4/ With 2.0, you can hit external endpoints from within the database, meaning you can call out to LLMs from your DB. It's great for synchronizing agent swarms too, since the agents can communicate in real-time.
Check out the full 2.0 announcement video: www.youtube.com/watch?v=C7g...
Posts by Tyler Cloutier
3/ It's faster than anything the web world has ever seen. SpacetimeDB is fast enough to real-time cursor tracking or real-time chat across hundreds or thousands clients, all inside transactions.
Now you can do real-time web games as easily as you would a normal web app.
2/ SpacetimeDB is a real-time DB + server logic in one system. It auto-syncs data to your client in real-time. Because it's code first, LLMs can one shot complex real-time apps (e.g. Discord, Figma, agent swarms, stock trading, etc.)
1/ Today we announced SpacetimeDB 2.0 and our entrance to web dev. It's going to transform what people think is possible in web development.
2.0 adds support for TypeScript/JS SpacetimeDB modules and just about every popular web framework.
You can now 1-shot Discord in TS.
@rreverser.com Look what I just happened upon!
TypeScript and JavaScript modules are finally here! With SpacetimeDB v1.6, you can now write front-end and back-end code in TypeScript with SpacetimeDB.
SpacetimeDB now ships with the V8 JavaScript Engine.
Check out the release notes: github.com/clockworklab...
You all asked for it (a lot), and now it's here! SpacetimeDB now officially supports Unreal Engine.
Check out the release notes: github.com/clockworklab...
♥️
I have been looking more in to spacetimedb and realize everything I think I needed to invent to make this work was invented by these guys and its way better than what I was doing.
:D So glad you're enjoying it!
Am really excited about spacetimedb, so to get acquainted I'm working on a web based collaborative voxel modeler. Got things hooked up to be able to place blocks.
#gamedev #spacetimedb
@spacetimedb.bsky.social ♥️
Thanks for the flag on this! We got a bug report about this a few days ago and we're looking into it! Will get it fixed ASAP.
Onto more positive news - SpacetimeDB, a real-time database that allows you to write database logic in Wasm - has hit 1.0.
My part in this project is done (that was a *lot* of C# / Unity shenanigans 😂), but I'm very excited to see where it goes.
SpacetimeDB 1.0 is finally here. Checkout the keynote and give us a star!
github.com/ClockworkLab...
www.youtube.com/watch?v=kzDn...
Join SpacetimeDB and Clockwork Labs at the Online Services House this year at GDC!
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