youtu.be/dPCpGSjNxHo
This seems relevant
Posts by Deratuel
lot of orphans to clean up
in a weird state right now in terms of world building and figuring out where I want to go with stuff.
Everything that happened before 2020 simultaneously never existed and happened yesterday
I hate that I can't edit my posts to fix blatantly obvious mistakes
It's nice cause' instead of making a completely new technically impressive project I just shoddily copied the surface nets meshing algorithm from C# to js and then threw in a planet explorer and called it good
I did finally learn the basics of web development thanks to a computer graphics course of all things. deratuel.com now exists I guess. You can play demo version of 0xDEC's far future ability to go to different planets at deratuel.com/0xde3
I want to make my game/devlog but finals are destroying me. Soon perhaps. Soon...
Obsidian graphs are so cool
Method is kinda hacky, since I generate skirts that extend on all sides in higher LOD, but it works well enough. Due to downsampling there is clear divides in materials chosen at farther distances, though I think that would be fixes when its a more "mature" implementation
#gamedev #indiegame #voxel
OH MY GOD FINALLY!!!
Level of detail! Now to fix the seams between LOD rings...
It's turning out to be quite a challenge, since surfacenets is a "dual" algorithm. While I've tried generating skirts on each chunk, that is kind of a "hack" and doesn't look quite right when I've tried it out.
#gamedev #indiegames #voxel
Hit a feature complete state for the first prototype, but after testing it out my laptop it desperately needs some memory management.
Sped up terrain gen quite a bit, though it’s still a bit slower than I’d like. Each chunk is 16x512x16, and it’s using surface nets in godot. Probably gonna get to work on the LOD system out beyond it next.
#gamedev #indie #godot
Another little progress update. I’d say I’m getting close to feature complete for my first devlog on it, though I’m pretty busy with school at the moment.
I ended up using surface nets, and it’s been quite the fun challenge to add terrain editing and other things.
#gamedev #voxel #indiegames
Working on a game. I guess I’ll try posting about it in various places to slowly get visibility.
Right now it’s just some height map generation with Marching Cubes. I plan to move over to Dual Contouring next.
¯\_(ツ)_/¯
smots gaming