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Posts by Deratuel

We are going to piss on the moon
We are going to piss on the moon YouTube video by Bosnian Ape Society

youtu.be/dPCpGSjNxHo

This seems relevant

2 weeks ago 0 0 0 0
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lot of orphans to clean up

in a weird state right now in terms of world building and figuring out where I want to go with stuff.

1 month ago 0 0 0 0

Everything that happened before 2020 simultaneously never existed and happened yesterday

3 months ago 0 0 0 0

I hate that I can't edit my posts to fix blatantly obvious mistakes

4 months ago 0 0 0 0


It's nice cause' instead of making a completely new technically impressive project I just shoddily copied the surface nets meshing algorithm from C# to js and then threw in a planet explorer and called it good

4 months ago 0 0 1 0

I did finally learn the basics of web development thanks to a computer graphics course of all things. deratuel.com now exists I guess. You can play demo version of 0xDEC's far future ability to go to different planets at deratuel.com/0xde3

4 months ago 0 0 1 0

I want to make my game/devlog but finals are destroying me. Soon perhaps. Soon...

4 months ago 0 0 1 0
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Obsidian graphs are so cool

4 months ago 0 0 1 0
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Method is kinda hacky, since I generate skirts that extend on all sides in higher LOD, but it works well enough. Due to downsampling there is clear divides in materials chosen at farther distances, though I think that would be fixes when its a more "mature" implementation

#gamedev #indiegame #voxel

5 months ago 5 2 0 0

OH MY GOD FINALLY!!!

5 months ago 2 0 0 0
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Level of detail! Now to fix the seams between LOD rings...

It's turning out to be quite a challenge, since surfacenets is a "dual" algorithm. While I've tried generating skirts on each chunk, that is kind of a "hack" and doesn't look quite right when I've tried it out.

#gamedev #indiegames #voxel

5 months ago 13 6 1 0

Hit a feature complete state for the first prototype, but after testing it out my laptop it desperately needs some memory management.

5 months ago 0 0 0 0
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Sped up terrain gen quite a bit, though it’s still a bit slower than I’d like. Each chunk is 16x512x16, and it’s using surface nets in godot. Probably gonna get to work on the LOD system out beyond it next.

#gamedev #indie #godot

5 months ago 17 4 1 0
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Another little progress update. I’d say I’m getting close to feature complete for my first devlog on it, though I’m pretty busy with school at the moment.

I ended up using surface nets, and it’s been quite the fun challenge to add terrain editing and other things.

#gamedev #voxel #indiegames

5 months ago 11 5 0 0
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Working on a game. I guess I’ll try posting about it in various places to slowly get visibility.

Right now it’s just some height map generation with Marching Cubes. I plan to move over to Dual Contouring next.

8 months ago 2 0 0 0

¯\_(ツ)_/¯

9 months ago 0 0 0 0

smots gaming

11 months ago 4 0 0 0
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