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Posts by Peter McNeill

I'm watching my twitter feed devolve into assorted C and C++ engineers dunking and catfighting with each other over performance and memory allocation strategies, and I'm kind of dying from second hand embarrassment. >_<'

1 year ago 17 0 0 0

Some gamejam tips I've learned over the years:
* Build for a playtime of like 60 to 120 seconds max
* Don't hide a payoff (eg bossfight) - if you've got time to make great art, put it at the front!
* LAN jams are dominated by couch coop, if its not a separate category (and it should be!) make those.

1 year ago 8 0 0 0

game.workspace:PivotTo()

1 year ago 0 0 0 0
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A part of my process is I do drawovers and noodle around with art I've been given. I tinkered with the new mountain dew logo a little bit to make the "tangents" better. What do you think?

1 year ago 6 0 0 0

I like the scrolling background!

1 year ago 1 0 0 0

"Those who don't read good books have no advantage over those who can't." Same goes for any underused talent...

1 year ago 0 0 0 0

Cool! Thank you! I didnt know bsky could do this.

1 year ago 1 0 0 0
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Haha true, but I also think a game running at a rock solid 30fps shouldn't be doing coyote time either.
On a cheeky note, I think a game might have bigger problems than platforming timing if its not running at 30fps!

1 year ago 0 0 0 0

I agree and that's what I'm getting at! Last chance for jumping shouldn't ever be TIME based, it should be physical location based...

1 year ago 1 0 1 0

This reminds me that my spicy old man gamedev take is that coyote time is a terrible idea and should get in the sea. Manipulating coyote time just ends up becoming *tech* that your players have to learn, and I think it makes the whole thing feel mushy instead of precise.

1 year ago 1 0 3 0
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A little more wave function collapse action. I like WFC, but I'm starting to suspect the rules need to a be a bit softer - eg "Prefer not to be" vs "Never", which to be fair is the same as when you do A* pathfinding. "I'd prefer you to not put that there, but if you have no choice..." #robloxdev ๐ŸŽƒ

1 year ago 13 1 0 0

We all started with "Like 10 posts" and "Follow 7 people" but I've done those now - I was hoping there would be more quests on the sidebar!
What other quests should there be?
Some ideas:
* Like 10 cat photos
* Like 5 posts making fun of twitter
* Block (or like, we don't judge) a user posting ๐Ÿ† pics

1 year ago 2 0 1 0
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Testing out Wave Function Collapse (WFC) to generate a little town. #robloxdev

1 year ago 21 2 1 0

I'm digging how snappy everything is too. Such is the lifecycle of the internet, though...

1 year ago 4 0 0 0

I'm joining in on a spooky halloween #roblox livestream for halloween this year! The idea is we'll be making a game from scratch and taking random ideas from the audience. More details soon... ๐ŸŽƒ #robloxdev

1 year ago 10 0 1 0