Advertisement · 728 × 90

Posts by Jasper

Post image
3 months ago 10 0 1 0
Ian Pooley - Coracao Tambor
Ian Pooley - Coracao Tambor YouTube video by Embassy One

www.youtube.com/watch?v=6Yop...

6 months ago 2 0 0 0
My Favorite Graphical Effect on the N64 - Quick Answer
My Favorite Graphical Effect on the N64 - Quick Answer YouTube video by Jasper

i made a video www.youtube.com/watch?v=K3Or...

6 months ago 55 15 5 0
Video

I've made a large update to FFX levels on noclip.website, adding particle effects, actors, and more! noclip.website#ffx/010

9 months ago 19 4 1 0

they should make gamepass but for movies

9 months ago 11 1 2 0

i stopped reviewing their PRs after i found my sixth trivial buffer overflow. they're jia tan without the social engineering skills (or the regular engineering skills).

gitlab.freedesktop.org/xorg/xserver...

9 months ago 8 0 2 0
Video
9 months ago 71 8 3 0
Post image
10 months ago 37 4 0 0

You really need to play La Mulana...

11 months ago 0 0 2 0
Advertisement
Post image Post image

these decals behind the fence also went missing in Anniversary. (also the flashlight is strangely dimmer? but the flashlight code is awful don't waste your time on that)

1 year ago 0 0 0 0
A screenshot of the Ravenholm level in the original release of Half-Life 2 focusing on vines of ivy growing on the sides of buildings.

A screenshot of the Ravenholm level in the original release of Half-Life 2 focusing on vines of ivy growing on the sides of buildings.

A screenshot of the same area of Ravenholm in the Half-Life 2 Anniversary Edition update, which shows that the positions of ivy have changed, causing the area to look less overgrown.

A screenshot of the same area of Ravenholm in the Half-Life 2 Anniversary Edition update, which shows that the positions of ivy have changed, causing the area to look less overgrown.

Was looking into a discrepancy with Half-Life 2 decals in noclip and tracked down the cause to... well, in the Anniversary Edition, these vines in d1_town_01 were ported from infodecals to overlays, but their placement was accidentally moved. Left is original game, right is Anniversary.

1 year ago 24 2 3 0

If you open the F12 console, you can poke at the background color with e.g. `main.getStandardClearColor().r = 1; main.getStandardClearColor().g = 1; main.getStandardClearColor().b = 1;` to set it to white.

1 year ago 1 0 1 0
Video
1 year ago 26 2 1 0
Video
1 year ago 15 1 2 0
Post image
1 year ago 21 1 0 0
Video

Was anybody else aware of this weird softlock prevention trigger in Portal 1? Wonder what the softlock was.

1 year ago 13 0 2 0
Advertisement

The WebGPU DebugDraw stuff I wrote was forked from a utility I originally made for noclip. This version has no GPU drawing, and more limited functionality (it works on WebGL2 as well), but the core is the same. I backported the line thickness stuff yesterday.

github.com/magcius/nocl...

1 year ago 1 0 0 0
Video

The more time I invest into debug tools, the happier I am. If you don't have some debug line drawing in your renderer, spend the time and add it today. Things like depth tinting and line thickness just make the experience of visualizing problems much nicer and easier.

1 year ago 82 10 3 1
Video
1 year ago 8 2 0 0