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Posts by Peter

My team is hiring. Let's join Battlefield 6 Rendering Team (Montréal).
jobs.ea.com/en_US/ca...

6 months ago 10 6 1 0
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Tickets are up! graphicsprogrammingconference.com/tickets/

7 months ago 25 9 0 6
U.S. NAVY  BASIC MECHANISMS OF FIRE CONTROL COMPUTERS  MECHANICAL COMPUTER INSTRUCTIONAL FILM  27794
U.S. NAVY BASIC MECHANISMS OF FIRE CONTROL COMPUTERS MECHANICAL COMPUTER INSTRUCTIONAL FILM 27794 YouTube video by PeriscopeFilm

Mechanical computers are a great start youtu.be/gwf5mAlI7Ug?...

9 months ago 0 0 0 0

If you want to stay close to home i can definitely recommend @thomasschmall.bsky.social 🙂

9 months ago 2 0 0 0
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Gigi Version 1.0.0 released!
This includes WebGPU code generation, and the dx12 preview feature cooperative vectors.

A gallery of a few Gigi techniques that you can run in your browser:
electronicarts.github.io/gigi/

Gigi:
github.com/electronicar...

10 months ago 43 10 1 0

Thats some pretty decent GI, hope you were not tilting your head to see if any of it was screen-space ;)

10 months ago 3 0 0 0

Take note that here is also the ASCII version that is actually used quite a bit (I forgot to implement that one years ago, found out the hard way 😆)

1 year ago 0 0 0 0
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