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Posts by Erwin Santacruz

Video

We recently added Color Interpolation support for Data Binding convertors 🎨⚡️

6 months ago 3 1 0 0
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Coming October 20: Cadet, our new $9/mo plan.
Free to create. $9/month to ship.

Here’s what’s changing, what’s not, and why 👇

6 months ago 6 3 2 0

Fully agree. What you can do in four lines of code takes 100 nodes in some applications that support visual scripting. e.g. Unreal Engine. They have a lot of macros that try to simplify things for more complex logic but you then have all these nodes that get lost in the shuffle.

8 months ago 0 0 0 0
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Your data updates don’t have to snap like a rubber band. Use the Interpolator Converter to ease, stretch, or bounce them into place.
By @rockletdesign.bsky.social

10 months ago 8 1 0 2
Video

Cool radio component in the @rive.app marketplace by Akitar
rive.app/marketplace/...

1 year ago 8 2 0 0

I remember it but only played it a handful of times. By this time I was deep into the flatland BMX scene and didn’t follow games as much. Do you remember Tapper?

1 year ago 1 0 1 0

I loved Burger Time 🍔 I feel it’s underrated.

1 year ago 1 0 1 0
Blue Atari game box that says 3d tic tac toe on a wooden table.

Blue Atari game box that says 3d tic tac toe on a wooden table.

3D Tic-Tac-Toe
Artist: Susan Jaekel
Atari 2600

#retrogames #atari

1 year ago 2 0 0 0
Green Atari game box with the title OTHELLO on a wooden table.

Green Atari game box with the title OTHELLO on a wooden table.

Othello
Artist: Steve Hendricks
Atari 2600

#retrogames #atari

1 year ago 2 0 0 0
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Good listen.

1 year ago 0 0 0 0
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Video Pinball
Artist: Unknown
Atari 2600

#retrogames #atari

1 year ago 1 0 0 0
Rive app editor UI with svg files

Rive app editor UI with svg files

Rive Assets section needs folders

1 year ago 0 0 0 0

Is anyone experiencing slow renders with Blender when using Deadline. There are 18 4090s working. Other issue is Blender stalls the workers. That could be a DL issue though.

1 year ago 0 0 0 0
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The Early Access icon for @rive.app is entirely made in Rive. Yes indeed.

With Vector Feathering, we were able to create top-notch quality icons and make them interactive.

1 year ago 7 2 1 0

Coming with Data Binding

1 year ago 1 1 1 0

🙌🏼

1 year ago 0 0 0 0

I know this can be done at runtime but an option for clamping the number inputs in the editor would be cool @rive.app

1 year ago 0 0 1 0
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Outlaw
Artist: John Enright
Atari 2600

#retrogames #atari

1 year ago 1 0 0 0
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So no Firefly video included in CC subscription. Guess that was asking for too much. Biggest issue I see with these AI video subs is that you burn through your credits within a few hours unless you subscribe to an Enterprise plan which easily sets you back $1k or more

1 year ago 0 0 0 0
Screenshot of the Rive App Editor

Screenshot of the Rive App Editor

Folders would be welcomed in the Assets area
@rive.app

1 year ago 0 0 0 0

So stock sites have basically become AI image sites.

1 year ago 2 0 0 0

Using keyboard modifiers (Shift, Ctrl) to increase/decrease parameter change speed when using the arrows keys in a value field would also be cool in @rive.app

1 year ago 1 0 0 0

I know this is perhaps just my use case but I would really like the ability for joysticks in @rive_app to have a transparency parameter.

1 year ago 0 0 0 0

Why you can’t just drag in or out of objects to parent and un parent in Blender is beyond me.

1 year ago 1 0 0 0

I haven’t done AE tool scripting in quite some time so not familiar with all the new Classes but wanted to crank out something quickly. I figured why not use AI to help. While it gave me the boilerplate UI code, it failed miserably at the functionality. Had to dive into the docs to make it work.

1 year ago 3 0 0 0
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📢 Unreal Plugin 0.2.25 is now live! The main fix improves sharpness for better rendering.

1 year ago 16 3 1 1

Yeah, I wasn’t certain either since I do remember them having a CUDA option. Crazy! Using Metal the project is not workable at all.

1 year ago 1 0 0 0

On the Mac there is no CUDA option. Strangely enough, it performs better, not great, using Mercury Software than Mercury Using Metal.

1 year ago 0 0 1 0

I’ve been using AE’s new 3d model import features and they work really well. Performance is great on my Windows workstation but when opening the same project on a Mac Studio (Intel and M2) the performance really suffers. The project becomes unusable.

1 year ago 2 0 1 0

Hey! Wanted to share an update. Substance 3D Assets has recently removed the need to manage points to download assets for subscribers. However, if you’ve got points from previous Substance 3D subscriptions, the 3D Assets Library is open to you until the end of March.

1 year ago 5 2 0 0