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Posts by Sliptrixx

Affinity please release linux builds

2 days ago 0 0 0 0
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Current status.

2 weeks ago 4197 1572 27 69

A lot of people are suggesting resources on specific tools, but I personally would like to see resources that are engine agnostic and builds a person's fundamentals

1 month ago 2 0 1 0

This looks sick!

1 month ago 0 0 0 0
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The Outersloth Contract | Innersloth - Creators of Among Us and The Henry Stickmin Collection! Hello!

๐Ÿ’ฐTHE OUTERSLOTH CONTRACT ๐Ÿ’ฐ

We just released the FULL contract and terms that all our games sign!

We hope this challenges the status quo of what you see out there.

In a nutshell:
๐Ÿ’ธ Pre-recoup 50/50
๐Ÿ’ธ Post-recoup 15/85
๐Ÿ’ธ Terms after 7 years

www.innersloth.com/the-outerslo...

1 month ago 1149 362 27 47
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I'm a game design genius

1 month ago 6918 976 90 18
two otters one is showing off her baby and the other is showing off a pipe with a headline that says that

two otters one is showing off her baby and the other is showing off a pipe with a headline that says that

being at the age where everyone you know is having children

1 month ago 9028 2688 50 161
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This local Wolfdog joined an Olympic ski event and triggered the finish-line camera. This is Nazgul. He snuck into a cross-country skiing sprint this morning and raced the homestretch with some competitors before being escorted home. 14/10 someone get him a medal

2 months ago 23709 5054 484 639
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It's morgin' time!

2 months ago 1 1 0 0

I switched over my daily driver to Linux yesterday, super excited to be finally Microsoft-free

2 months ago 2 0 0 0

Started working on a effect to demo the tool. I want to add more variation but seems like a decent first pass.

Also, yes I unnecessarily dipped my hands in paint to make this.
I'll drop some pictures in a replay since it was fun.

#GameDev #Unreal

2 months ago 17 7 1 0

That's a pretty good looking website and a well rounded portfolio!

2 months ago 1 0 0 0
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Godot 4.6 Release: It's all about your flow With the stability gained over the past five releases, it's time for polish and quality of life improvements for everyday development.

#Godot 4.6 is out, and all about your flow!

This release puts you and your workflow first with a new theme, flexible docks, and dozens of UX improvements. And Jolt Physics by default, revamped IK, better reflections, and more.

Less wrestling with UI. More making games.
godotengine.org/releases/4.6

2 months ago 1374 374 28 50

Me too! I noticed it only recently when working on a node-based tool. I ended up rolling my own node graph framework because I wanted a top-down pin position layout. The only annoying thing is fighting the class names that GraphEdit has already reserved.

3 months ago 2 0 0 0
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Here's the mini-project I worked on over the break. It's basically a fake operating system/desktop environment built with Godot.

#gamedev

3 months ago 13 5 0 0
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Here's the mini-project I worked on over the break. It's basically a fake operating system/desktop environment built with Godot.

#gamedev

3 months ago 13 5 0 0

Man who stupidly invested billions of dollars in slop wants people to stop calling the crap he sells a slop to claw some of the investments back

3 months ago 1 0 0 0

I have thought of this several times in my short lifespan, so many ideas yet so little time to bring them all to life

4 months ago 2 0 0 0
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Making my 1970โ€™s-style renderer multi-threaded A tech deep dive into multi-threading in Flutter & Dart.

Really interesting article on a niche rendering system, having it seen first hand and I can tell u. Itโ€™s dope

filiph.net/text/making-...

4 months ago 118 8 4 2

For potential returning players who didn't have the opportunity to save their progress with this new tool, is there a way to restore progress?

5 months ago 0 0 1 0

When new story content dropped, I was so excited to get back in but was also intimidated because my base, my vehicles and every item I had grinded for a month would have been lost and I didn't want to get on the grind again.

5 months ago 1 0 1 0

OMG! This is so helpful! I stopped playing a while back after the initial launch because I was done with the story content at the time and didn't want to participate in the deep desert content.

5 months ago 1 0 1 0

Release the flambae cover on Spotify ASAP @adhocstudio.com

5 months ago 0 0 0 0

Please make Daylight savings time permanent, I can't deal with this 4pm sunsets anymore

5 months ago 0 0 0 0

Affinity Studio combines Photo, Designer and Publisher into one free application with offline support and some gen AI features but can be toggled off.

It's now owned by Canva and they have to make money... So, now what's the catch? This doesn't make any sense

5 months ago 0 0 0 0

The format used to have multi-line comments that I had removed because it didn't make a lot of intuitive sense from a readability perspective.

I'm quite happy with the final design :)

6 months ago 0 0 0 0

There were a lot kinks with the original design that had to be ironed out, like, handling new lines in quoted tokens, that were discovered as I worked on the library and created more test cases to parse and serialize the data

6 months ago 0 0 1 0
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Almost a year back, I started revisiting how I naturally format key-value pairs and tried to find rules that explain them.

Once I was happy enough, I started working on the c++ library. And that one took forever to fine tune and find the right balance for what I want from the API.

6 months ago 0 0 1 0

For some additional context on why it took so long, one of the earlier candidates for this file format was minifiable, but not that readable. So, I renamed that version to crmpl and had it archived - github.com/hibzzgames/crmpl

6 months ago 0 0 1 0

I started working on this project, on and off, almost two years ago. I'm just so happy I got it done

6 months ago 3 1 1 0