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Posts by Reality Shift

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CDC datasets uploaded before January 28th, 2025 : Centers for Disease Control and Prevention : Free Download, Borrow, and Streaming : Internet Archive An archive of all CDC datasets uploaded to https://data.cdc.gov/browse before January 28th, 2025. Excludes corrupt datasets and data not publicly accessible.

Yeah, it's over here: archive.org/details/2025...

1 year ago 1 0 1 0

Thought you should know, the "Data Archive and Download Effort" box note file isn't accessible. Opening it just gives a message that says "Sorry, we were unable to load your note. Box Notes cannot be used in a folder where the Hide Collaborators property security restriction is set."

1 year ago 1 0 1 0
Internet Archive: Digital Library of Free & Borrowable Texts, Movies, Music & Wayback Machine

It looks like the uploader is distributing it as both a download from archive.org and a torrent which are highly resistant to censorship and easily distributed geographically

1 year ago 37 1 2 0
Internet Archive: Digital Library of Free & Borrowable Texts, Movies, Music & Wayback Machine

archive.org's auto-generated torrent is missing files and behaves kind of weirdly. The uploader provided a magnet link at www.reddit.com/r/DataHoarde... and a fixed torrent attached in the uploaded data as "full-20250128-cdc-datasets-USETHIS.torrent"

1 year ago 0 0 0 0

I've been skimming some of the datasets, and while it is coming back online, they've essentially tried to erase queer people from the datasets. Preserving the uncensored data is really important still

1 year ago 4 0 1 0

My client is showing 245 active seeders in the swarm, but more is always better

1 year ago 2 0 0 0

That's why the particular archive AltCDC linked is important. archive.org hosts both webpages and user uploaded files and datasets. That link is the actual datasets, extracted from the site and uploaded by an archivist.

1 year ago 22 5 1 1
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📌

1 year ago 1 0 0 0

With the relatively flat shading, the accurate animation almost gives me an uncanny valley impression. The slightly lazier version feels like it fits better

1 year ago 3 0 0 0

I'd love to join if there's still some room!

bsky.app/profile/real...

1 year ago 1 0 1 0

Oh that's a really nice way to handle quantizing in full color without generating palettes in advance.

This was my approach for monochrome quantization:
pastebin.pl/view/7a6061a6 - Shader snippet
rentry.co/oxxnb42i - Driver code

1 year ago 1 0 0 0

I've been working with it and found it pretty nice. It wasn't too drastic of a shift coming from Unity and a lot of things I like more. My largest remaining issue is that the post processing system is bizarre and kind of awkward. I just wrote a script to abstract that away though.

1 year ago 1 0 0 0

Ooo this looks great! Are you implementing the color quantization on the model shader or is it a screen space shader?

1 year ago 1 0 1 1

I'd love to join if there's space!

1 year ago 1 0 0 0

Using something like git for version control is super useful for issues like that so you can roll back to an unbroken version really easily. I know Unity and Godot both behave pretty well with git, not sure about Unreal and company though.

1 year ago 0 0 1 0

In obscure indie land, A Day of Maintenance is an interesting if somewhat blunt dissection of worker's rights, unions, and a few other things, and while We Know The Devil is more social commentary than political action I thought it handled itself quite well

1 year ago 1 1 1 0
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Ah Adderall, so helpful but so maddening
...
Oh wait lunch was three hours ago now, whoops.

1 year ago 1 0 0 0

I try to keep projects going under multiple hobbies so that I can bounce between them without feeling like I'm doing nothing. It doesn't help with general exhaustion but reframing "I'm going to stop working" to "I'm going to go play that new RPG/work on my server/etc" makes it much easier to stop.

1 year ago 1 0 1 0

Luckily the scene format is just plain text so I could delete the offending objects and reload.

1 year ago 0 0 0 0

Apparently if you do something hacky enough you can make a recursive reference in Godot and only discover when you try to reload the project. Neat

#indiegamedev

1 year ago 4 0 1 0

All over, but the Game Dev feed makes a good home base

bsky.app/profile/did:...

1 year ago 3 0 0 0

Making a real one is such a cool idea, I hope it comes out great!

1 year ago 1 0 1 0

I don't know if I have a favorite strictly speaking, but Mokumokuren are cool. Not sure they'd make good zoo creatures though

1 year ago 1 0 1 0
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Now that I can interact with things, I set up a little portal-thing and some transitions. The code to change shader settings across scenes is a little hacky, but I think it looks pretty cool in the end!

#indiegamedev

1 year ago 5 0 1 0

In Godot I'm rapidly becoming a fan of Cyclops Level Builder, which Unity does have an equivalent for in ProBuilder. It makes it really easy to literally just drag blocks into the grid to block something out

1 year ago 1 0 1 0
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And now there's a little interaction system! This one was kind of neat to figure out actually, being able to pass callbacks using lambdas and Callable in Godot is insanely useful

#indiegamedev

1 year ago 5 0 0 1

The Game Dev feed is a great spot to hang out if you haven't run into it already:
bsky.app/profile/did:...

1 year ago 4 0 1 0

That makes sense, but wow does it feel cursed

1 year ago 1 0 1 0

Honestly Godot 4 was kind of it's big update, although I suspect Godot 5 will also be pretty wild. I still have gripes, but I've had gripes with every engine I've used, you just learn to work around them

1 year ago 1 0 0 0

The good thing about Godot is that it's constantly improving so things tend to get fixed pretty quickly. There are some things I find frustrating, but it's overall a really fantastic engine.

1 year ago 1 0 1 0