcement πππ
to anyone unfamiliar with this game's wire circuits, they can be waay larger than that small analog clock. paired with Brickadia's super capable building system, physics engine and future scripting, theres a lot of creative potential!
also, you can nest microchip wire circuits inside each other too... and then place hundreds of these in your brickadia worlds!
Gallery entry "gm_construct" uploaded by skyH4PPY - share code 68t-v5d-82d
a great recreation! it's up on the gallery: 68t-v5d-82d
oh i forgot to credit the original uploader of this analog clock circuit, sorry!
"Real Time Analog Clock Circuit" by Cubic Kobold - 03a-t3u-y5d
microchips are becoming real... here's an analog clock circuit being compacted into one single chip!
you'll be able to compact gigantic circuits with these - letting circuits be more readable, easier to work with, and no longer take up so much physical space in your worlds.
the headache of losing all of your wire connections when trying to move bricks will be no more... we're adding a proper Move ability to the resizer tool!!
brickadia is so great
Wurmple made out of bricks in Brickadia
big
Important Announcement πππ
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