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Posts by AnttiKole ๐Ÿ‘‰ Wishlist Choppa: Rescue Rivals!

Maybe I'll do that soon๐Ÿค”Anyway, if you have a project where you need an experienced software developer or even the full tech lead package, drop me a message!

6 days ago 0 0 0 0

Adapting to a new environment is never a problem. Right now I'm shipping Choppa: Rescue Rivals (Switch + Steam, 2026), and I was heavily involved in Turbo Dismount 2: if you want to know what went into it, I could write a full post about the webcam face replacement feature.

6 days ago 1 0 1 0

...or you need someone who can both write the code and understand why a game feels good: I'm available from May onwards. C#, architecture, CI/CD, mobile ports, DevOps... I've built everything from Nintendo Switch ports to industrial dashboards.

6 days ago 0 0 1 0
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ANTTI KOLEHMAINEN โ€” Resume Interactive resume of Antti Kolehmainen โ€” Game Developer & Technical Artist.

I've been building software and games for 20+ years, and the energy is still going strong. I run a small game studio (Parta Games), and alongside our own projects we also take on consulting work. If your project has a Unity problem nobody can solve....

partagames.com/anttikole-re...

6 days ago 2 0 1 0

Current status: Artemis II livestream with daughter who seems to have the same nerdy interests as me ๐Ÿ˜… ๐Ÿš€๐ŸŒ˜

(also sheโ€™s in a cat costume, because of course she is) ๐Ÿ˜น

2 weeks ago 2 0 0 0

Oh fun. I forgot about the allergies again. My nose canโ€™t seem to forget. ๐Ÿคง

3 weeks ago 1 0 0 0

Thatโ€™s a perfectly cromulent cliff by the sea

3 weeks ago 0 0 0 0
ANTTI KOLEHMAINEN โ€” Resume

Now that my tenure in a some client projects is coming to an end, one question is plaguing my mind:

Would you hire this guy?

www.partagames.com/anttikole-re...

3 weeks ago 2 1 1 0

Who can say no to such dramatically improved chopper visuals?๐Ÿš

1 month ago 5 3 0 0
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It's new & it's trending. It's a good feeling. #indiedev #gamedev

1 month ago 19 4 0 0
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It's OUT!
#TurboDismount2
The greatest physics-based comedic racing game and sandbox ever attempted!
store.steampowered.com/app/2280350/...
#indiegame #gamedev #Steam

1 month ago 29 14 3 3

I got into the industry when I was 28 (was a long-time hobbyist dev before that). I totally thought for a long time that I'm already too old and past my prime and everyone is at least 10 years ahead of me ๐Ÿ˜…

1 month ago 3 0 1 0

Thanks. Totally feels like a completely new chapter of my life is revealing itself in real-time. A surreal, but a very happy feeling.

2 months ago 1 0 0 0

Yes, yes. My work continues. Choppa: Rescue Rivals is almost done! Turbo Dismount 2 full release is already announced! Things that I've been dreaming about and working on for several years are suddenly happening and coming to a close FAST. It feels a bit crazy TBH.

2 months ago 2 0 1 0

Just about a month later and I'm back! Excited to announce that I'm now a 2x dad! I have two beautiful and amazing kids! I've never been happier โค๏ธ My life is full!

2 months ago 7 0 3 0

Iโ€™ll be returning to work sometime in February, and weโ€™ll continue finalizing Choppa: Rescue Rivals then. The launch date announcement is looming on the horizon...

3 months ago 1 0 0 0

Happy New Year! In preparation for the birth of my second child (arriving next week), my team and I have been on a bit of a semi-hiatus from anything other than customer work since December. After next week, Iโ€™ll be going into full hiatus mode (also known as parental leave). Wish me luck & see you!

3 months ago 6 1 2 0
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It's the Winter Stunts Season in #TurboDismount2!
Now -30% on #SteamWinterSale

store.steampowered.com/app/2280350/...

#indiegame #gamedev #Steam

4 months ago 11 5 0 0
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Gonna tell my kids in 2050 this was the iPhone 26 Liquid Glass UI

4 months ago 3 0 0 0
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This change totally BROKE my game! #gamedev #indiedev #gaming #indiegames #steam

4 months ago 14 6 0 0

Absolutely crazy stuff for a lifelong fan like me. 10/10 would experience again, but probably canโ€™t, ever, and thatโ€™s simply amazing.

4 months ago 1 0 0 0

What made it even more special was the participation of Sumio Shiratori, the composer of the songs. And his wife, Emiko (who sings the original, beautiful Japanese songs) performed live! And they even got the original Finnish narrator from the series, Leena Uotila to narrate the concert.

4 months ago 1 0 1 0

Just witnessed an actual once-in-a-lifetime concert in Helsinki: Orchestral music from the 1990s Finnish-Japanese Moomin tv-animation that so many of my generation (and younger) hold dear. There was a range of emotion present that is almost unheard of.

4 months ago 4 0 1 0

Thanks. I guess seeing a bunch of hater comments about taking so long a few days ago kinda got stuck in my mind a little bit. Even though I keep getting a lot more encouraging comments nowadays. Weird how that works.

5 months ago 1 0 1 0

Anyway it has slowly gotten better as I've been forced to rewire my brain to another kind of pace. My family is growing, which helps put things into perspective. They are the world to me and sitting on the computer at work while life goes by fast, is not very high up in my bucket list anymore ๐Ÿ˜

5 months ago 2 0 0 0

Also you get called out by some folks a lot because you're not shipping as fast as you used to, which is a bit toxic honestly. And yeah, I know it's not good lollygagging around, we should still finish features at a decent pace and not run out of funding. But that's not really the point I'm making.

5 months ago 1 0 2 0

My brain was already hardwired to the pace of launching several smaller games a year, so I couldn't help it. Also it did not help that some of my peers were (or are) still in the same grind. You can't help but compare.

5 months ago 0 0 1 0
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It's not very healthy when you're deliberately starting a multi-year project and during the first 3 months you start making dumb quick'n'dirty technical decisions because "launch is right around the corner".

5 months ago 0 0 1 0

It's interesting how, when I was younger, I burnt myself out shipping lots of games, sometimes multiple a year, then tried to settle into making less but bigger games in the span of a couple of years and NEVER got rid of that nagging feeling of "I should've shipped already".

5 months ago 2 0 1 0

2 months have already passed and I haven't even blinked yet

5 months ago 1 0 0 0